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by Quantumenace
Sat Feb 23, 2019 12:31 am
Forum: Episodes
Topic: BetterifiVed - Subtle Subtitle + The Dimension Master's Lament
Replies: 37
Views: 1879

Re: BetterifiVed - Subtle Subtitle + The Dimension Master's Lament

The way you did my level was hilarious Eclipsed. Thanks.

Spoiler: show
"use the god damn bombs"

also the explosions still work wrong while paused in spoilers but whatever
by Quantumenace
Fri Feb 08, 2019 2:53 pm
Forum: Levels
Topic: Zenith Weapon Works (ASLC 3rd Place) (requires Beta 3 and a decent CPU)
Replies: 6
Views: 440

Re: Zenith Weapon Works (ASLC 3rd Place) (requires Beta 3 and a decent CPU)

Thanks! For the longest time I thought nobody even noticed it. Turns out that everything anyone posted about it is on the Codehaus discord. There's major spoilers there, so I recommend trying the level first. I'm going to have to fix some stuff for beta 4, and have considered reducing the number of ...
by Quantumenace
Wed Feb 06, 2019 4:44 pm
Forum: Help and Support
Topic: SMBX 2.0 sizables lag
Replies: 9
Views: 185

Re: SMBX 2.0 sizables lag

Try pressing F3. What does the graph look like when you have/don't have lag?
by Quantumenace
Wed Feb 06, 2019 4:42 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 4102
Views: 475028

Re: SMBX2 (2.0 Beta 3)

some of Emral's videos (also some recent) show legacy levels being played in Beta 4 with all sizables having a outline at the bottom. This similar thing also happens in The versions Emral/Enjl has in the videos. Also i want edit post to fix mistakes, but cannot for some reason due to button missing...
by Quantumenace
Mon Jan 28, 2019 7:18 pm
Forum: LunaLua
Topic: (V1.0 NOW OUT) lifeCountPlus.lua: Improved life counters
Replies: 9
Views: 498

Re: (heavy WIP: help needed) lifeCountPlus.lua: Improved life counters

By the way, they're working on a lua event for beta 4 that detects when an NPC takes damage. I don't know whether it can tell what player/object caused the damage though.
by Quantumenace
Mon Jan 21, 2019 6:21 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 4102
Views: 475028

Re: SMBX2 (2.0 Beta 3)

Any word on fixing the issue with Layer:stop or setting the layer's speed to 0 in lua causing it to keep moving at 0.0001 speed? Edit: so this is still an issue? Currently, all held-NPC weapons (Snifit, Waddle Doo, Panser, Rinka dude) start a combo when they kill enemies and this combo does not end,...
by Quantumenace
Mon Jan 14, 2019 1:03 pm
Forum: Episodes
Topic: BetterifiVed - Subtle Subtitle + The Dimension Master's Lament
Replies: 37
Views: 1879

Re: BetterifiVed - Subtle Subtitle (This Episode will harass your senses)

That was quite a ride, my favorites are probably Wario's airship level, spoilers, and MMGGG.

I'm happy to be able to contribute, and was especially happy to see you got some extra mileage out of my entry.


Any chance of a music list? I can't identify them by the filenames.
by Quantumenace
Sun Jan 13, 2019 12:37 pm
Forum: LunaLua
Topic: Need help with lua? - LunaLua General Help
Replies: 1491
Views: 123626

Re: Need help with lua? - LunaLua General Help

The NPC array index is used by vanilla SMBX. Basically the way SMBX handles NPCs is by shoving them all into a large array. The index into that array is stored in the NPC, and that index is how many things in the core game reference NPCs. The issue with it is that the array is quite commonly reshuf...
by Quantumenace
Sat Jan 12, 2019 12:58 am
Forum: Video Games
Topic: The Sonic movie (coming 2019)
Replies: 24
Views: 949

Re: The Sonic movie (coming 2019)

This is better

Image
by Quantumenace
Fri Jan 11, 2019 9:52 pm
Forum: LunaLua
Topic: Need help with lua? - LunaLua General Help
Replies: 1491
Views: 123626

Re: Need help with lua? - LunaLua General Help

Yeah, I don't know why the wiki says that 0xE6 is the index of the NPC in the array without qualifiers unless that's a new feature in Beta 4. As far as I know, pnpc uses that address for its index because it's otherwise completely unused. Edit: Oh, some NPCs do have that value set for the array now....
by Quantumenace
Fri Jan 11, 2019 9:40 pm
Forum: General
Topic: Why haven't bigger Mario Tuber's covered any of SMBX's versions?
Replies: 12
Views: 412

Re: Why haven't bigger Mario Tuber's covered any of SMBX's versions?

