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by Hoeloe
Thu Jun 20, 2019 4:14 am
Forum: LunaLua Help
Topic: Need help with lua? - LunaLua General Help
Replies: 70
Views: 2167

Re: Need help with lua? - LunaLua General Help

It's not empty for me. Here's a repost. Weird. Anyway, the issue is that you never initialise the variables: SaveData.Treasures = SaveData.Treasures SaveData.Tokens = SaveData.Tokens These lines do literally nothing - they're assigning variables to themselves, and if they don't exist, well they sti...
by Hoeloe
Wed Jun 19, 2019 6:52 am
Forum: LunaLua Help
Topic: Need help with lua? - LunaLua General Help
Replies: 70
Views: 2167

Re: Need help with lua? - LunaLua General Help

That hastebin file is empty. For global variables you want to store them in either GameData or SaveData, depending on whether you want the value to be saved when you quit the game. For example: SaveData.myVariable = SaveData.myVariable or 0 A line like this will set up a global variable that is save...
by Hoeloe
Sat Jun 15, 2019 6:26 pm
Forum: General
Topic: SMBX2 MGL3 (beta 4) runs on Win10 but SMBX2 beta 3 won't?
Replies: 12
Views: 253

Re: SMBX2 MGL3 (beta 4) runs on Win10 but SMBX2 beta 3 won't?

Um. If they're on your PC, they're installed.

I'm actually somewhat worried that the MAGLX3 version was in zip form... the official download from the website is an installer, and the official version of beta 3 is a .rar file. Where did you get these from?
by Hoeloe
Thu Jun 13, 2019 10:05 pm
Forum: Help and Support
Topic: I need help!!!
Replies: 7
Views: 112

Re: I need help!!!

Intro.lvl is never normally accessed in SMBX2. You should never modify anything outside the worlds folder, otherwise you risk breaking your install as it sounds like you have done.

Simplest fix is to reinstall the engine.
by Hoeloe
Thu Jun 13, 2019 4:48 pm
Forum: Help and Support
Topic: Playing SMBX 2 Levels in SMBX "1"
Replies: 4
Views: 66

Re: Playing SMBX 2 Levels in SMBX "1"

Thing is, SMBX2 extends a bunch of limits, and gives you access to features that did not exist in the previous versions. If you go over those limits, or use any of the new features, you'll get errors like this, even if you save the file as a .lvl file.
by Hoeloe
Wed Jun 12, 2019 2:45 pm
Forum: Help and Support
Topic: [HELP!] How do you change the SMBX TITLE FONT?
Replies: 42
Views: 753

Re: [HELP!] How do you change the SMBX TITLE FONT?

ThePieSkyHigh wrote:
Wed Jun 12, 2019 2:44 pm
True tbh

Well not everyone can afford good processors to play Super Mario Bros on their computer.
You don't need a good processor, just not one that's almost 20 years old. People are happily running this on machines that are 10 years old, but 20 is stretching it.
by Hoeloe
Wed Jun 12, 2019 2:42 pm
Forum: Help and Support
Topic: [HELP!] How do you change the SMBX TITLE FONT?
Replies: 42
Views: 753

Re: [HELP!] How do you change the SMBX TITLE FONT?

I changed my computer's CPU for the best there is for this type. 2.00 GHz, dual-core, yea If you're living in 2001, then yeah this sounds like the best CPU of its type. Unfortunately for you, it's 2019 and technology has moved on a little. This is likely a severely underpowered processor, but it's ...
by Hoeloe
Wed Jun 12, 2019 7:46 am
Forum: Help and Support
Topic: [HELP!] How do you change the SMBX TITLE FONT?
Replies: 42
Views: 753

Re: [HELP!] How do you change the SMBX TITLE FONT?

I'm actually using SMBX 1.3, how do you overwrite the title font? Because i'm making my own custom episode. You can't. Plain and simple. ini_examples didn't even exist in 1.3, it was added to SMBX2 to highlight some of the new features. If you want to use those new features, use SMBX2 (though if yo...
by Hoeloe
Mon Jun 10, 2019 4:37 pm
Forum: Help and Support
Topic: [HELP!] How do you change the SMBX TITLE FONT?
Replies: 42
Views: 753

Re: [HELP!] How do you change the SMBX TITLE FONT?

