what about for Mario Challenge? Or, is that going bye-bye too? Mario Challenge never used SMBX credits anyway, it just has two results screens. Terry Pratchett? Hmmm...have to say, not familiar. Name sounds familiar, vaguely. I highly recommend reading some of his work. It's absolutely excellent co...
I also think that the end quote in the credits should be replaced with Ezekiel 23:20 You ARE aware that a lot of the users of SMBX are minors right? That's not going to happen. Personally, I wanted it replaced with a Terry Pratchett quote, at least for default episodes, but as Enjl said, we're addi...
The events system is very limited, and hasn't really been changed since SMBX 1.3. That's not the editor's fault, it's just how Redigit made events work. Generally if you want to do anything complex, you're looking at some basic scripting. That said, you CAN do a lot with layers and events. For examp...
Then your data isn't saved. Simple as that. In the editor, Test > LunaTester > Terminate Running Process, will close the current testing session and clear any unsaved data. If it still doesn't work after that then you didn't look hard enough because that file must exist if starcoins are loading data...
I mistyped. It's save0-ext.dat . Only one dash. That's probably thrown off your search. In future, you can just start typing directly into the file explorer to navigate to the first file that matches what you just typed - if you know which particular folder something is in, there's no reason to do a...
I do also want to note that you don't need .ini files for custom background objects - you're better off using .png and .txt files, rather than .gif and .ini. And you only need the .txt file if there's a specific configuration you want to change.
It's functionally the same - you'd just have a special window for it instead of a text editor, but clicking a box isn't really any easier. And if you're making your own blocks, you're going to have to be programming anyway, so it's not really much of an issue.
This isn't due to corrupted lua files, this is due to corrupted save files. Namely save-0-ext.dat. Delete that file in your episode folder and it should work fine.
Like I said - custom block IDs are designed for custom block behaviours. If your pack doesn't supply .ini and .lua files, and just consists of .png files, then it's a graphics pack, not a block pack, and so you should just replace the graphics of existing blocks that you're not using. The ini config...
Your the one with the attitude. Many parts of this editor are not friendly so yes it is the developers fault. Also have you ever thought that some things might be more difficult for people with disabilities to learn on this or is it you just don't give a damn? Hi, you're talking to someone with eno...