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- by Hoeloe
- Wed Apr 14, 2021 9:51 pm
- Forum: Help and Support
- Topic: It didn't update properly
- Replies: 1
- Views: 37
You need to merge the two folders, not replace them. So just copy the patch "data" folder into the SMBX directory. You should get a warning asking you if you want to replace some files, and select "Yes". You definitely should NOT delete your old data folder first.
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- by Hoeloe
- Wed Apr 07, 2021 7:30 pm
- Forum: Help and Support
- Topic: Completely new to 2.0, any pointers?
- Replies: 4
- Views: 132
I will note one big difference between SMBX2 and 1.3 in terms of custom graphics is that everything uses transparent .png files now, rather than two files for an image and its transparency mask. This just makes everything a lot easier to deal with. There's a quick tutorial video made by Enjl that sh...
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- by Hoeloe
- Tue Apr 06, 2021 7:28 am
- Forum: General
- Topic: PGE IOS
- Replies: 1
- Views: 109
You can't play SMBX on IOS.
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- by Hoeloe
- Fri Apr 02, 2021 4:05 pm
- Forum: Help and Support
- Topic: Way to retexture weather?
- Replies: 1
- Views: 139
The weather effects don't use simple textures. They're particle effects. Using some simple Lua code you can use your own effects by creating a particle system and attaching it to the camera. You can copy the .ini files used for the built in weather effects from data>scripts>particles. The wisp effec...
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- by Hoeloe
- Fri Mar 12, 2021 9:58 am
- Forum: Help and Support
- Topic: In SMBX2, how do I create custom tilesets?
- Replies: 1
- Views: 170
You can use the blocks between ID 751 and 1000, but I would suggest you don't bother. If you're using all 1000 block types in your level, it's likely to already be a mess, so I suggest just replacing one set you aren't using.
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- by Hoeloe
- Wed Mar 10, 2021 11:31 am
- Forum: Help and Support
- Topic: What's wrong with SMW Lakitu?
- Replies: 14
- Views: 474
You're aggressive and antagonistic every time you ask for help. You complain constantly, and every time you do, you act like it's everyone elses fault. The fact is, things are working as intended, but because they're not working exactly how you want them to, you yell at everyone. And if you want to ...
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- by Hoeloe
- Wed Mar 10, 2021 11:28 am
- Forum: LunaLua Help
- Topic: A bit of help regarding Lua Basics
- Replies: 18
- Views: 633
I think you need to go through some basic Lua tutorials. The code you are writing here does not make any sense. When I said to use a timer, I literally told you how to do that. I did not say to use the timer library, which 1) exists to add a level timer that kills the player when it runs out and 2) ...
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- by Hoeloe
- Tue Mar 09, 2021 12:26 pm
- Forum: LunaLua Help
- Topic: A bit of help regarding Lua Basics
- Replies: 18
- Views: 633
RNG.random(7) will give a random decimal number between 0 and 7. You likely want RNG.randomInt(7), or better yet, a table with all the possible responses as entries and RNG.irandomEntry to select one.
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- by Hoeloe
- Tue Mar 09, 2021 12:16 pm
- Forum: Help and Support
- Topic: Splash Effect not appearing?
- Replies: 2
- Views: 160
The splash effect only appears around certain BGOs, not just water in general. If you're not using those BGOs, the effect won't display.
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- by Hoeloe
- Tue Mar 09, 2021 12:15 pm
- Forum: Help and Support
- Topic: What's wrong with SMW Lakitu?
- Replies: 14
- Views: 474
That's just another cheap excuse to not wanting to help somebody. I swear, getting any form of help around here is like pulling teeth. No-one else seems to have a problem with it. Honestly, every time you "just ask for help" you're always needlessly aggressive and antagonistic. You don't think that...
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- by Hoeloe
- Tue Mar 09, 2021 8:14 am
- Forum: LunaLua Help
- Topic: Does anyone know why I'm having this error?
- Replies: 4
- Views: 214
You need to re-save the file as a .lvlx file from PGE. Just renaming the extension doesn't change the file format, it only changes how your operating system will try to read it. Since the 38A level format is very different from the PGE .lvlx format, if you just rename the extension, it'll be unable ...
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- by Hoeloe
- Mon Mar 08, 2021 8:31 pm
- Forum: LunaLua Help
- Topic: A bit of help regarding Lua Basics
- Replies: 18
- Views: 633
So-called "1.4.4" isn't technically a version of SMBX, and doesn't support Lua at all. It's a separate program called SMBX38A, and has no connection to SMBX2 (and only a tangential one to 1.3, since it was a recreation of that). Confusing? Yes, but that's how it is.
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- by Hoeloe
- Mon Mar 08, 2021 11:33 am
- Forum: Help and Support
- Topic: What's wrong with SMW Lakitu?
- Replies: 14
- Views: 474
I'd think... the bit that sets speedY? Like seriously is it really that hard to read through the code and find a bit that sets speedY? if v:mem(0x136, FIELD_BOOL) == false then v.speedY = NPC.config[npcID].speed * 7 else v.speedY = v.speedY + Defines.npc_grav data.wasThrown = data.wasThrown or v:mem...
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- by Hoeloe
- Sun Mar 07, 2021 11:45 am
- Forum: Help and Support
- Topic: What's wrong with SMW Lakitu?
- Replies: 14
- Views: 474
I can confirm that SMW Lakitu does indeed move up and down, so I'm not sure what you're seeing there. If the Lakitu is set to "doesn't move" it'll move ONLY vertically, but that doesn't seem to be what you're seeing. The lightning bolt, on the other hand, does appear to fall instantly, but I know fo...
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