VInesauce Vinny used to have SMBX level contests, but stopped after 2015. I blame Nintendo's creators program; it was ended recently, and Vinesauce put back up multiple videos Nintendo had forced them to take down, so maybe he'll do some SMBX stuff again.
by Quantumenace
Wed Jan 09, 2019 2:03 pm
Forum: Episodes
Topic: BetterifiVed - Subtle Subtitle + The Dimension Master's Lament
Replies: 37
Views: 1879

Re: BetterifiVed - Subtle Subtitle (This Episode will harass your senses)

Found my level! I think it was kind of funny that you added a checkpoint considering the difficulty of some of the other levels. I mean, the only way I could beat a particular tank level legit was with a black yoshi obtained from one of those random NPC generators earlier in the game.
by Quantumenace
Wed Jan 09, 2019 1:58 pm
Forum: LunaLua
Topic: (V1.0 NOW OUT) lifeCountPlus.lua: Improved life counters
Replies: 9
Views: 498

Re: (heavy WIP: help needed) lifeCountPlus.lua: Improved life counters

Fireballs activate onNPCKill when they hit; you could keep track of those.
by Quantumenace
Sun Jan 06, 2019 7:54 pm
Forum: LunaLua
Topic: Need help with lua? - LunaLua General Help
Replies: 1491
Views: 123626

Re: Need help with lua? - LunaLua General Help

What I do for stuff like this is make a table: (this goes outside functions) local blockSlopeTypes={} for k,v in ipairs({452,321,365,316,357,358,306,305,302,616,299,340,341,472,480,636,635,326,324,604,600,332}) do blockSlopeTypes[v]=1 end --bottom left to top right slope "/" for k,v in ipairs({451,3...
by Quantumenace
Sun Jan 06, 2019 7:02 pm
Forum: LunaLua
Topic: Need help with lua? - LunaLua General Help
Replies: 1491
Views: 123626

Re: Need help with lua? - LunaLua General Help

It's not random, it looks like it returns the index of the slope block being stood on, but it's 0 if the player isn't on one. You should be able to get the block using local b=Block.get()[slopeblock] where slopeblock is the value at 0x48. Don't try to do it if that's 0, it's out of the index range a...
by Quantumenace
Sun Jan 06, 2019 6:37 pm
Forum: Episodes
Topic: BetterifiVed - Subtle Subtitle + The Dimension Master's Lament
Replies: 37
Views: 1879

Re: BetterifiVed - Subtle Subtitle (This Episode will harass your senses)

Is the update in the patch or the main download?
by Quantumenace
Sat Jan 05, 2019 5:53 pm
Forum: LunaLua
Topic: Need help with lua? - LunaLua General Help
Replies: 1491
Views: 123626

Re: Need help with lua? - LunaLua General Help

Tested it by systematically commenting out areas to disable them, the problem lines try to print tostring(trueLives), but that variable doesn't exist and apparently the game really doesn't like it when you try to print a tostring(nil). Also, that rectangle of screen draws the scene without the black...
by Quantumenace
Sat Jan 05, 2019 12:46 am
Forum: Episodes
Topic: BetterifiVed - Subtle Subtitle + The Dimension Master's Lament
Replies: 37
Views: 1879

Re: BetterifiVed - Subtle Subtitle (This Episode will harass your senses)

Heh, nice. Most of the way through world 2 here. Issues noted so far: It starts with save files, delete before playing. When I enter "Ewwww, it's all sticky", I get this error Mix_LoadMUS: C:\[SMBX dir]\data\worlds\BetterifiVed - Subtitle Subtitle Couldn't open 'C:/[SMBX dir]/data/worlds/BetterifiVe...
by Quantumenace
Fri Jan 04, 2019 9:20 pm
Forum: LunaLua
Topic: Need help with lua? - LunaLua General Help
Replies: 1491
Views: 123626

Re: Need help with lua? - LunaLua General Help

For the smoke, create an emitter: (this goes outside functions, you only need to do it once:) poundsmoke=particles.Emitter(0,0, Misc.resolveFile("p_smoke_small.ini")) --you can make your own ini based off this one and change the name here poundsmoke.enabled=false --you don't want it to keep spawning...
by Quantumenace
Sun Dec 30, 2018 8:35 pm
Forum: LunaLua
Topic: darklevel.lua (WIP) V1.1
Replies: 19
Views: 612

Re: darklevel.lua (WIP)

Try pressing F3, what does your lag graph look like? Pressing F3 again will also give you a list of areas that eat the most processor time. For me, it doesn't really seem to cause lag unless there's a huge amount of light circles on the screen. A lot of things in scripting appear to cause periodic s...

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