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by Hoeloe
Sun Sep 27, 2020 3:38 pm
Forum: Help and Support
Topic: Gfxheight automatically sets to physics height
Replies: 1
Views: 31

Re: Gfxheight automatically sets to physics height

You need to set gfxwidth as well.

Because redigit.
by Hoeloe
Sat Sep 26, 2020 11:07 pm
Forum: LunaLua Help
Topic: Need help with lua? - LunaLua General Help
Replies: 285
Views: 40953

Re: Need help with lua? - LunaLua General Help

Yeah that's not how that works. Misc.resolveFile returns a string. You're doing exactly the same thing you were doing before, because you don't use the result of Misc.resolveFile anywhere. You need to put that function call instead of the file path when you try to load the font. You also need to sto...
by Hoeloe
Sat Sep 26, 2020 2:54 pm
Forum: LunaLua Help
Topic: Need help with lua? - LunaLua General Help
Replies: 285
Views: 40953

Re: Need help with lua? - LunaLua General Help

I tried to load a font from this page, specificaly the Superstar Saga one and then I got an error. https://i.postimg.cc/23GYV1Zj/Capture.png I am using this code to load it: textplus.loadFont("Fonts/superstarsaga-b.ini") I also tried placing it in the root directory and ommiting the "Fonts/" and it...
by Hoeloe
Sat Sep 26, 2020 2:51 pm
Forum: General
Topic: Hit with 2 Errors
Replies: 3
Views: 69

Re: Hit with 2 Errors

The second error is likely caused by the first one. Errors can chain together like that.
by Hoeloe
Sat Sep 26, 2020 11:52 am
Forum: General
Topic: Hit with 2 Errors
Replies: 3
Views: 69

Re: Hit with 2 Errors

It looks like your section data has somehow deleted a 0 from your colour format (likely for one of the darkness colours). It should have 8 numbers, but the one in that error only displays 7.
by Hoeloe
Mon Sep 21, 2020 1:13 pm
Forum: General
Topic: IS it fine to adverise smbx
Replies: 13
Views: 315

Re: IS it fine to adverise smbx

Amine Retro wrote:
Mon Sep 21, 2020 10:30 am
nintendo can do nothing to smbx. it's a non-profit fangame, and it's not a remake.
Nintendo is well within their rights to request SMBX be taken down. They have not, currently, and seem not to be inclined to, but they are able to make that request should they choose.
by Hoeloe
Mon Sep 21, 2020 9:42 am
Forum: Help and Support
Topic: Doubts about the danger to my computer when trying to install SMBX
Replies: 7
Views: 109

Re: Doubts about the danger to my computer when trying to install SMBX

That popup happens with any software that's from an "unregistered" publisher. It just means that Microsoft hasn't verified the publisher, and since this is a fangame, there is nothing we can do about that.
by Hoeloe
Wed Sep 16, 2020 9:20 pm
Forum: General
Topic: Deleted itens in SMBX 2.0
Replies: 5
Views: 205

Re: Deleted itens in SMBX 2.0

Um.... Why are you saying in this topic about 2.0 missing some of the stuff exclusive for 1.4.x ? yeah What you're thinking of as "1.4" isn't the same engine as SMBX 1.3 or SMBX2. It's actually a different engine called SMBX38A. Confusing? Absolutely, but it's how it is. SMBX2 is updated from SMBX ...
by Hoeloe
Sun Sep 13, 2020 11:50 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 640
Views: 96406

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

You need to put the folder from the extracted zip named "data" into the Beta 4 folder. It will ask if you want to overwrite existing files, and you select yes.
by Hoeloe
Sun Sep 13, 2020 11:36 am
Forum: LunaLua Help
Topic: Coroutines with arguments
Replies: 1
Views: 54

Re: Coroutines with arguments

You absolutely can just provide arguments to Routine.run.
by Hoeloe
Sun Sep 13, 2020 12:47 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 640
Views: 96406

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

You need to extract it and copy the data folder, merging it with your older one...
by Hoeloe
Sat Sep 12, 2020 11:55 am
Forum: Help and Support
Topic: Major graphical glitches
Replies: 1
Views: 65

Re: Major graphical glitches

I suggest trying SMBX2. It uses a completely different rendering system and is likely to work better.
by Hoeloe
Tue Sep 01, 2020 1:53 pm
Forum: Help and Support
Topic: [SMBX2] how to update?
Replies: 2
Views: 99

Re: [SMBX2] how to update?

There's a separate download that just contains the update files. Simply download that and copy the data folder from the download over your own data folder (don't delete your own data folder, you just want to merge them).
by Hoeloe
Tue Aug 18, 2020 9:41 am
Forum: LunaLua Help
Topic: How to check Player's direction?
Replies: 18
Views: 738

Re: How to check Player's direction?

Enjl wrote:
Sat Aug 15, 2020 3:42 pm
player:isGroundTouching() is equivalent to player.isGroundTouching(player) btw. The colon makes the thing left of the colon be passed as the first argument to the function.
Probably worth noting that the modern version of that function is player:isOnGround().
by Hoeloe
Sat Aug 15, 2020 11:50 pm
Forum: Help and Support
Topic: (2.0) Block Physcis?
Replies: 14
Views: 629

Re: (2.0) Block Physcis?

If you want to single out bomb explosion, you will have to load blockutils.lua, which provides a helper function that tells you if a block is currently overlapping with an explosion. If it does, you can then handle that in an if statement to see what you wanna do to the block (for example, calling ...
by Hoeloe
Sat Aug 08, 2020 10:39 am
Forum: LunaLua Help
Topic: Need help with lua? - LunaLua General Help
Replies: 285
Views: 40953

Re: Need help with lua? - LunaLua General Help

you can do a getIntersecting check over overlapping blocks to tag them with a variable that prevents them from transforming No you can't. Beat blocks don't "transform" between different IDs, they change their state, so you'd have to prevent the state from changing for all blocks of this type, which...
by Hoeloe
Fri Aug 07, 2020 12:28 am
Forum: LunaLua Help
Topic: What is the code that makes drybones collapse?
Replies: 9
Views: 521

Re: What is the code that makes drybones collapse?

That's not how it works. You don't just "insert" parts of one NPCs code into another. However, all NPCs from ID 293 onwards have open source code, so you can just take a look in the scripts folder to see how they were made.
by Hoeloe
Sun Aug 02, 2020 10:49 pm
Forum: General
Topic: Legacy vs PGE
Replies: 27
Views: 1661

Re: Legacy vs PGE

Wiimeiser wrote:
Sun Aug 02, 2020 10:18 pm
In my experience, legacy autoscroll is virtually useless in SMBX2
To be totally fair, it hasn't changed. It was virtually useless in 1.3, too.
by Hoeloe
Sun Aug 02, 2020 8:37 pm
Forum: General
Topic: Legacy vs PGE
Replies: 27
Views: 1661

Re: Legacy vs PGE

> 4. ... it sucks that you can't access battle mode from it as far as I'm aware). Since recent time, PGE Editor can launch battle mode with SMBX-38A and TheXTech engines. But still, SMBX2 doesn't support that. At the same time, SMBX2 have a broken two-player game support. This is disingenuous at be...
by Hoeloe
Thu Jul 30, 2020 12:42 pm
Forum: Help and Support
Topic: Custom World Map Music
Replies: 2
Views: 254

Re: Custom World Map Music

Custom world map music is not part of SMBX. It's a PGE engine only feature, and won't work in the game. Instead, you should use music.ini files to redirect existing music tracks to custom music, or use Lua to play music manually.

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