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by Hoeloe
Tue Dec 18, 2018 2:42 pm
Forum: Help and Support
Topic: Help with world maps part 2 the rekcominhf
Replies: 3
Views: 31

Re: Help with world maps part 2 the rekcominhf

Enjl wrote:
Tue Dec 18, 2018 2:07 pm
World maps don't use lvlx and we never specified wldx support as part of Beta 4. For a reason.
(There are certain things in beta 4 that would benefit from wldx support immensely though)
by Hoeloe
Mon Dec 17, 2018 11:56 am
Forum: LunaLua
Topic: Need help with lua? - LunaLua General Help
Replies: 1429
Views: 112293

Re: Need help with lua? - LunaLua General Help

There are plenty of very good reasons for supporting multiple music tracks, and it's something we're looking into for the future.
by Hoeloe
Sat Dec 15, 2018 7:58 pm
Forum: LunaLua
Topic: Need help with lua? - LunaLua General Help
Replies: 1429
Views: 112293

Re: Need help with lua? - LunaLua General Help

No. Unfortunately, SMBX's music engine can only play one piece of music at once.
by Hoeloe
Thu Dec 13, 2018 12:04 pm
Forum: LunaLua
Topic: (REQUEST) Mode 7 (for reals)
Replies: 2
Views: 59

Re: (REQUEST) Mode 7 (for reals)

Very possible to do. In Beta 4 we have actual 3D world maps, like this:

Image

To make a background like you've shown there in a level, though, is pretty simple. It just requires some basic glDraw code and simple mathematics.
by Hoeloe
Sat Dec 08, 2018 11:53 am
Forum: Help and Support
Topic: Can't Enter Levels when playing custom episode
Replies: 15
Views: 216

Re: Can't Enter Levels when playing custom episode

mlluminaticonfirmed2 wrote:
Sat Dec 08, 2018 11:50 am
Doesn't a level with custom GFX need to be in the folder, and the custom GFX in another folder inside said folder?
No.

All .lvl files should always be in the episode root folder (that's the folder inside the "worlds" folder), not in their own separate folders.
by Hoeloe
Mon Dec 03, 2018 1:17 pm
Forum: Help and Support
Topic: Can't Enter Levels when playing custom episode
Replies: 15
Views: 216

Re: Can't Enter Levels when playing custom episode

Does your pipe have a piranha plant or something similar in it, by any chance? Sure he's not on the world map for this? OP, Have you added your level filenames as the destinations for the warps to the levels? Could you share a screenshot of one of the level entrance configurations and show it to us...
by Hoeloe
Sun Dec 02, 2018 8:26 pm
Forum: Help and Support
Topic: Can't Enter Levels when playing custom episode
Replies: 15
Views: 216

Re: Can't Enter Levels when playing custom episode

Does your pipe have a piranha plant or something similar in it, by any chance?
by Hoeloe
Sat Dec 01, 2018 8:35 am
Forum: LunaLua
Topic: A Graphics swap Code
Replies: 7
Views: 144

Re: A Graphics swap Code

Code: Select all

 {type=tile, id=329, subType=A}
This wouldn't work. Both type and subType would be nil because the assignment expressions are variable names.

Besides this is a really strange way to go about it anyway.
by Hoeloe
Fri Nov 30, 2018 3:38 pm
Forum: LunaLua
Topic: A Graphics swap Code
Replies: 7
Views: 144

Re: A Graphics swap Code

PGE isn't a version of SMBX. SMBX2 beta 3 uses its editor, but it is not PGE.

