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by Hoeloe
Fri Aug 16, 2019 4:23 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 750
Views: 77615

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

GOD_SAMA wrote:
Fri Aug 16, 2019 4:08 pm
i could but coding is where the extra good stuff are if you know what youre doing
There's plenty of "extra good stuff" you can use without writing any Lua at all.
by Hoeloe
Sun Aug 04, 2019 6:17 am
Forum: General
Topic: apparently these were suppose to be in smbx
Replies: 14
Views: 688

Re: apparently these were suppose to be in smbx

These are perfectly possible to add, but they won't be added by default. At best they'd be optional extras level creators could enable, but only if someone implements them and shows them to produce fun gameplay. The reason for this, as has been stated, is that many levels and episodes already exist ...
by Hoeloe
Sat Aug 03, 2019 8:23 pm
Forum: Help and Support
Topic: SOLVED Music.ini won't work.
Replies: 6
Views: 178

Re: Music.ini won't work.

You're using a .mp3 file, not a .ini file. Um. This is completely bogus. .ini is a configuration file, not a music format. You can't make music files into .inis, that doesn't even make sense. The music.ini file is the one that contains a list of music such as in that screenshot. As for the original...
by Hoeloe
Fri Aug 02, 2019 3:30 pm
Forum: Graphics
Topic: Where's the Boo Snake's trail graphic? (PAL Beta)
Replies: 5
Views: 622

Re: Where's the Boo Snake's trail graphic? (PAL Beta)

Considering the npc-298e file didn't exist in Beta 3, you seem to already have a more recent build, so replacing the sprite should be no problem for you. This isn't quite true. This NPC has a bug in the PAL release that makes them impossible to use sprite replacements with. This has been fixed on t...
by Hoeloe
Tue Jul 30, 2019 2:55 pm
Forum: Help and Support
Topic: world map graphics are broken
Replies: 14
Views: 688

Re: world map graphics are broken

CJtheNewbie wrote:
Tue Jul 30, 2019 12:22 pm
right but i mean custom graphics for the world map
Just place them directly in your episode folder next to your level files.
by Hoeloe
Mon Jul 29, 2019 1:06 pm
Forum: Help and Support
Topic: Does the customLotus API work in MAGLX3?
Replies: 4
Views: 318

Re: Does the customLotus API work in MAGLX3?

Chilly14 wrote:
Sun Jul 28, 2019 10:13 am
I find it neutral but okay.
Enjl means "bad" as in "badly programmed". It's very old and was made long before we had any real standards or systems for custom NPCs and such. It's not surprising that its ad-hoc approach no longer works, with how much has changed in the script system.
by Hoeloe
Sat Jul 27, 2019 2:18 pm
Forum: Help and Support
Topic: world map graphics are broken
Replies: 14
Views: 688

Re: world map graphics are broken

CJtheNewbie wrote:
Sat Jul 27, 2019 11:20 am
i tried replacing the default graphics in smbx's graphics folder
Don't do this. This just ensures your custom graphics will never work for anyone but you, if it doesn't totally wreck your installation.

Also I strongly suggest you upgrade to SMBX2, as it looks like you're using SMBX 1.3 here.
by Hoeloe
Wed Jul 24, 2019 3:13 pm
Forum: General
Topic: Calculation of distance traveled with movement events in SMBX.
Replies: 5
Views: 388

Re: Calculation of distance traveled with movement events in SMBX.

MasterLuke wrote:
Mon Jul 22, 2019 8:34 am
About SMBX2 is it possible to convert 1.4.5 SMBX levels and worlds to SMBX2?
Sort of. You can load them into PGE and save them as lvlx files, but you will have to remove all the 38A elements from them.
by Hoeloe
Wed Jul 24, 2019 5:28 am
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 750
Views: 77615

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Currently, lvlx files will not show up in Mario Challenge. To fix that, we need Wohl to finish giving us access to the file loader from the Lua side.
by Hoeloe
Sun Jul 21, 2019 4:14 pm
Forum: LunaLua Help
Topic: Need help with lua? - LunaLua General Help
Replies: 107
Views: 6482

Re: Need help with lua? - LunaLua General Help

Oh, okay. Yeah that's my oversight 😅. Thanks for the list thougth. I'd never thougth that there are so many colors and it explains why purple was so bright when I tried it. These are just the built in colours. You can make your own using: Color(R, G, B) With R,G, and B being values between 0 and 1....
by Hoeloe
Sun Jul 21, 2019 3:43 pm
Forum: LunaLua Help
Topic: Need help with lua? - LunaLua General Help
Replies: 107
Views: 6482

