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by Sednaiur
Sun Nov 24, 2019 6:55 pm
Forum: Projects
Topic: Lowser's Conquest (relowserd!)
Replies: 356
Views: 51259

Re: Lowser's Conquest (relowserd!)

I just updated the toppost with everything I can provide so far. Now everything needed works again. No more broken screenshots and the like. About my misstatement of not making epsiodes in SMBX2 PAL: Yes, you are right about the details. However, to me it comes down to the same thing. If I were to w...
by Sednaiur
Mon Oct 28, 2019 8:07 pm
Forum: Projects
Topic: Lowser's Conquest (relowserd!)
Replies: 356
Views: 51259

Re: Lowser's Conquest (First LUA-usage)

I would not say you need to wait til Beta-4, though I guess you are waiting to prevent future-proofing or what ever it is called? Looking forward to it though. Well, the developers of SMBX2 clearly state not to use the PAL-build for episode-making. And since I want to make an episode, I therefore s...
by Sednaiur
Mon Oct 28, 2019 7:18 pm
Forum: LunaLua Help
Topic: LunaLua Tutorials Index
Replies: 2
Views: 3276

Re: LunaLua Tutorials Index

I just started to see how to paralax a background. This is actually really helpful and well-made, in my opinion. I can probably learn a lot from these tutorials. I will come back many times to see and learn more. Luckily I already made graphical sheets for this magic more than 3 years ago. :-P Thank...
by Sednaiur
Sun Oct 27, 2019 10:31 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1075
Views: 400423

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

@Wohlstand I tried that but it reacts exactly the same, which means first loading for about a second and then nothing. I highly doubt that it is an installation or download-error, as this problem persists, no matter if re-installing or re-downloading. Also, something regarding the rotating Bill Blas...
by Sednaiur
Sun Oct 27, 2019 7:14 pm
Forum: Projects
Topic: Lowser's Conquest (relowserd!)
Replies: 356
Views: 51259

Re: Lowser's Conquest (future plans)

Greetings. For everyone wondering about my project, it is still being worked on and was never cancelled. I, however took a long break from the community and the forums in general, aswell as just not having an internet connection during that time. Another reason for my long inactivity regarding my pr...
by Sednaiur
Sun Oct 27, 2019 6:28 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1075
Views: 400423

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

@Wohlstand Thank you for fixing the mishap. When I first saw that message, I was so happy and just as disappointed afterwards, because I obviously did not find the option for gridsizes. Luckily I had found the option shortly after. ^^ The new Laucher should work, the built-in web-box is deprecated a...
by Sednaiur
Sun Oct 27, 2019 1:15 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1075
Views: 400423

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Note that since some moment, I have added into LunaLua the hack that replaces launcher's page with "about:blank". I am annoyed of this stucking and trying to dig useless stuff that prevents normal use of this window, and I have completely dummied it. If I understand you correctly, this is normal at...
by Sednaiur
Sun Oct 27, 2019 9:40 am
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1075
Views: 400423

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Hello. I just got the pal-build from the download-page linked on the first page of this topic and it seems that I am not getting something. How to actually start the launcher? A double-click on the "SMBXLauncher" in the "data"-folder doesn't do anything, aswell as double-clicking the "SMBX2" exe it...
by Sednaiur
Fri Oct 25, 2019 9:58 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1075
Views: 400423

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Hello. I just got the pal-build from the download-page linked on the first page of this topic and it seems that I am not getting something. How to actually start the launcher? A double-click on the "SMBXLauncher" in the "data"-folder doesn't do anything, aswell as double-clicking the "SMBX2" exe its...
by Sednaiur
Sun Sep 01, 2019 8:34 am
Forum: General
Topic: Should clips be removed from SMBX?
Replies: 31
Views: 4132

Re: Should clips be removed from SMBX?