You have to use SMBX2 if you want to code, though, since LunaLua is part of SMBX2, and isn't present in older versions.
by Hoeloe
Thu Nov 29, 2018 2:11 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 3949
Views: 414732

Re: SMBX2 (2.0 Beta 3)

Effectively this is where things stand: There is a clause in copyright law called "fair use", which allows for copyrighted material to be used for "transformative works" without violation. This clause is what SMBX currently operates under, and is not "illegal" because of this. While we have not expl...
by Hoeloe
Wed Nov 28, 2018 11:58 am
Forum: General
Topic: Retiring From SMBX
Replies: 28
Views: 538

Re: Retiring From SMBX

Not copyright, but trademark. There's some interesting stuff that can happen with trademark law if it's not defended properly, and certainly issuing a statement and not following up on it can be grounds for legal challenge against future statements. I stand by my previous assertion - Nintendo has no...
by Hoeloe
Wed Nov 28, 2018 9:51 am
Forum: General
Topic: Retiring From SMBX
Replies: 28
Views: 538

Re: Retiring From SMBX

I have had this firm belief for many years now that Nintendo warned Redigit not to distribute SMBX for its illegal material, because he was very on edge about further distribution of the engine despite claiming this was to do with the URL name. Either that or he was covering his tracks. I doubt thi...
by Hoeloe
Tue Nov 27, 2018 6:59 pm
Forum: General
Topic: Retiring From SMBX
Replies: 28
Views: 538

Re: Retiring From SMBX

Let's be clear here: Nintendo has never sent a C&D against SMBX, nor requested that it be taken down. The only legal action taken related to this community was for the supermariobros.org domain name. That is it. SMBX falls under fair use, as suggested by Nintendo's own business guidelines (https://w...
by Hoeloe
Sun Nov 25, 2018 9:34 am
Forum: Help and Support
Topic: Mutiple Checkpoints
Replies: 11
Views: 1351

Re: Mutiple Checkpoints

Also this thread is 4 years old. It really did not need bumping.
by Hoeloe
Sat Nov 24, 2018 3:22 pm
Forum: Help and Support
Topic: When I make an animated sprite it doesn't appear animated ingame
Replies: 15
Views: 316

Re: When I make an animated sprite it doesn't appear animated ingame

When you say "animated sprite"... do you mean your graphic file is an animated .gif file?
by Hoeloe
Thu Nov 22, 2018 6:18 pm
Forum: General
Topic: installing episodes on smbx 1.3 and smbx2
Replies: 1
Views: 59

Re: installing episodes on smbx 1.3 and smbx2

SMBX2 Beta 3 is the most recent version of the engine. SMBX 1.3 is just an older version. In both, adding episodes is done the same way. First you download them, then you extract the .zip, .rar, .7z, or other compressed file you downloaded (7Zip is free software to do that if you can't: https://www....
by Hoeloe
Mon Nov 19, 2018 2:23 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 3949
Views: 414732

Re: SMBX2 (2.0 Beta 3)

Enjl wrote:
Mon Nov 19, 2018 11:28 am
Sounds like it's more suited for a per-episode implementation rather than a basegame one.
Potentially fun for Mario Challenge?
by Hoeloe
Sat Nov 17, 2018 3:10 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 3949
Views: 414732

Re: SMBX2 (2.0 Beta 3)

The two checkpoints in Beta 4 are different in how they function. The traditional SMW checkpoint can be collected once during a level (though unlike in 1.3, you can place more than one). The new flag checkpoint will reset whenever you collect another checkpoint, so you'll be able to collect it more ...
by Hoeloe
Thu Nov 15, 2018 12:28 pm
Forum: General
Topic: Idea: A classic SMBX episode made in 1.0
Replies: 16
Views: 360

Re: Idea: A classic SMBX episode made in 1.0

Only if you also don't include any character but Mario and most NPCs or blocks. Honestly... why would you want to make something compatible with 1.0? Literally no-one uses it any more. You don't have to use layers and events, or custom graphics, or any of that. There is literally NO point to using 1...
by Hoeloe
Wed Nov 14, 2018 12:56 pm
Forum: General
Topic: Idea: A classic SMBX episode made in 1.0
Replies: 16
Views: 360

Re: Idea: A classic SMBX episode made in 1.0

It's not just about the editor. The first SMBX is a buggy mess, the editor even more so.

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