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by The0x539
Wed Sep 19, 2018 4:48 pm
Forum: General
Topic: Converting Teascript-vb to LunaLua
Replies: 3
Views: 176

Re: Converting Teascript-vb to LunaLua

Enjl wrote:
Wed Sep 19, 2018 7:26 am
teascript-vbs in its syntax isn't too far off from autocode
I can't find much truth in this statement.
by The0x539
Mon Aug 13, 2018 11:11 am
Forum: General
Topic: MaGLX3 - Composers STILL wanted!!!
Replies: 48
Views: 35901

Re: MaGLX3 - Composers STILL wanted!!!

PixelPest wrote:
Sun Aug 12, 2018 2:16 pm
Snowy_Desert wrote:
Sun Aug 12, 2018 11:58 am
Why we gotta wait till Beta 4 is out?
And why the songs needs to be composed by somebody?
Because it's neat to have songs composed specific to the hub level themes and to have a completely custom soundtrack for the game
hub level themes designed to specific songs*
by The0x539
Sat Jul 21, 2018 7:50 am
Forum: Sandbox
Topic: The "What happened to that SMBX user?" thread
Replies: 986
Views: 79070

Re: The "What happened to that SMBX user?" thread

Cedur wrote:
Thu Jul 19, 2018 1:47 pm
any reason to why Sanct disappeared?
he spends his time playing bad smw romhacks now
by The0x539
Sat Jul 07, 2018 11:44 pm
Forum: Sandbox
Topic: Coincidences or things like that only you notice.
Replies: 29
Views: 946

Re: Coincidences or things like that only you notice.

MarioRPGExpert93 wrote:
Sat Jul 07, 2018 12:06 pm
I used to had this coincidence that the Green Lantern was officially black from watching the 1990's Justice League cartoon.
that's not what a coincidence is
there are also multiple human Green Lanterns, and he's one of them
by The0x539
Tue Jul 03, 2018 2:56 pm
Forum: General
Topic: Who up for an SMBX Python Edition?
Replies: 5
Views: 336

Re: Who up for an SMBX Python Edition?

good luck with that
by The0x539
Mon Jun 18, 2018 12:24 am
Forum: Help and Support
Topic: My NPCs keep becoming mushrooms.
Replies: 2
Views: 185

Re: My NPCs keep becoming mushrooms.

Make the NPC friendly.
by The0x539
Thu Jun 14, 2018 12:54 am
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 3946
Views: 409971

Re: SMBX2 (2.0 Beta 3)

So much for the complete Super Mario World experience in the future. Though it looks like when Beta 4 is finished most of the ghost house stuff will be added looking at the list except for fishing boos and eeries that move in a wave pattern. Wonder how easily one can code eeries to move in a wave p...
by The0x539
Wed Jun 13, 2018 8:38 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 3946
Views: 409971

Re: SMBX2 (2.0 Beta 3)

Speaking of blocks is anyone working on the Triangle Blocks from SMW (preferably make them like the superior version in SMA4). Can't seem to find them on the list although the list is huge and word find doesn't work very well on a spreadsheet document. Of course they might also go under a different...
by The0x539
Mon Jun 11, 2018 8:53 pm
Forum: Help and Support
Topic: Will SMBX be ported to mobile devices?
Replies: 7
Views: 313

Re: Will SMBX be ported to mobile devices?

Not anywhere in the remotely-forseeable future.
by The0x539
Sat Jun 09, 2018 6:46 pm
Forum: General
Topic: SMBX All-Stars Level Contest (Want to Help With the World Map?)
Replies: 496
Views: 93181

Re: SMBX All-Stars Level Contest (Graphics for the Episode!)

how do you use a switch palace in a singleton level what

how do you use palace switch blocks without access to beta 4 (when the contest took place prior to the blocks even being added) what
by The0x539
Thu Jun 07, 2018 9:28 pm
Forum: Help and Support
Topic: I dunno what to call this so just read...
Replies: 10
Views: 340

Re: I dunno what to call this so just read...

