Search found 52 matches

Go to advanced search

by bobogamer2500x
Wed Dec 30, 2015 2:01 pm
Forum: The Trash Can
Topic: Time for revenge!!!!
Replies: 31
Views: 9900

Re: Time for revenge!!!!

I like that you say this level is harder than kaizo and I haven't died once while playing it. This is just a level filled with NPC spam and other unenjoyable things. Also I made a video https://www.youtube.com/watch?v=ZaMCQhq2fR4 why didn't the fireballs move ? , do you ever showcase GOOD levels ? ...
by bobogamer2500x
Wed Dec 30, 2015 1:55 pm
Forum: Episodes
Topic: 2k15 Christmas Mini - Sinem Mayhem - QuickPatch2!
Replies: 64
Views: 10007

Re: 2k15 Christmas Mini - Sinem Mayhem - QuickPatch2!

Spinda wrote:megaman playable already exists lol

Also, those coin rooms exist since you need a certain amount of coins to proceed.

Also how is joking bad..?

also i sexually identify as a temmie please know your privilege
Now THAT was funny , but I meant the temmie that runs the shop , not the whole race
by bobogamer2500x
Wed Dec 30, 2015 1:33 pm
Forum: The Trash Can
Topic: Time for revenge!!!!
Replies: 31
Views: 9900

Re: Time for revenge!!!!

TheDinoKing432 wrote:I don't see how this level is worse than kaizo.
because it is exactly 283678392837647389207484752432118202837461751438305043873633424242562727383837625353628828736363 times harder than kaizo
by bobogamer2500x
Wed Dec 30, 2015 1:29 pm
Forum: Episodes
Topic: 2k15 Christmas Mini - Sinem Mayhem - QuickPatch2!
Replies: 64
Views: 10007

Re: 2k15 Christmas Mini - Sinem Mayhem - QuickPatch2!

ok, lunalua fixed SOME of the problems , it fixed: story, music, and me being stuck in a wall, but there are still problems spinda is clearly a rip-off of temmie from undertale , my character complaint is WORSE now (not only am I forced to play as a girl , but I am forced to play as a greedy treasu...
by bobogamer2500x
Wed Dec 30, 2015 1:14 pm
Forum: Episodes
Topic: 2k15 Christmas Mini - Sinem Mayhem - QuickPatch2!
Replies: 64
Views: 10007

Re: 2k15 Christmas Mini - Sinem Mayhem - QuickPatch2!

An extension module which will make this episode playable.[/quote] ok, lunalua fixed SOME of the problems , it fixed: story, music, and me being stuck in a wall, but there are still problems spinda is clearly a rip-off of temmie from undertale , my character complaint is WORSE now (not only am I for...
by bobogamer2500x
Wed Dec 30, 2015 12:48 pm
Forum: Episodes
Topic: 2k15 Christmas Mini - Sinem Mayhem - QuickPatch2!
Replies: 64
Views: 10007

Re: 2k15 Christmas Mini - Sinem Mayhem - QuickPatch2!

text Hey, no need to be pissed off about something that's easily fiexable. Want to play this episode normally? Download LunaLua or SMBX 2.0, and play with that (this was also mentioned in the first post but apperantly you're blind). what difference will it make if I use a stupid luna-loo-ah ? what ...
by bobogamer2500x
Wed Dec 30, 2015 12:41 pm
Forum: General
Topic: post-game world themes
Replies: 13
Views: 1862

Re: post-game world themes

PixelPest wrote:anatomic
what does that mean?
by bobogamer2500x
Wed Dec 30, 2015 12:30 pm
Forum: General
Topic: post-game world themes
Replies: 13
Views: 1862

Re: post-game world themes

Do something like Super Mario Galaxy with hard levels. I said themes , not difficulty curve , a theme is :water, caves, space, stuff like that! so try again :) He said do something like smg with hard levels. Something like smg means space theme with hard levels. So he did say one. ORIG ANAL I see w...
by bobogamer2500x
Wed Dec 30, 2015 1:21 am
Forum: General
Topic: post-game world themes
Replies: 13
Views: 1862

Re: post-game world themes

EpicMarioBro wrote:Do something like Super Mario Galaxy with hard levels.
I said themes , not difficulty curve , a theme is :water, caves, space, stuff like that!
so try again :)
by bobogamer2500x
Tue Dec 29, 2015 11:25 pm
Forum: General
Topic: post-game world themes
Replies: 13
Views: 1862

