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by Radiance
Sat Jun 20, 2020 7:14 pm
Forum: Sandbox
Topic: SMBX Official Eric Guide
Replies: 4
Views: 192

Re: SMBX Official Eric Guide

Who is Ludwig_Von Koopa and who is Ludwig Von Koopa?
by Radiance
Mon Jun 01, 2020 5:19 am
Forum: Sandbox
Topic: Mafia Revival: Mafia 5: Player Analysis
Replies: 29
Views: 1538

Re: Mafia Revival: Mafia 3: Player Analysis

Eclipsed wrote:
Sun May 31, 2020 3:36 pm
Radiance
- You should not have said that nurse has not claimed in public chat, that gave mafia a plan for using the bartender. Instead something better would’ve been I have not received a blue claim.
This was to lure the bartender thus giving me more chances to find a green.
by Radiance
Fri May 08, 2020 9:38 am
Forum: General
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]
Replies: 19
Views: 1815

Re: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]

Good to know! This means PGE will be supported in mobile, right?
by Radiance
Fri May 08, 2020 8:58 am
Forum: General
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]
Replies: 19
Views: 1815

Re: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]

Will it support mobile platforms in the future?
by Radiance
Tue Apr 07, 2020 4:46 am
Forum: LunaLua
Topic: spawnzones.lua - Make your setups actually work
Replies: 12
Views: 3571

Re: spawnzones.lua - Make your setups actually work

Are platforms that uses lineguides supported by this?
by Radiance
Wed Apr 01, 2020 11:36 am
Forum: Levels
Topic: Farfetch'd Fields (Spring Chicken with Onion Leeks)
Replies: 26
Views: 6458

Re: Farfetch'd Fields (Spring Chicken with Onion Leeks)

Aah no. I'm not fond of jumpscares.
by Radiance
Wed Apr 01, 2020 7:42 am
Forum: Levels
Topic: Farfetch'd Fields (Spring Chicken with Onion Leeks)
Replies: 26
Views: 6458

Re: Farfetch'd Fields (Spring Chicken with Onion Leeks)

You have received a new mail. It will be placed in your mailbox.
by Radiance
Mon Mar 30, 2020 3:42 am
Forum: Help and Support
Topic: Help With Levels
Replies: 7
Views: 390

Re: Help With Levels

I had it already. I'll send you the reviews later.
by Radiance
Sun Mar 29, 2020 7:19 pm
Forum: Help and Support
Topic: Help With Levels
Replies: 7
Views: 390

Re: Re: Help With Levels

Cedur wrote:
Sun Mar 29, 2020 3:17 pm
Also which version are you using?
Aaah I forgot to ask this
Firesonic225 wrote:
Sun Mar 29, 2020 4:56 pm
I am using SMBX 1.4.5
I don't use 1.4.5 so I apologize.
by Radiance
Sun Mar 29, 2020 11:02 am
Forum: Projects
Topic: New folder (Screenshots and Demo v1 released)
Replies: 20
Views: 1190

Re: New folder (Screenshots and Demo v1 released)

So if you put 5 setups with a safety net in level 1, and then 5 setups without that safety net in the redux level, you still have basically the same setup several times without anything to alter the challenge. Ahh I got it now. Thanks for the tips as I will edit these levels and apply those tips in...
by Radiance
Sun Mar 29, 2020 9:25 am
Forum: Projects
Topic: New folder (Screenshots and Demo v1 released)
Replies: 20
Views: 1190

Re: New folder (Screenshots and Demo v1 released)

Overall, adding lava to previous concepts doesn't really make them fresh. While I agree with most of your criticisms, this part confuses me. Are you talking about the insta-death hazards or only the presence of the lava? Because if it's the former then I'm pretty sure there's nothing wrong adding a...
by Radiance
Sun Mar 29, 2020 8:06 am
Forum: Projects
Topic: New folder (Screenshots and Demo v1 released)
Replies: 20
Views: 1190

Re: New folder (Screenshots and Demo v1 released)

I'm thinking of the same thing actually but I need to have a name which appeals my target audience (beginners) before its release.
by Radiance
Sun Mar 29, 2020 7:13 am
Forum: Help and Support
Topic: Help With Levels
Replies: 7
Views: 390

Re: Help With Levels

PM me the levels, I'll review those and give criticisms and tips to improve your levels. Or if you're confident enough, post the levels so others can share their opinions as well.
by Radiance
Sun Mar 29, 2020 5:50 am
Forum: Projects
Topic: New folder (Screenshots and Demo v1 released)
Replies: 20
Views: 1190

Re: New folder (Screenshots and Demo v1 released)

Oops. Fixed it already. Thanks for the notice
by Radiance
Sun Mar 29, 2020 3:09 am
Forum: Projects
Topic: New folder (Screenshots and Demo v1 released)
Replies: 20
Views: 1190

Re: New folder (Screenshots and Demo v1 released)

https://cdn.discordapp.com/attachments/693715272145829908/693715711977062430/2020-03-29_14_24_25.png https://cdn.discordapp.com/attachments/693715272145829908/693715848229158932/2020-03-29_14_23_14.png https://cdn.discordapp.com/attachments/693715272145829908/693715598915403776/2020-03-29_14_30_55....
by Radiance
Mon Mar 23, 2020 7:55 am
Forum: General
Topic: Is removing mounts/power-ups on the end of every level fair or not?
Replies: 6
Views: 310

Is removing mounts/power-ups on the end of every level fair or not?

You may answer this question as a designer or as a player or maybe even both.
by Radiance
Sun Mar 22, 2020 7:24 pm
Forum: Projects
Topic: New folder (Screenshots and Demo v1 released)
Replies: 20
Views: 1190

Re: New folder

But I think some clever things can be done with them by switching out the flower with something appropriate for the theme, like a hat in a snowy area or a miner's helmet in a cave, so there's definitely some room for maneuvering there, too. This is clever indeed! I'll definitely apply your suggesti...
by Radiance
Sun Mar 22, 2020 8:30 am
Forum: Projects
Topic: New folder (Screenshots and Demo v1 released)
Replies: 20
Views: 1190

Re: New folder

I think working backwards might still be good in some instances because it's easier to estimate the curve if you know the cap. Well, that's a great advice! I'll take note of that. If you design the worlds after the levels, this isn't a restriction with world-based episodes either! NSMBU put a deser...
by Radiance
Sun Mar 22, 2020 5:03 am
Forum: Projects
Topic: New folder (Screenshots and Demo v1 released)
Replies: 20
Views: 1190

Re: New folder

Yours is interesting too! In fact, that's what I use in doing TGCA remake since it's a hub type and less cohesion across levels are needed. However, I need to practice doing levels with various difficulties so I don't end up making levels with the same difficulty. Also, my target audience is the beg...

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