Re: Need help with lua? - LunaLua General Help

It didn't work. I tried out lightcolor= yellow, lightcolor = color.yellow, color = yellow, blockcolor = yellow. I also couldn't find anythink in the Darkness Lua General File which leds to block color, only the NPCs Defaults. Seems like you didn't try anything that actually fits the format I posted...
by Hoeloe
Sat Jul 20, 2019 9:35 am
Forum: LunaLua Help
Topic: Need help with lua? - LunaLua General Help
Replies: 107
Views: 6482

Re: Need help with lua? - LunaLua General Help

DrMekar wrote:
Fri Jul 19, 2019 6:02 pm
Is it possible to change the color of already lighting things like Lava, when using Darkness?
Should be possible using Block.config.

Block.config[id].lightcolor = Color.white

for example.
by Hoeloe
Wed Jul 17, 2019 8:50 am
Forum: Help and Support
Topic: Kirb's Question Thread
Replies: 5
Views: 206

Re: Kirb's Question Thread

Second, I can't see these edits actually working when I save the file. I've tried saving it in the base folder, and even saving it in the level's folder itself where I want to keep the edited Mario sprites. What can I do to fix either or both of these issues? Firstly, please NEVER modify anything o...
by Hoeloe
Wed Jul 17, 2019 8:43 am
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 750
Views: 77615

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

When reset my pc and open testlevel with the editor I have this errors https://i.postimg.cc/pyJ0QBK9/20190717-002959-HDR.jpg https://i.postimg.cc/w3L2qQwf/20190717-003002-HDR.jpg Any solution? Go to your episode file and find something named "save#.tmp" and "save#-ext.dat" and delete them. This err...
by Hoeloe
Tue Jul 16, 2019 9:09 am
Forum: LunaLua Help
Topic: Need help with lua? - LunaLua General Help
Replies: 107
Views: 6482

Re: Need help with lua? - LunaLua General Help

Too many "end"s. The "end" keyword is used to close off a block. You need to close off every time you use the keywords "function", "then", or "do". In this case, you're opening a block using "function", then opening another block using the for loop. You don't want to close off the onDraw definition ...
by Hoeloe
Sun Jul 14, 2019 9:48 am
Forum: LunaLua Help
Topic: Need help with lua? - LunaLua General Help
Replies: 107
Views: 6482

Re: Need help with lua? - LunaLua General Help

You can't have multiple copies of the same function - in this case, onDraw.

What you can do is just put the code inside both versions of that function one after the other.

I also strongly suggest using Notepad++, rather than just Notepad. It'll make this a whole lot easier.
by Hoeloe
Sun Jul 14, 2019 9:45 am
Forum: Help and Support
Topic: Which version should I use?
Replies: 10
Views: 588

Re: Which version should I use?

PopYoshi wrote:
Sat Jul 13, 2019 6:14 pm
Still wondering what's the last update, is the beta 3? or SLM?
Is SLM supposed to be a preview of beta 4?
The most recent version is SMBX2 PAL, which you can download from http://codehaus.moe

And, as has been said, most people on this forum use SMBX2.
by Hoeloe
Sat Jul 13, 2019 6:09 pm
Forum: Help and Support
Topic: Which version should I use?
Replies: 10
Views: 588

Re: Which version should I use?

To clarify because the current response is really unclear: SMBX2 is a continuation project of SMBX made by members of the community. It greatly expands functionality existing in SMBX 1.3 (the last version released by Redigit, the existing creator) and adds a lot of new features. 38A (sometimes calle...
by Hoeloe
Sat Jul 13, 2019 8:54 am
Forum: Help and Support
Topic: SMBX2 PAL won't work
Replies: 5
Views: 453

Re: SMBX2 PAL won't work

My laptop has the file, its specifically used by Firefox in my Program Files/Mozilla Firefox folder, but SMBX2 is too stupid to detect the default location for that file. That's.... not how .dlls work. At all. I'm not sure why you're having problems here, honestly, but the software isn't going to l...
by Hoeloe
Sun Jul 07, 2019 5:39 am
Forum: General
Topic: SMBX 1.4.5?
Replies: 61
Views: 11689

Re: SMBX 1.4.5?

It's nothing like what Gamefreak is doing. Gamefreak is removing things that existed in previous games from a new entry, but they have to create each entry from the ground up, which means "removing" a feature is a case of not spending time and resources to build it again. 38A doesn't remake the engi...

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