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by Jumper
Wed Nov 11, 2020 8:22 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 700
Views: 115857

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Okay, thanks for clearing that up.

I was referring to the HUD elements, but I didn't even think about the other gfx (the cursor, for instance).
by Jumper
Tue Nov 10, 2020 8:35 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 700
Views: 115857

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Isn't it possible to have a .txt file that specifies the coordinates and size of the hardcoded gfx at some point in the future?
by Jumper
Wed Nov 04, 2020 6:54 pm
Forum: LunaLua
Topic: [NPC.. thing?] Metal Cap from Super Mario 64!
Replies: 16
Views: 942

Re: [NPC.. thing?] Metal Cap from Super Mario 64!

Electriking wrote:
Wed Nov 04, 2020 6:48 pm
Jumper wrote:
Wed Nov 04, 2020 6:46 pm
Electriking wrote:
Wed Nov 04, 2020 7:02 am


There isn't any lua code that can be 'borrowed' for anything present in SMBX versions prior to SMBX2.
I know, but can't we use the open source code available, or not?
If you mean the 1.3 source code, then no.
Ah, well nevermind.
also, 69 posts. nice.
by Jumper
Wed Nov 04, 2020 6:46 pm
Forum: LunaLua
Topic: [NPC.. thing?] Metal Cap from Super Mario 64!
Replies: 16
Views: 942

Re: [NPC.. thing?] Metal Cap from Super Mario 64!

He can't cause SMBX handles lava in such a way that you can't just do "if mario is metal then walk on lava". I'm sure there is a way to do that (if workaround-y) but I'm not at my PC yet so can't do anything. Also, don't count on me to actually do it cause i'm a bad coder The Podoboo Shoe does let ...
by Jumper
Wed Nov 04, 2020 6:12 am
Forum: LunaLua
Topic: [NPC.. thing?] Metal Cap from Super Mario 64!
Replies: 16
Views: 942

Re: [NPC.. thing?] Metal Cap from Super Mario 64!

Is this Metal Mario also able to walk in lava? Or will he be? He can't cause SMBX handles lava in such a way that you can't just do "if mario is metal then walk on lava". I'm sure there is a way to do that (if workaround-y) but I'm not at my PC yet so can't do anything. Also, don't count on me to a...
by Jumper
Tue Oct 27, 2020 8:41 am
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 1330
Views: 128596

Re: WIP Graphics Showcase III

So, it's been about a month since I last updated, and honestly, I didn't do much with the tileset. https://i.postimg.cc/R667rVZK/smw-construct-tileset-wip-v2.png I recolored some of the tiles, so it'd be more accurate to the SNES title. I also added a Cement Mixer (with Bowser's Emblem). Also, Happ...
by Jumper
Sun Oct 25, 2020 7:32 am
Forum: Graphics
Topic: SMB1 Expanded GFX-Pack v3.0
Replies: 298
Views: 138679

Re: SMB1 Expanded GFX-Pack v3.0

ChunkyChimp wrote:
Sun Oct 25, 2020 1:14 am
Jumper wrote:
Tue Oct 20, 2020 10:39 pm
ChunkyChimp wrote:
Mon Oct 19, 2020 10:52 pm
I see all of the replies raving about this six year old pack, but the download wont work anymore! Can anyone come in clutch with the pack from six years ago? lol
Well, lucky for you I managed to snag a copy.
Thank you dude.
Welcome.
by Jumper
Sat Oct 24, 2020 4:31 am
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 1330
Views: 128596

Re: WIP Graphics Showcase III

So, it's been about a month since I last updated, and honestly, I didn't do much with the tileset. https://i.postimg.cc/R667rVZK/smw-construct-tileset-wip-v2.png I recolored some of the tiles, so it'd be more accurate to the SNES title. I also added a Cement Mixer (with Bowser's Emblem). Also, Happy...
by Jumper
Tue Oct 20, 2020 10:44 pm
Forum: Levels
Topic: Witchking666' Level archive.
Replies: 1
Views: 1461

Re: Witchking666' Level archive.

