Search found 301 matches

Go to advanced search

by stageleft
Tue Jul 07, 2020 10:17 pm
Forum: General
Topic: What are your thoughts on joke levels?
Replies: 18
Views: 543

Re: What are your thoughts on joke levels?

The thing about joke levels or episodes is, humor is realitive to the creator and the observer. Though I tend to agree that joke levels are usually just rushed and poorly executed levels, there is a tendancy here for people to simply not get the joke. I mean we are talking about a mario brothers edi...
by stageleft
Tue May 19, 2020 5:11 am
Forum: Site Discussion
Topic: New users.
Replies: 30
Views: 2189

Re: New users.

I get comments but most of them are kinda negative. I should make more better levels. Just a few years ago this site used to have a massive community and you could get all kinds of feedback. I mean "negative feedback" is actually quite useful for finding out whats bugged or missing from your episod...
by stageleft
Tue May 19, 2020 5:04 am
Forum: Site Discussion
Topic: Does anyone still use version 1.3.1
Replies: 26
Views: 1164

Re: Does anyone still use version 1.3.1

1.3 is definately an inferior program at this point. Although I'm not sure if anyone mentioned that there are compatibility issues with converting a 1.3 episode to 2.0 -Sizeable blocks automaticly shrink one size so you'd have to redo every single of of them. -Autoclimbing vines start one block lowe...
by stageleft
Tue May 19, 2020 4:52 am
Forum: Episodes
Topic: Super Mario Bros. 6
Replies: 13
Views: 1451

Re: Super Mario Bros. 6

So, this is pretty good to play if you are tired of messing around with puzzles and just want to run some simple mario levels. I'm gonna enjoy any episode that uses 8-bit graphics regardless, something about it. However you might include in the description that the difficult is easy, absolutely noth...
by stageleft
Tue May 19, 2020 4:03 am
Forum: General
Topic: Autumn Vanilla Level Contest 2019 [Results]
Replies: 110
Views: 39142

Re: Autumn Vanilla Level Contest 2019 [Results]

Wasn't this supposed to be turned into an episode?
by stageleft
Mon Apr 13, 2020 10:07 am
Forum: Help and Support
Topic: SMBX 4 Level files
Replies: 2
Views: 214

SMBX 4 Level files

The project I'm currently working on was started in version 1.3.
When the newest engine was released I converted the project over.
So far its been perfectly compatible aside from a bit of lag.
My question is does re-saving my .lvl files to .lvlx make any difference to performance or anything else?
by stageleft
Tue Mar 31, 2020 6:04 pm
Forum: Help and Support
Topic: Simple Custom Graphic Questions
Replies: 2
Views: 209

Re: Simple Custom Graphic Questions

Cool gotcha, I won't touch the reserved blocks. By empty sprites i just meant the reserved blocks so questions answered.
by stageleft
Tue Mar 31, 2020 12:36 am
Forum: Episodes
Topic: Mystic Atlus
Replies: 183
Views: 31166

Re: Mystic Atlus

I got extra news. As I said, there are 242 exits. Now I found that there are ("only") eight secret exits, meaning there's a grand total of exactly 250 exits! If this is the case, it made me wonder what the lowest amount of exits required to reach Gauntlet Palace for the game ending is. Just counted...
by stageleft
Tue Mar 31, 2020 12:26 am
Forum: Help and Support
Topic: Simple Custom Graphic Questions
Replies: 2
Views: 209

Simple Custom Graphic Questions

While looking through the data folder I noticed theres no longer a need for the mirror file "m" to produce a clean graphic. Is this true, and is the translucent color used while making sprites now?
Also how do I replace empty sprites, or reserved blocks with custom sprites?
by stageleft
Wed Mar 04, 2020 9:13 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 530
Views: 64060

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Thanks Wiimeiser yes your right. I found the SMBX2 Demo episode is catching me up quickly.
by stageleft
Wed Mar 04, 2020 12:44 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 530
Views: 64060

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

IIRC there's a bug with The Lost Woods but this can be fixed by editing exit 2 in that level. Also, who is the wizard? Fixed in patch 1. Download it. Playing Invasion 2 to test things, on the world map occassional the buttons lock up and it feels like a bit of controller lag until it returns. Mappi...
by stageleft
Tue Mar 03, 2020 7:54 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 530
Views: 64060

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Playing Invasion 2 to test things, on the world map occassional the buttons lock up and it feels like a bit of controller lag until it returns. Mapping buttons is already done and it works normally aside from that interruption. Also I'm testing the new characters finally at the secret squirrel zone,...
by stageleft
Tue Mar 03, 2020 5:20 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 530
Views: 64060

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Simply clicking Controller and checking the box made it easy to configure the controls in game, and thats done correctly.
I'm not used to all of the new interface yet and don't like asking too many stupid questions.
But I feel this one would be easier than trail and error.
by stageleft
Tue Mar 03, 2020 5:08 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 530
Views: 64060

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

In the main window that opens. When the program starts you've got it well set up lower left hand side with uh, episode broswer, home then configure controls.
Configure controls leads to an snes styled controller, under that it gives the option to simply check off a box for Controller. I'm using that
by stageleft
Tue Mar 03, 2020 3:15 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 530
Views: 64060

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Although the editor is superior to the original, its disappointing that it doesn't run without constant massive lag spikes on an average cpu. Turn animations off. Nice that actually reduced the lag significantly, I may continue my work. Have you encountered the controller cutting in and out between...
by stageleft
Tue Mar 03, 2020 1:46 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 530
Views: 64060

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Although the editor is superior to the original, its disappointing that it doesn't run without constant massive lag spikes on an average cpu.
by stageleft
Mon Feb 17, 2020 9:44 am
Forum: Episodes
Topic: Mario And Luigi Dream Team Saga
Replies: 6
Views: 1453

Re: Mario And Luigi Dream Team Saga

What version of SMBX does this run on?
by stageleft
Sat Feb 15, 2020 9:16 pm
Forum: Episodes
Topic: Sequin Land Adventure ( Shantae x Super Mario Bros ) [smbx2 beta4]
Replies: 31
Views: 4221

Re: Sequin Land Adventure ( Shantae x Super Mario Bros ) [smbx2 beta4]

I completed this episode a few weeks ago. So I had a bunch of thoughts on it, but I'll boil down what I thought into a couple of sentences. It has the qualities of a full blown SNES game from the 90's. The difficulty was excellent and enjoyable. I'm not great at scoring episodes but I'd give it 8.5/...
by stageleft
Sat Feb 15, 2020 9:09 pm
Forum: General
Topic: What’s the most interesting project so far!
Replies: 16
Views: 931

Re: What’s the most interesting project so far!

I've got 2 in progress but only about 10% done each. Mainly because I've been waiting for beta 4, the graphical conversion slows things down perhaps. Could be, 20ish users, constructing episodes right now. I don't know. 5 of those episodes would see the light of the forum eventually.
by stageleft
Tue Feb 11, 2020 2:02 pm
Forum: General
Topic: Your opinions on joke levels.
Replies: 6
Views: 473

Re: Your opinions on joke levels.

Super Troller Bros is really tough but also super hilarious. Especially the first world. Imo joke levels are great and underused. As Cedur said though the good ones are rare. My first episode started as a joke episode but the humor was not well received so it eventually became a serious 3 year proje...

Go to advanced search