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by Quantumenace
Sat Apr 04, 2020 12:43 pm
Forum: LunaLua
Topic: Reposting Quantumenace's Fence Bug Fix
Replies: 1
Views: 201

Re: Reposting Quantumenace's Fence Bug Fix

Ha ha, I just figured that making a joke thread into an actual solution would make a good joke in itself. May as well explain the nature of the bug as determined from Cheat Engine and the source code: When a player is standing on a moving block, a dummy NPC index at -(player index) is used to store ...
by Quantumenace
Wed Apr 01, 2020 9:09 pm
Forum: April Fools Day
Topic: Fence Bug - Finally Fixed
Replies: 6
Views: 328

Re: Fence Bug - Finally Fixed

That code is not efficient. Try this instead:
Spoiler: show

Code: Select all

local NPCidxMinusOne = readmem(0x00B259E8, FIELD_DWORD) + 127*0x158

function onTick()
	writemem(NPCidxMinusOne+0x98, FIELD_DFLOAT, 0)
	writemem(NPCidxMinusOne+0xA0, FIELD_DFLOAT, 0)
end
by Quantumenace
Sun Mar 29, 2020 5:34 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 344
Views: 27313

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Ah, I have a good idea what's going on there. Should be able to include fix in the upcoming patch 2 easily enough. Another minor thing about the code is that the "BOMB" effect appears in front of the score, which could probably be fixed easily by creating the explosion effect before damaging the NP...
by Quantumenace
Sat Mar 28, 2020 7:00 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 344
Views: 27313

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Some issues with the explosion recode:
PAL version:
Image

Beta 4: The explosion no longer chains a combo score.
Image

It also has the issue of the hit effect appearing in a strange place.
Image
by Quantumenace
Fri Mar 27, 2020 5:04 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 344
Views: 27313

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Extra settings default values that are floats appear to be converted to integers when the game loads them. Say your default value is supposed to be 0.1 and you don't modify it in the editor, the game will load it as 0. This only applies to the default values loaded from the .json file. If you change...
by Quantumenace
Thu Mar 26, 2020 5:57 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 344
Views: 27313

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

A minor nitpick, but: https://i.imgur.com/ltuEVzy.gif What's happening here: A layer with two Boo circles moves right for 1.1 seconds, then left for 1.1 seconds. A Boo snake repeatedly damages the player, and the player is set to big again with a powerup filter. The top Boo circle moves out of align...
by Quantumenace
Thu Feb 20, 2020 10:17 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 344
Views: 27313

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

I use a PS4 controller and I can no longer use the touchpad button, which worked fine in previous versions (button 13). The presses won't register either in the controller settings menu or in the game. I generally use it for the drop item button.
by Quantumenace
Wed Feb 05, 2020 11:27 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 344
Views: 27313

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Is there a way to use a combo score with NPC:harm yet? I would guess not, because the starman doesn't rack up a score combo.
by Quantumenace
Mon Sep 30, 2019 10:01 pm
Forum: Pit of 100 Pages
Topic: YOU KNOW WHAT PISSES ME OFF?
Replies: 1980
Views: 195382

Re: YOU KNOW WHAT PISSES ME OFF?

When something gets deleted without explanation.
by Quantumenace
Mon Sep 16, 2019 4:37 pm
Forum: SLAM
Topic: [Desert/Temple] Grrrolgrind Temple
Replies: 14
Views: 3393

Re: [Desert/Temple] Grrrolgrind Temple

You don't need to jump that high. Try something else.
by Quantumenace
Tue Jul 16, 2019 8:38 pm
Forum: SLAM
Topic: [Cave] Delighted Misventure
Replies: 5
Views: 2764

Re: [Cave] Delighted Misventure

The part with the Dry Bones is a lot better. The Buster Beetle at the beginning of that section is tricky though, since there's a large area where it's in the dark. The second to last section feels considerably easier on the bottom side (maybe too much?), but the podoboos move so far upwards it comp...
by Quantumenace
Thu Jul 11, 2019 10:37 pm
Forum: SLAM
Topic: [Cave] Delighted Misventure
Replies: 5
Views: 2764

Re: [Cave] Delighted Misventure

Interesting stuff. The second to last section took a bunch of tries though, and I was never able to get through without taking a hit. There's a strange area in the section after the checkpoint. There's a Dry Bones under a ceiling you can't see, and if you try to jump over it you will probably run in...
by Quantumenace
Thu Jul 11, 2019 9:52 pm
Forum: SLAM
Topic: [Desert/Temple] Grrrolgrind Temple
Replies: 14
Views: 3393

Re: [Desert/Temple] Grrrolgrind Temple

The level has been updated. The allowed characters have not been changed; please give your thoughts on whether it should be limited to Toad.
by Quantumenace
Wed Jul 03, 2019 6:21 pm
Forum: SLAM
Topic: [Desert/Temple] Grrrolgrind Temple
Replies: 14
Views: 3393

Re: [Desert/Temple] Grrrolgrind Temple

It's funny cause it happens constantly with me. i don't know what's the source, it always despawns no matter what I do and so far it only spawned right one time. (that said, it does actually spawn if I move it to its supposed position) But where does it end up? The attached layer should be visible ...
by Quantumenace
Wed Jul 03, 2019 1:17 pm
Forum: SLAM
Topic: [Desert/Temple] Grrrolgrind Temple
Replies: 14
Views: 3393

Re: [Desert/Temple] Grrrolgrind Temple

It isn't that, I already have code for that. If you throw it offscreen it will respawn even if the respawn point is onscreen. I think the spawn point got screwed up somehow.
by Quantumenace
Tue Jul 02, 2019 7:48 pm
Forum: SLAM
Topic: [Desert/Temple] Grrrolgrind Temple
Replies: 14
Views: 3393

Re: [Desert/Temple] Grrrolgrind Temple

I've tried the level and got stuck here . Maybe you've forgot something? EDIT: Looks like an NPC didn't spawn there... Dunno why. Anyway, I found this level really creative, maybe just tone down the lava's speed That's very weird, I've never had that happen. The NPC is loaded further to the right s...
by Quantumenace
Tue Jul 02, 2019 2:44 am
Forum: LunaLua Help
Topic: 4-Player Problem: Raw Input
Replies: 6
Views: 1355

Re: 4-Player Problem: Raw Input

I was curious, so I looked at the code with Cheat Engine. Unfortunately as far as I can tell, the part that reads the key state for each player will explicitly cause an out of bounds error if the player index is greater than 2. That code doesn't affect multiplied players using supermario4 etc, it's ...
by Quantumenace
Mon Jul 01, 2019 9:36 pm
Forum: SLAM
Topic: [Desert/Temple] Grrrolgrind Temple
Replies: 14
Views: 3393

[Desert/Temple] Grrrolgrind Temple

Exits: 2 Dragon coins: no Characters: Mario/Luigi/Toad Powerup filters: Should not have yoshi/boot but there are doors forbidding vehicles after entrances and checkpoints anyway. These are actually some of my favorite enemies recently added to the Mario universe, even though they behave similarly to...
by Quantumenace
Mon Jun 24, 2019 8:10 pm
Forum: Events and Announcements
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1128
Views: 418663

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

So when is the NTSC version coming out?
Spoiler: show
Just kidding, but I really don't understand the naming

It's now impossible to get a combo score with NPC:harm, but there might be a way to do it intentionally later on.

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