Just a heads up, Mice Mice Paradise and SVLC2 5th place links no longer work.
by Jumper
Tue Oct 20, 2020 10:39 pm
Forum: Graphics
Topic: SMB1 Expanded GFX-Pack v3.0
Replies: 298
Views: 138679

Re: SMB1 Expanded GFX-Pack v3.0

ChunkyChimp wrote:
Mon Oct 19, 2020 10:52 pm
I see all of the replies raving about this six year old pack, but the download wont work anymore! Can anyone come in clutch with the pack from six years ago? lol
Well, lucky for you I managed to snag a copy.
by Jumper
Tue Oct 13, 2020 6:56 am
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 1330
Views: 128596

Re: WIP Graphics Showcase III

Do any of y'all S M B X members want some Sega Mega Drive wood? Because I got some wood to share with you guys in this topic! :P [line] https://cdn.discordapp.com/attachments/446421289452961792/765500406347726848/Mega_Drive_Wood_Tiles.png https://cdn.discordapp.com/attachments/446421289452961792/76...
by Jumper
Thu Oct 08, 2020 4:04 am
Forum: Graphic Request
Topic: [Request] Director's Clapperboard in SMB3/SMW style
Replies: 0
Views: 151

[Request] Director's Clapperboard in SMB3/SMW style

I'd like a SMB3 (or SMW) styled Clapperboard that is commonly seen in movie bloopers, as an Overworld Level.

I'm sorry if it's not much; it's just a small idea that might help Level/Episode Creators when it comes to cutscenes.
by Jumper
Thu Oct 08, 2020 3:53 am
Forum: LunaLua Help
Topic: [Request] SM3DL/SM3DW Mystery/Warp Boxes
Replies: 0
Views: 184

[Request] SM3DL/SM3DW Mystery/Warp Boxes

Hey everyone. I'd like someone to (possibly) make the Mystery Boxes and its variants , preferably with them as NPCs (it most likely would make sense to make it as such, rather than a block). The graphic style of the NPCs doesn't matter, but I'd like it to be in SMW-Style. I've whipped up some custom...
by Jumper
Sat Oct 03, 2020 7:36 am
Forum: Projects
Topic: The Invasion 3
Replies: 34
Views: 12926

Re: The Invasion 3

To round things out, how about an optional Star World with a night/space/abstract theme? Not every single basegame SMBX2 feature will be featured (primarily those NPCs that are difficult to design around in a beginner-friendly way) Which specific NPCs are difficult to design around? I'll see if I c...
by Jumper
Thu Oct 01, 2020 9:07 pm
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 1330
Views: 128596

Re: WIP Graphics Showcase III

No offense, my friend, but you must've been living under a rock during these days of the early internet during 2000-2005.... Staying on topic though, I decided to go work on my grayscale Gameboy style custom Mario sprites.[line] https://cdn.discordapp.com/attachments/347004732004368384/761295733785...
by Jumper
Thu Oct 01, 2020 5:51 pm
Forum: LunaLua
Topic: [NPC Pack] Minecraft - Spiders and Cave Spiders
Replies: 21
Views: 1670

Re: [NPC Pack] Minecraft Silverfish (WIP) - Sprite Artist Needed

TheGameyFireBro105 wrote:
Thu Oct 01, 2020 3:21 pm
This works even better, since Steve's in smash!!!
I thought you were pulling my leg there for a moment, but no you're not.
by Jumper
Thu Oct 01, 2020 5:48 pm
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 1330
Views: 128596

Re: WIP Graphics Showcase III

FireyPaperMario wrote:
Thu Oct 01, 2020 4:03 pm
Jumper wrote:
Thu Oct 01, 2020 3:13 pm
Are you guys talking about this? 'cause if so, then it's from 2008.
That YouTube video IS from 2008. The original was from the early 2K decade afaik
Well, I only saw it from YouTube.
I haven't heard of it anywhere else prior to that.
by Jumper
Thu Oct 01, 2020 3:13 pm
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 1330
Views: 128596

Re: WIP Graphics Showcase III

Are you guys talking about this? 'cause if so, then it's from 2008.
by Jumper
Thu Oct 01, 2020 3:55 am
Forum: Graphic Request
Topic: Semisolid Request (SMBX 2.0 Beta 4)
Replies: 5
Views: 160

Re: Semisolid Request (SMBX 2.0 Beta 4)

SMBX was never made with diagonal semisolids in mind. This is guaranteed to be glitchy, even with MrDoubleA's slope fix script. The above advice is equivalent to setting an NPC to be both a yoshi and a coin, in terms of compatibility. My apologies; this is the best that I could do at the moment. Al...
by Jumper
Thu Oct 01, 2020 1:12 am
Forum: Graphic Request
Topic: Semisolid Request (SMBX 2.0 Beta 4)
Replies: 5
Views: 160

Re: Semisolid Request (SMBX 2.0 Beta 4)

The closest you're going to get is to make a Custom Block with tags that fit the Semi-Solid Slope For example: semisolid = true floorslope = -1 The following makes a Semi-Solid Slope that goes from the bottom-left to the top-right. Change "floorslope = -1" to "floorslope = 1" if you want it going f...

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