Search found 1297 matches

Go to advanced search

by Hoeloe
Wed Jan 13, 2021 7:13 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 766
Views: 135447

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

what about for Mario Challenge? Or, is that going bye-bye too? Mario Challenge never used SMBX credits anyway, it just has two results screens. Terry Pratchett? Hmmm...have to say, not familiar. Name sounds familiar, vaguely. I highly recommend reading some of his work. It's absolutely excellent co...
by Hoeloe
Wed Jan 13, 2021 4:43 pm
Forum: Help and Support
Topic: decoder error?
Replies: 3
Views: 62

Re: decoder error?

There might also be one in your "data" folder. Delete that too, if there is.
by Hoeloe
Wed Jan 13, 2021 3:31 am
Forum: Help and Support
Topic: decoder error?
Replies: 3
Views: 62

Re: decoder error?

Go to your episode folder and find a file named "progress.json". Delete that file, it's been corrupted somehow.
by Hoeloe
Tue Jan 12, 2021 10:52 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 766
Views: 135447

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

I also think that the end quote in the credits should be replaced with Ezekiel 23:20 You ARE aware that a lot of the users of SMBX are minors right? That's not going to happen. Personally, I wanted it replaced with a Terry Pratchett quote, at least for default episodes, but as Enjl said, we're addi...
by Hoeloe
Tue Jan 12, 2021 5:58 am
Forum: Help and Support
Topic: Using custom tilesets without replacing existing tilesets
Replies: 53
Views: 811

Re: Using custom tilesets without replacing existing tilesets

That doesn't take any scripting, just a config file named "npc-#.txt". The tutorial you linked even explains how to do it.
by Hoeloe
Tue Jan 12, 2021 3:15 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 766
Views: 135447

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

The title screen will be gone entirely. It's effectively totally obsolete as it is.
by Hoeloe
Tue Jan 12, 2021 12:52 am
Forum: Help and Support
Topic: Using custom tilesets without replacing existing tilesets
Replies: 53
Views: 811

Re: Using custom tilesets without replacing existing tilesets

The events system is very limited, and hasn't really been changed since SMBX 1.3. That's not the editor's fault, it's just how Redigit made events work. Generally if you want to do anything complex, you're looking at some basic scripting. That said, you CAN do a lot with layers and events. For examp...
by Hoeloe
Mon Jan 11, 2021 4:55 am
Forum: Help and Support
Topic: What Happened?!?
Replies: 2
Views: 103

Re: What Happened?!?

This looks like a broken install of SMBX. Have you modified anything within your SMBX "data" folder?
by Hoeloe
Wed Jan 06, 2021 10:30 pm
Forum: Help and Support
Topic: How to reset Star Coins Collected during level testing
Replies: 11
Views: 226

Re: How to reset Star Coins Collected during level testing

If it helps, another shortcut you can use for the same thing is to hit Tab during a play session to open the console, and type:

Code: Select all

SaveData.clear()
GameData.clear()
Those two commands will wipe the local saved data.
by Hoeloe
Wed Jan 06, 2021 2:38 pm
Forum: Help and Support
Topic: How to reset Star Coins Collected during level testing
Replies: 11
Views: 226

Re: How to reset Star Coins Collected during level testing

Then your data isn't saved. Simple as that. In the editor, Test > LunaTester > Terminate Running Process, will close the current testing session and clear any unsaved data. If it still doesn't work after that then you didn't look hard enough because that file must exist if starcoins are loading data...
by Hoeloe
Tue Jan 05, 2021 1:53 am
Forum: Help and Support
Topic: How to reset Star Coins Collected during level testing
Replies: 11
Views: 226

Re: How to reset Star Coins Collected during level testing

I mistyped. It's save0-ext.dat . Only one dash. That's probably thrown off your search. In future, you can just start typing directly into the file explorer to navigate to the first file that matches what you just typed - if you know which particular folder something is in, there's no reason to do a...
by Hoeloe
Sun Jan 03, 2021 12:05 pm
Forum: Help and Support
Topic: How to reset Star Coins Collected during level testing
Replies: 11
Views: 226

Re: How to reset Star Coins Collected during level testing

Animebryan wrote:
Sun Jan 03, 2021 4:09 am
Where would that file be located? I just did a folder search for that name in the entire SMBX2 Beta 4 Patch 3 folder & nothing came up.
It'll be in your episode folder.
by Hoeloe
Sat Jan 02, 2021 12:30 pm
Forum: Help and Support
Topic: Using custom tilesets without replacing existing tilesets
Replies: 53
Views: 811

Re: Using custom tilesets without replacing existing tilesets

I do also want to note that you don't need .ini files for custom background objects - you're better off using .png and .txt files, rather than .gif and .ini. And you only need the .txt file if there's a specific configuration you want to change.
by Hoeloe
Fri Jan 01, 2021 11:55 pm
Forum: Help and Support
Topic: Using custom tilesets without replacing existing tilesets
Replies: 53
Views: 811

Re: Using custom tilesets without replacing existing tilesets

It's functionally the same - you'd just have a special window for it instead of a text editor, but clicking a box isn't really any easier. And if you're making your own blocks, you're going to have to be programming anyway, so it's not really much of an issue.
by Hoeloe
Fri Jan 01, 2021 11:32 am
Forum: LunaLua Help
Topic: Corrupted LunaLua Files (?)
Replies: 4
Views: 211

Re: Corrupted LunaLua Files (?)

The 0th save file is the one used by the editor. I don't know what else to tell you - this error is caused by that file not being formatted correctly.
by Hoeloe
Fri Jan 01, 2021 2:06 am
Forum: LunaLua Help
Topic: Corrupted LunaLua Files (?)
Replies: 4
Views: 211

Re: Corrupted LunaLua Files (?)

This isn't due to corrupted lua files, this is due to corrupted save files. Namely save-0-ext.dat. Delete that file in your episode folder and it should work fine.
by Hoeloe
Thu Dec 31, 2020 11:04 am
Forum: Help and Support
Topic: Using custom tilesets without replacing existing tilesets
Replies: 53
Views: 811

Re: Using custom tilesets without replacing existing tilesets

I don't understand how "rename a file" could possibly be simpler.
by Hoeloe
Wed Dec 30, 2020 9:29 pm
Forum: Help and Support
Topic: Using custom tilesets without replacing existing tilesets
Replies: 53
Views: 811

Re: Using custom tilesets without replacing existing tilesets

Like I said - custom block IDs are designed for custom block behaviours. If your pack doesn't supply .ini and .lua files, and just consists of .png files, then it's a graphics pack, not a block pack, and so you should just replace the graphics of existing blocks that you're not using. The ini config...
by Hoeloe
Wed Dec 30, 2020 10:29 am
Forum: Help and Support
Topic: Using custom tilesets without replacing existing tilesets
Replies: 53
Views: 811

Re: Using custom tilesets without replacing existing tilesets

Your the one with the attitude. Many parts of this editor are not friendly so yes it is the developers fault. Also have you ever thought that some things might be more difficult for people with disabilities to learn on this or is it you just don't give a damn? Hi, you're talking to someone with eno...

Go to advanced search