ThePieSkyHigh wrote:
Mon Jun 10, 2019 12:27 pm
Yea I tried but items just keep flinging from the side and death sprites keep appearing like its so annoying XD
Again - this is already done for you if you're not using an old version of the engine. Give SMBX2 a try.
by Hoeloe
Mon Jun 10, 2019 7:53 am
Forum: Help and Support
Topic: [HELP!] How do you change the SMBX TITLE FONT?
Replies: 42
Views: 753

Re: [HELP!] How do you change the SMBX TITLE FONT?

I've used 1.3, but I don't think they are removable, sorry Why did you just post about 6 posts giving completely false information then? The intro screen automatically adds those and no they cannot be removed in 1.3. You should really consider using SMBX2, though, as it's an updated version of the ...
by Hoeloe
Sun Jun 09, 2019 1:27 pm
Forum: Help and Support
Topic: [HELP!] How do you change the SMBX TITLE FONT?
Replies: 42
Views: 753

Re: [HELP!] How do you change the SMBX TITLE FONT?

Can you remove the jumping NPCs in the intro? its annoying. How would this be done Are you actually playing SMBX2? You don't even see the "intro" any more because of how the launcher works. And even if you navigate back to it from within the game, they're not present any more as we simplified the t...
by Hoeloe
Sat Jun 08, 2019 8:21 pm
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 557
Views: 35824

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

While this makes the player invisible, I'm trying to make it so BGOs are layered in front of the player without using foreground sprites. As if the player is behind them. Please read what we said carefully . We did not just tell you to set the player's animation frame, but to also use player:render...
by Hoeloe
Sat Jun 08, 2019 9:48 am
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 557
Views: 35824

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

player:render redraws the player. Take a look at classexpander.lua to see how it works. On top of redrawing the player, of course, you need to set the player's animation frame (offset 0x114) to -50 * player.direction so that he becomes invisible as far as the game's render loop is concerned. Note t...
by Hoeloe
Wed Jun 05, 2019 3:26 am
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 557
Views: 35824

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

That has been fixed internally, but was an oversight in the MAGLX3 build unfortunately.
by Hoeloe
Mon Jun 03, 2019 7:47 am
Forum: LunaLua
Topic: [NPC Pack] Kracko Jr
Replies: 7
Views: 354

Re: Kracko Jr

As Enjl said - please do not modify basegame by sticking files in there. It's just opening a whole can of worms that's not a good idea to get into.
by Hoeloe
Sat Jun 01, 2019 7:06 am
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 557
Views: 35824

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Block ini files only affect the editor, they don't change anything in the game itself.
by Hoeloe
Fri May 31, 2019 8:27 am
Forum: Help and Support
Topic: my gfx are broken
Replies: 3
Views: 129

Re: my gfx are broken

That's not helpful.

I'd suggest you give some more detail, including screenshots of your level folder and showing screenshots of what you're seeing. Also, please include which version of the engine you're running, as that can make a big difference.
by Hoeloe
Mon May 27, 2019 4:13 pm
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 557
Views: 35824

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

I have a suggestion for the SMBX Challenge. If possible, make the challenge display the name of the level as you would see it on the world map. For example, instead of level1, it could display "A Very Easy Level" (if that was the name of level1). That is exactly what it does if a level name is avai...
by Hoeloe
Sat May 25, 2019 7:07 pm
Forum: Help and Support
Topic: Custom background issue
Replies: 3
Views: 112

Re: Custom background issue

Rather than guessing, perhaps worth pointing out that the particular background you're using uses two background2-n.png files, in order to get the parallax effect, so you need to replace both. Or use a background2-n.ini file.
by Hoeloe
Thu May 23, 2019 6:52 pm
Forum: Help and Support
Topic: I'm confused :/
Replies: 6
Views: 254

Re: I'm confused :/

SMBX 38A (sometimes called 1.4) is not truly SMBX. It's a completely different engine made to look superficially similar.

SMBX2, on the other hand, is a continuation project of the original SMBX made by Redigit, which is still ongoing and you can download from http://codehaus.moe.

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