In my opinion, the crouch clip and move clip (platform clip) would be better off removed. Here are the reasons why I think that: Crouch Clip; Triggering it is very easy and simple and the way Redigit made it behave is just not the correct way. In the original games, the crouch clip was made so that ...
by Sednaiur
Wed May 15, 2019 3:07 pm
Forum: General
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1912
Views: 235334

Re: Perfect SMBX Screenshot Thread 10

Okay then. I changed the red to a powerful dark blue. Hopefully it is better now.
Image
by Sednaiur
Wed May 15, 2019 2:04 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1075
Views: 400423

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

I just tried your suggestion but it does not react there, either. Check out your task manager, and you'll see that SMBXLauncher will appear, and then, disappear, with no showing of the stuff. It's the same as at me on my VM. Anyway, you can start the game by starting the "data/LunaLoader.exe" direc...
by Sednaiur
Wed May 15, 2019 1:37 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1075
Views: 400423

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Looks weird: the "SMBX2.exe" is a very simple "shortcut" which executes the REAL launcher which you can find in the "data" folder (`data/SMBXLauncher.exe`). Try to launch it directly. Anyway, on my Win7 VM at my work, the launcher also didn't start by unknown reason... (possibly because of the weir...
by Sednaiur
Wed May 15, 2019 12:57 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1075
Views: 400423

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

So, after some days, I tried to see if the package itself would not work for me, by pressing F5 (lua tester) in PGE on a random TI2 level and everything worked fine. The debug-menu popping up when pressing the ESC-key worked without problems and the game runs just fine. So, for some reason, the SMBX...
by Sednaiur
Wed May 15, 2019 12:44 pm
Forum: General
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1912
Views: 235334

Re: Perfect SMBX Screenshot Thread 10

Perhaps it might be neat to add some sceneries dedicated to creating a smoother transition between the animated and still waters, if it's not too much trouble. I'd do it by creating some overlays with different corners being gradually more transparent, to let the animation shine through in specific...
by Sednaiur
Tue May 14, 2019 7:01 pm
Forum: Sandbox
Topic: Where your avatar comes from?
Replies: 128
Views: 16469

Re: Where your avatar comes from?

Luigi looks like he's been in the bathroom for far too long To me, Luigi looks more like he didn't get to the bathroom in time. xD I made mine around 5 years ago. It depicts an original character of mine. His name is not "Sednaiur" though, and my signature also shows him, together with his hot flam...
by Sednaiur
Tue May 14, 2019 6:55 pm
Forum: General
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1912
Views: 235334

Re: Perfect SMBX Screenshot Thread 10

https://i.postimg.cc/mgL0mZsn/Lowser-Test-x-35-y-80.png Just a test of my newly created worldmap graphics for my project to see what additional assets I may need to do and what I might need to change. The map in the screenshot will not be used for my project, though. I will build a new one. _______...
by Sednaiur
Tue May 14, 2019 6:38 pm
Forum: Sandbox
Topic: Introductions Thread
Replies: 1678
Views: 178389

Re: Introductions Thread

Oh look He's back Hopefully with cool stuff coming soon :3 I will try to do so. At least I have planned to release updates for my expanded graphic packs when beta 4 is released. Hey, I kept my promise on not speaking ^_^. Glad to see you are back more officially now! ...Though I only was able to sp...
by Sednaiur
Sun May 12, 2019 6:03 pm
Forum: Site Discussion
Topic: I think it's safe to say...
Replies: 98
Views: 14067

Re: I think it's safe to say...

I surely do agree with Knux on most this. To me, the activity and especially the creative activity started to decline in 2016. Since then I noticed that a lot less projects are started and even less are finished. Back when I first registered in january of the year 2013, projects, levels, and graphic...
by Sednaiur
Sun May 12, 2019 5:25 pm
Forum: Sandbox
Topic: Introductions Thread
Replies: 1678
Views: 178389

Re: Introductions Thread

I think I might remember you from the past 4-5 years ago..... Glad to see you back man Thank you. Yes, I was more active around that time. https://puu.sh/BXXFO/254d5e2e32.png Glad to see you back. Thank you very much. ^^ Well, in that case... https://i.postimg.cc/qMdd7d67/Paint-Dot-Net-2018-11-07-1...

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