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by Cornholio309
Fri Dec 16, 2016 8:56 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 593296

Re: SMBX 2.0 Beta 3

Thank you both for the quick replies! I actually ended up figuring out what I was doing wrong on my own and was about to edit my post, but I'm really glad to see support! I love everything else though. This has come a long way from the Open Beta I played a while back before Klonoa was added - defini...
by Cornholio309
Fri Dec 16, 2016 8:43 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 593296

Re: SMBX 2.0 Beta 3

This is probably a question that can really easily be answered, but how exactly do I go about testing standalone levels in SMBX 2.0? I kind of want to play with the new blocks (I'm looking at you, TNT Crate). I can't seem to find any documentation and it seems less straight forward than what the ori...
by Cornholio309
Sun Jul 10, 2016 2:44 am
Forum: Levels
Topic: Greywood Forest (Requires LunaLua for Music!)
Replies: 1
Views: 926

Greywood Forest (Requires LunaLua for Music!)

Hey everybody! A couple of days ago, I got kind of bored and decided to revisit my Bros. X installation. For a while, I had what I consider my first "decent in my eyes" attempt at a custom level under my belt, but it was a bit incomplete (playable, but the bonus room sucked and felt very bland among...
by Cornholio309
Fri Dec 11, 2015 5:16 pm
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 308708

Re: SMBX 2.0 Open Beta

Amazing how this completely came out of the blue! I saw the announcement thread earlier today and later came back to see the open beta was released! It's awesome seeing that this game is still receiving updates even after redigit was forced to drop the project. As for what 2.0 includes, loving the n...
by Cornholio309
Thu Nov 26, 2015 11:00 am
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 162927

Re: LunaLua Offical Thread - SMBX Usermod Framework

I actually found out that another user was having the same issue in a completely separate thread and saw your advice there. Thanks for that! A bit of an unfortunate issue, but Foobar2000 made quick work of the issue and now all of the tracks in New Great Castle Adventure are now fixed! I'll definite...
by Cornholio309
Wed Nov 25, 2015 3:31 pm
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 162927

Re: LunaLua Offical Thread - SMBX Usermod Framework

1) Please download FULL build of LunaLUA, because it has updated & fixed music.ini and fixed musics folder + SMB-Underground is NSF-based track whuch also requires track number suffix, I.e. "file.nsf|2", because alone NSF file contains multiple different music tracks. 2) LunaLUA 0.7.2.2-beta still ...
by Cornholio309
Wed Nov 25, 2015 11:08 am
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 162927

Re: LunaLua Offical Thread - SMBX Usermod Framework

Not sure if this bug has been reported before, but the Underground background track in SMB1 appears to be broken. The game still seems to be searching for an MP3 rather than the .spc file, so any level that uses "smb-underground.mp3" throws up an error and no music plays. The other tracks work fine ...
by Cornholio309
Fri Nov 06, 2015 5:25 pm
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 162927

Re: LunaLua Offical Thread - SMBX Usermod Framework

Ah-ha! That was my issue. Thank you! It works just fine now.
by Cornholio309
Fri Nov 06, 2015 5:08 pm
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 162927

Re: LunaLua Offical Thread - SMBX Usermod Framework

HenryRichard wrote:...except without the .lvl.
I tried that earlier. Oddly enough, nothing seems to happen. I'm using the double jump lua example. If I shove that into a lua file named lunaworld.dll, it works fine. If I use just lunadll.lua, nothing seems to happen.

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by Cornholio309
Fri Nov 06, 2015 4:59 pm
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 162927

Re: LunaLua Offical Thread - SMBX Usermod Framework

Strangely the lunadll.lua file still doesn't appear to be working, but lunaworld.lua works just fine. Any ideas why? Otherwise, I really appreciate the quick and kind reply! Still slightly curious about this in case I ever run into an issue where I want to use lunadll.lua rather than applying everyt...
by Cornholio309
Fri Nov 06, 2015 4:40 pm
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 162927

Re: LunaLua Offical Thread - SMBX Usermod Framework

Just registered on the forums to ask this: How exactly can I be sure that LunaLua's lua functions are indeed working? I've tried tinkering with them for a couple of minutes now and can't get them to work. I get a nice notification in intro.lvl telling me what version of LunaLua I have , I can change...

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