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by GreenyNeko
Sun Jan 10, 2016 12:57 pm
Forum: Pretty Good
Topic: [The Koopaling Castle Saga] Mortons Franctury
Replies: 12
Views: 2792

Re: [The Koopaling Castle Saga] Mortons Franctury

You are way too picky. Not everything needs to be symmetrical. The square blocks interrupting the usual floor tiles are completely fine and that idea of design is often used; it looks fine. Also, your coin placement critique is completely unnecessary as it's completely fine throughout the level. Fi...
by GreenyNeko
Sun Jan 10, 2016 9:14 am
Forum: Pretty Good
Topic: [The Koopaling Castle Saga] Mortons Franctury
Replies: 12
Views: 2792

Re: [The Koopaling Castle Saga] Mortons Franctury

Nevermind about writing text I'm lazy.

I noted some other things besides mentioned in the chat:

http://i.imgur.com/STVpPvl.png

But hey without the screenshot it would've been more difficult ^^
by GreenyNeko
Thu Dec 31, 2015 12:37 pm
Forum: Video Games
Topic: Super Basic Mario Editor
Replies: 958
Views: 155339

Re: Visual Super Mario Bros. X (VSMBX) Thread

9. New lines cost 1 Byte per line 10. Naming each attribute inside of the save file costs name length * byte bytes per line 11. Even if it's more difficult to modify a save file, save files should always be at minimum size. 12. if possible save in bytes instead of strings makes save files even small...
by GreenyNeko
Thu Dec 31, 2015 8:19 am
Forum: Sandbox
Topic: Happy new year, folks!
Replies: 85
Views: 9945

Re: What are your New Year's Resolutions?

- finish 12th class to get into 13th class - get good grades for university - improve programming further more - play even more games and get better at them - enjoy Yooka & Laylee - enjoy Terraria: Otherworlds - enjoy Binding of Isaac Afterbirth+ and make some mods for it. - learn more Japanese :D -...
by GreenyNeko
Thu Dec 31, 2015 8:10 am
Forum: SuperMarioBrosX.org
Topic: SMBX Wiki
Replies: 186
Views: 36337

Re: SMBX Wiki

The wiki does not seem to have any CSS, how come? Why not use the CSS of the main page or did something break?
by GreenyNeko
Thu Dec 31, 2015 8:03 am
Forum: Sandbox
Topic: Introductions Thread
Replies: 1722
Views: 210899

Re: Visual Super Mario Bros. X (VSMBX) Thread

Magizard, he may have meant SMB:R. NSMBX was also the name of YoshisIsland's engine. Someone remembers. Anyways... 1. Hey guys! 2. Uff, I'm 20 already ffffffff 3. こんいちは、みんな! 4. Yep, I have registered. 5. Yep, this is off topic. 6. NSMBx has been put off hiatus and canceled. I have merged the NSMBx ...

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