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by Quantumenace
Fri Jun 05, 2020 4:15 pm
Forum: SLAM
Topic: [Desert/Temple] Grrrolgrind Temple
Replies: 15
Views: 4313

Re: [Desert/Temple] Grrrolgrind Temple

Changes to Grrrol collision broke the level. I was kind of expecting that to happen, but I had more been expecting them to turn around when hitting blocks instead of this. I have an update mostly ready that I haven't posted yet. It scripts them to hit blocks underneath them again, and adds a few Kir...
by Quantumenace
Sun May 24, 2020 5:40 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 639
Views: 96192

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Minor issues with Block config:

Link character switches aren't flagged "bumpable"
Most animated blocks return "1" for the number of frames
by Quantumenace
Thu May 14, 2020 5:40 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 639
Views: 96192

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

P-switch block sorting was never 100% safe even in SMBX 1.3, there were some subtle bugs that would be tricky to fix. Until such time as as there's time to sort this out including the 1.3 bugs it's better to not try and do this sorting. Besides, because standard moving layers do the exact same thin...
by Quantumenace
Wed May 13, 2020 11:47 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 639
Views: 96192

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

A word of warning: P-switches don't sort the block array anymore. Instead, they use the same method as horizontally-moving layers and snake blocks, causing collision detection and the like to check every block in the level. This may cause performance issues in very large levels. P-Switch Blocks may ...
by Quantumenace
Wed May 06, 2020 11:45 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 639
Views: 96192

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Having an annoying input-related issue. I use a PS4 controller with the PS4 wireless USB adapter, and sometimes the controller is plugged into another USB port directly. The issue occurs regardless of if the controller is plugged in by cable, the wireless adapter is plugged in or both. Whenever I en...
by Quantumenace
Tue Apr 21, 2020 12:56 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 639
Views: 96192

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

rednaxela wrote:
Tue Apr 21, 2020 12:45 pm
This is a known bug fixed in the upcoming patch 2 release (one of the earliest things fixed)
Thanks, just making sure.
by Quantumenace
Tue Apr 21, 2020 12:37 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 639
Views: 96192

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Image

Synced switches + SMB2 Bobomb causes an event error.
by Quantumenace
Sat Apr 04, 2020 12:43 pm
Forum: LunaLua
Topic: Reposting Quantumenace's Fence Bug Fix
Replies: 1
Views: 496

Re: Reposting Quantumenace's Fence Bug Fix

Ha ha, I just figured that making a joke thread into an actual solution would make a good joke in itself. May as well explain the nature of the bug as determined from Cheat Engine and the source code: When a player is standing on a moving block, a dummy NPC index at -(player index) is used to store ...
by Quantumenace
Wed Apr 01, 2020 9:09 pm
Forum: April Fools Day
Topic: Fence Bug - Finally Fixed
Replies: 6
Views: 771

Re: Fence Bug - Finally Fixed

That code is not efficient. Try this instead:
Spoiler: show

Code: Select all

local NPCidxMinusOne = readmem(0x00B259E8, FIELD_DWORD) + 127*0x158

function onTick()
	writemem(NPCidxMinusOne+0x98, FIELD_DFLOAT, 0)
	writemem(NPCidxMinusOne+0xA0, FIELD_DFLOAT, 0)
end
by Quantumenace
Sun Mar 29, 2020 5:34 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 639
Views: 96192

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Ah, I have a good idea what's going on there. Should be able to include fix in the upcoming patch 2 easily enough. Another minor thing about the code is that the "BOMB" effect appears in front of the score, which could probably be fixed easily by creating the explosion effect before damaging the NP...
by Quantumenace
Sat Mar 28, 2020 7:00 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 639
Views: 96192

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Some issues with the explosion recode:
PAL version:
Image

Beta 4: The explosion no longer chains a combo score.
Image

It also has the issue of the hit effect appearing in a strange place.
Image
by Quantumenace
Fri Mar 27, 2020 5:04 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 639
Views: 96192

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Extra settings default values that are floats appear to be converted to integers when the game loads them. Say your default value is supposed to be 0.1 and you don't modify it in the editor, the game will load it as 0. This only applies to the default values loaded from the .json file. If you change...
by Quantumenace
Thu Mar 26, 2020 5:57 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 639
Views: 96192

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

A minor nitpick, but: https://i.imgur.com/ltuEVzy.gif What's happening here: A layer with two Boo circles moves right for 1.1 seconds, then left for 1.1 seconds. A Boo snake repeatedly damages the player, and the player is set to big again with a powerup filter. The top Boo circle moves out of align...
by Quantumenace
Thu Feb 20, 2020 10:17 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 639
Views: 96192

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

I use a PS4 controller and I can no longer use the touchpad button, which worked fine in previous versions (button 13). The presses won't register either in the controller settings menu or in the game. I generally use it for the drop item button.
by Quantumenace
Wed Feb 05, 2020 11:27 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 639
Views: 96192

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Is there a way to use a combo score with NPC:harm yet? I would guess not, because the starman doesn't rack up a score combo.
by Quantumenace
Mon Sep 30, 2019 10:01 pm
Forum: Pit of 100 Pages
Topic: YOU KNOW WHAT PISSES ME OFF?
Replies: 1980
Views: 215726

Re: YOU KNOW WHAT PISSES ME OFF?

When something gets deleted without explanation.
by Quantumenace
Mon Sep 16, 2019 4:37 pm
Forum: SLAM
Topic: [Desert/Temple] Grrrolgrind Temple
Replies: 15
Views: 4313

Re: [Desert/Temple] Grrrolgrind Temple

You don't need to jump that high. Try something else.
by Quantumenace
Tue Jul 16, 2019 8:38 pm
Forum: SLAM
Topic: [Cave] Delighted Misventure
Replies: 5
Views: 3190

Re: [Cave] Delighted Misventure

The part with the Dry Bones is a lot better. The Buster Beetle at the beginning of that section is tricky though, since there's a large area where it's in the dark. The second to last section feels considerably easier on the bottom side (maybe too much?), but the podoboos move so far upwards it comp...
by Quantumenace
Thu Jul 11, 2019 10:37 pm
Forum: SLAM
Topic: [Cave] Delighted Misventure
Replies: 5
Views: 3190

Re: [Cave] Delighted Misventure

Interesting stuff. The second to last section took a bunch of tries though, and I was never able to get through without taking a hit. There's a strange area in the section after the checkpoint. There's a Dry Bones under a ceiling you can't see, and if you try to jump over it you will probably run in...

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