Re: post-game world themes

HenryRichard wrote:I would say SPAAAAAAAAAAAAAAAAAAAAAACE, but seeing as Super Mario 3D World already did that, how about the inside of a massive tree?
but super Mario land 2 already did that (referring to the tree zone)
by bobogamer2500x
Tue Dec 29, 2015 11:20 pm
Forum: General
Topic: post-game world themes
Replies: 13
Views: 1862

post-game world themes

anybody got good and ORIGANAL ideas for post-game world themes (so you can make the episode as long as Mario 3d world wiiU edition)
by bobogamer2500x
Tue Dec 29, 2015 11:06 pm
Forum: SuperMarioBrosX.org
Topic: why is this happening ?
Replies: 2
Views: 812

Re: why is this happening ?

It's just another small trend for some reason (like the HenryRichard hole except that's still massive). There's nothing wrong with your eyesight or your computer--and it's only a few anime avatars; not all of them. As far as I know it's just Enjl and Marina. looks like I'm the real PEST here , how ...
by bobogamer2500x
Tue Dec 29, 2015 10:45 pm
Forum: SuperMarioBrosX.org
Topic: why is this happening ?
Replies: 2
Views: 812

why is this happening ?

I have noticed that EVERY avatar that contains anime is going blirry and getting this weird TV-static effect
who? where? when? why? how?
by bobogamer2500x
Tue Dec 29, 2015 10:40 pm
Forum: The Trash Can
Topic: Time for revenge!!!!
Replies: 31
Views: 9900

Re: Time for revenge!!!!

Make a new official thread in the levels forums called: worse then kiazo & REVENGE levels that way you can separate failiures from torture chambers Sorry, but you aren't allowed to do that as a normal user. You can only post levels in the levels forum. BUT YOU CAN! you are an admin , right if not t...
by bobogamer2500x
Tue Dec 29, 2015 10:37 pm
Forum: The Trash Can
Topic: castle under construction!
Replies: 13
Views: 2102

Re: castle under construction!

Official Review of Castle Under Construction This is a very short, messy level. The multitude of styles used do not mix well and there are many instances of cutoff on each screen. It isn't visually appealing whatsoever. The player blocks at the beginning were way too many in number; you only need o...
by bobogamer2500x
Tue Dec 29, 2015 10:28 pm
Forum: The Trash Can
Topic: Time for revenge!!!!
Replies: 31
Views: 9900

Re: Time for revenge!!!!

Not really, it was just kind of the only part of the level that wasn't crazily unfair and annoying. I wouldn't play it again though, it wasn't that fun. :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :c...
by bobogamer2500x
Tue Dec 29, 2015 10:20 pm
Forum: The Trash Can
Topic: a new airship level
Replies: 52
Views: 13695

Re: a new airship level

PixelPest wrote:Please refer to this topic: http://www.supermariobrosx.org/forums/v ... =32&t=1682
You can't just write re-review on your topic to have it re-reviewed.
soo.. how DO I get it re-reviewed for the new patches :?:
by bobogamer2500x
Tue Dec 29, 2015 10:17 pm
Forum: The Trash Can
Topic: Time for revenge!!!!
Replies: 31
Views: 9900

Re: Time for revenge!!!!

Official Review of Time for Revenge This is a poorly made level full of enemy spam along with an unfit mix of graphical styles. The level isn't even completable because it doesn't have any exit. The random Boom Boom boss shouldn't just be in the middle of the level; it's also completely useless and...
by bobogamer2500x
Tue Dec 29, 2015 10:10 pm
Forum: The Trash Can
Topic: a new airship level
Replies: 52
Views: 13695

Re: a new airship level(graphics by a different person)

But, it DOES look like a real super Mario maker level , right? vines are all over airship levels in Mario maker , the hammer bros are Gaurding the boss , the secret is not obvious anymore , again: airship levels stache coins differently , the boss fight is actualy very intuitive (because it has nev...
by bobogamer2500x
Tue Dec 29, 2015 9:56 pm
Forum: Archives
Topic: Level Design Tips
Replies: 401
Views: 82390

Re: Level Design Tips

138:don't be afraid to swich to kaiso after world 8 And why exactly? A postgame world should still have fair levels, not almost impossible levels. what I meant is , once you are past the game , it should get more difficult and FAST , and not just that , the difficulty curve should go up faster and ...

Go to advanced search