I can't understand what would come close to suggesting that it's not possible.
by The0x539
Tue Jun 05, 2018 2:55 pm
Forum: LunaLua
Topic: Need help with lua? - LunaLua General Help
Replies: 1421
Views: 111339

Re: Need help with lua? - LunaLua General Help

Notxarb wrote:
Tue Jun 05, 2018 11:51 am
I want to detect if a key is being pressed every frame. I'm using it in onTick but it's not working correctly. Is there a different event I should use?
Inputs should be accurate during onTick. Show code.
by The0x539
Mon Jun 04, 2018 3:30 pm
Forum: LunaLua
Topic: [1.2] twirl.lua (NSMB Midair Spin)
Replies: 6
Views: 803

Re: Twirl.lua (NSMB Midair Spin)

Why does your "mem recognition function" use global variables? With the unusual but not-completely-insane structure of your code, it'd work to declare them as local to the whole file. Conditions don't need to be a comparison. if foo == true then is redundant in the same way that if (foo == true) == ...
by The0x539
Mon Jun 04, 2018 8:15 am
Forum: Help and Support
Topic: Run time error "13"[Resloved]
Replies: 6
Views: 307

Re: Run time error "13"

5438SPGE71 wrote:
Mon Jun 04, 2018 6:35 am
Okay,and smbx 1.4.4 is error?

Added in 13 minutes 59 seconds:
SMBX 1.3.0.1 is not supported in format LVLX

In smbx 2.0 is not?
what does LVLX have to do with this
by The0x539
Sun Jun 03, 2018 4:16 pm
Forum: LunaLua
Topic: Need help with lua? - LunaLua General Help
Replies: 1421
Views: 111339

Re: Need help with lua? - LunaLua General Help

How can I stop the player while they are jumping, still holding the jump button? Also, how can I force the player to be able to jump? I'm having a hard time understanding what you're asking. If you want to override the player's jump key input, use the event onInputUpdate() and set player.jumpKeyPre...
by The0x539
Thu May 31, 2018 11:19 pm
Forum: General
Topic: SMBX All-Stars Level Contest (Want to Help With the World Map?)
Replies: 496
Views: 93181

Re: SMBX All-Stars Level Contest (Graphics for the Episode!)

PixelPest wrote:
Thu May 31, 2018 11:16 pm
The0x539 wrote:
Thu May 31, 2018 11:14 pm
i have no idea what my level tile should look like
An excavator
approved
by The0x539
Thu May 31, 2018 11:17 pm
Forum: LunaLua
Topic: Need help with lua? - LunaLua General Help
Replies: 1421
Views: 111339

Re: Need help with lua? - LunaLua General Help

I'm having trouble with the colliders library. I want it so that whenever a player fireball hits a brick, the brick is destroyed. Here's the code in my lunadll.lua file: local colliders = API.load("colliders") function onTick() for _,brick in pairs(NPC.get(4)) do if (colliders.collideNPCBlock(13, b...
by The0x539
Thu May 31, 2018 11:14 pm
Forum: General
Topic: SMBX All-Stars Level Contest (Want to Help With the World Map?)
Replies: 496
Views: 93181

Re: SMBX All-Stars Level Contest (Graphics for the Episode!)

i have no idea what my level tile should look like
by The0x539
Tue May 29, 2018 9:43 pm
Forum: General
Topic: SMBX2 (2.0 Beta 3)
Replies: 3946
Views: 409971

Re: SMBX2 (2.0 Beta 3)

Goomba98 wrote:
Tue May 29, 2018 4:31 pm
Can it be a vanilla thing that Koopa Troopas and Buzzy Beetles, after being knocked into their shells, will recover after a certain period of time, just like in the real Mario games?
this would change how existing levels play
by The0x539
Mon May 28, 2018 6:40 pm
Forum: LunaLua
Topic: Need help with lua? - LunaLua General Help
Replies: 1421
Views: 111339

Re: Need help with lua? - LunaLua General Help

So, how could I add to the save file of the episode using global variables? Or would I have to create my own save file? For instance, what if I want to save which Star Coins the player has collected so that when they save, close and exit it's still saved? Also, unrelated, how can you "loop until"? ...

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