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by Creepermon
Fri Nov 11, 2016 12:10 pm
Forum: Help and Support
Topic: Stop NPC Despawn
Replies: 5
Views: 864

Re: Stop NPC Despawn

Thanks! I won't reiterate about finishing what I was doing, but there shouldn't be much point keeping this thread going now.
by Creepermon
Fri Nov 11, 2016 11:08 am
Forum: Help and Support
Topic: Stop NPC Despawn
Replies: 5
Views: 864

Re: Stop NPC Despawn

function onTick for k,v in pairs (NPC.get(xx)) do if v:mem(0x12A, FIELD_WORD) == 1 then v:mem(0x12A, FIELD_WORD, 180) end end end insert whatever your NPC Id is in the XX part and BOOM you're good to go. Thanks for solving this! Hopefully now I can finish this star and start work on the next one. T...
by Creepermon
Thu Nov 10, 2016 4:36 pm
Forum: Help and Support
Topic: Stop NPC Despawn
Replies: 5
Views: 864

Stop NPC Despawn

I'm trying to make a basic race mission for my episode, but if the NPC (SMW Ninji) goes offscreen it despawned. Is there anything I can do to prevent it despawning, wether it be the specific NPC or all of that type? I tried the lunadll code from the old lunadll example post (This one http://www.supe...
by Creepermon
Thu Nov 03, 2016 12:00 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 592893

Re: SMBX 2.0 Beta 3

Do .lvlx files work in SMBX 2.0 beta 3? I see it works fine when I use Test a save file in PGE but in the lunalua tester none of the new functions work and if I launch it as an episode the level is just a black room with the player in the corner flickering. How are you intended to play the episode ...
by Creepermon
Thu Oct 27, 2016 8:53 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 592893

Re: SMBX 2.0 Beta 3

Do .lvlx files work in SMBX 2.0 beta 3? I see it works fine when I use Test a save file in PGE but in the lunalua tester none of the new functions work and if I launch it as an episode the level is just a black room with the player in the corner flickering. How are you intended to play the episode i...
by Creepermon
Sat Oct 15, 2016 5:41 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 592893

Re: SMBX 2.0 Beta 3

I notice there is quite a few features greyed out in the editor such as many liquid types, a physics menu and a timer option. Are these upcoming features, or am I doing something wrong. Leftovers from 1.4 compatability perhaps?
by Creepermon
Sun Oct 02, 2016 5:45 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 592893

Re: SMBX 2.0 Beta 3

Quick question about the newly inplemented Bomb and Star blocks: In some Kirby games, you can break a bomb block and then a trail of explosions in air will travel to the blocks before destroying them. I have found that this is somewhat recreatable by setting the star blocks to invisible, but upon ju...
by Creepermon
Sun Oct 02, 2016 3:32 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 592893

Re: SMBX 2.0 Beta 3

And so it begins.
I can't wait to start using it!
by Creepermon
Sat Sep 24, 2016 5:17 pm
Forum: LunaLua
Topic: Graphic bugs in SMBX 1.3.0.1 LunaLua v0.7.3.0 beta
Replies: 1
Views: 960

Re: Graphic bugs in SMBX 1.3.0.1 LunaLua v0.7.3.0 beta

To sum up my impression simply,
Spoiler: show
Anyway, I've never seen any similar issues occur before. If it happens every time, try checking the files. It might have had some files missing/incorrectly named.
by Creepermon
Tue Sep 20, 2016 12:30 pm
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 308653

Re: SMBX 2.0 Open Beta

bossedit8 wrote:

Original link: http://www.youtube.com/watch?v=MHt5l44FYp8
So... will the new version (Beta 3) be released soon?
by Creepermon
Tue Sep 20, 2016 2:43 am
Forum: Graphics
Topic: Snowy Ghost House GFX
Replies: 6
Views: 1674

Re: Snowy Ghost House GFX

It's quite humerous that below you advertise "Everything is the ice level"
by Creepermon
Sat Sep 03, 2016 5:56 pm
Forum: Graphics
Topic: Grand Dad (Replaces Mother Brain)
Replies: 15
Views: 3603

Re: Grand Dad (Replaces Mother Brain)

Oh dios mio
by Creepermon
Mon Aug 29, 2016 3:01 pm
Forum: General
Topic: SMBXpanded setup package (For SMBX 1.3, 1.3.0.1, and 1.3.0.X)
Replies: 47
Views: 14214

Re: SMBXpanded setup package (For SMBX 1.3, 1.3.0.1, and 1.3.0.X)

DarkWolf658 wrote:I think i just stumbled across a bug. For some reason, while using this config, i can't put npcs inside the smb2 container (grass), however any other config lets me.
Yeah, I have the same issue too, as well as with eggs and bubbles. Hopefully it will be fixed
by Creepermon
Sun Aug 21, 2016 9:42 pm
Forum: General
Topic: Bible verse in the credits.
Replies: 22
Views: 3627

Re: Bible verse in the credits.

How did a post about the bible verse at the end of the credits devolve into an argument whether or not Mario is from Brooklyn?!
by Creepermon
Sun Aug 21, 2016 7:52 pm
Forum: LunaLua
Topic: Walljumps.lua (v1.2)
Replies: 57
Views: 13679

Re: Walljumps.lua

Finally! I have been looking for this for ages, so I'm glad it has been made now.
by Creepermon
Tue Jul 12, 2016 3:28 pm
Forum: Graphics
Topic: Sonic and Tails v1.9.5 (10/2/16)
Replies: 11
Views: 7509

Re: Mushroom Kingdom Fusion Sonic and Tails in SMBX v1.8 (6/23/16)

I think it would be better to swap Toad for Sonic and Peach for Tails, as they have similar traits (Sonic/Toad are fast, Tails/Peach have aerial boosts), but these are pretty good anyway.
by Creepermon
Mon Jul 11, 2016 2:49 am
Forum: Graphics
Topic: Green Mario and Red Luigi
Replies: 8
Views: 2353

Re: Green Mario and Red Luigi

Okay... I'm scared now. For you.
No, but honestly these are great recolours for one of those Special episodes.
by Creepermon
Tue Jul 05, 2016 10:06 am
Forum: Graphics
Topic: SMW Toad [UPDATE: MORE NPCS]
Replies: 9
Views: 4887

Re: SMW Toad [UPDATE: MORE NPCS]

Really great! Perhaps you could have Toads that represent different mushrooms we've had over the years (Such as a purple one with a skull on it's cap, another orange one that's collosal, a ghost toad etc.) like how PM:TTYD had lots of distinct designs for the Toad NPCs.
by Creepermon
Tue Jul 05, 2016 9:49 am
Forum: Graphics
Topic: Peach's Castle 1.0 - SMB3 Styled
Replies: 19
Views: 6481

Re: Peach's Castle 1.0 - SMB3 Styled

Great! I'm not sure how the banisters actually connect on your example, though. Did you just turn of grid lock, or is there a tile I'm missing?
by Creepermon
Tue Jul 05, 2016 5:52 am
Forum: Graphics
Topic: Super Mario Brothers X Redrawn ~ A GFX Pack: CUSTOM EXES!
Replies: 123
Views: 64518

Re: Super Mario Brothers X Redrawn ~ A GFX Pack: CUSTOM EXES!

So... This is done, right? I don't want do download such a huge file if it's going to change any time soon. That wasn't changed log time, even Deoxis is gone far away and wasn't appeared here long time, Original pack published by author as-is (Only 27 MB, isn't so "huge"!): http://wohlsoft.ru/docs/...

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