Search found 60 matches

Go to advanced search

by Duster
Mon Apr 11, 2016 1:21 pm
Forum: General
Topic: Cedrik's Video (and LP) topic (the new)
Replies: 30
Views: 4353

Re: Cedrik's Video (and LP) topic (the new)

http://www.mediafire.com/download/eugwkvsuf1711q2/Desertus.zip Sorry, I need very long, but here is you video. (Sorry, if I skip somethink, the randommaker in the internet makes somethink wrong........!) https://www.youtube.com/watch?v=N2KBVZYDQ3s&feature=youtu.be There is a review for my level, ch...
by Duster
Sun Apr 10, 2016 12:05 pm
Forum: Level Contests
Topic: SVLC 2016
Replies: 1095
Views: 157485

Re: SVLC 2016

Tinkerbell wrote:Where is mechdragon with his list of people he wants to beat????
-Quill

"I will show him what he gets for giving me low score!"
by Duster
Sat Apr 02, 2016 10:54 am
Forum: Video Games
Topic: Favorite Video Game Soundtrack(s)
Replies: 81
Views: 17332

Re: Favorite Video Game Soundtrack(s)

MOTHER 3
by Duster
Sat Apr 02, 2016 4:34 am
Forum: Level Contests
Topic: SVLC 2016
Replies: 1095
Views: 157485

Re: SVLC 2016

I hope i won't get bashed extremely for SMB3 length.
by Duster
Fri Apr 01, 2016 4:58 pm
Forum: April Fools Day
Topic: proffessional smbx level designer guide
Replies: 12
Views: 5799

Re: proffessional smbx level designer guide

glitch4 wrote:I did not made this as joke, this is very serious
is your post even SMB3 recolored
by Duster
Fri Apr 01, 2016 4:39 pm
Forum: General
Topic: Save non linear heavy visual levels from dying!
Replies: 17
Views: 2322

Re: Save non linear heavy visual levels from dying!

IMO, Sanctuary Fortress 2 is a great example of what greatness we can achieve with anti linearity, let them linear levels rot and slet us start a new golden era of level design with 30 minute long explorative levels.
by Duster
Fri Apr 01, 2016 4:32 pm
Forum: April Fools Day
Topic: proffessional smbx level designer guide
Replies: 12
Views: 5799

Re: proffessional smbx level designer guide

Uh, is this a joke thread? Really immature, have some real tips instead:

You must SMB3 recolor everything, even if it is SMB3 GFX to begin with, you should recolor it to the point that it is the most SMB3est GFX you can ever achieve.
by Duster
Fri Apr 01, 2016 1:02 pm
Forum: April Fools Day
Topic: Smash 5 NX Leak Discovered!!
Replies: 18
Views: 6601

Re: Smash 5 NX Leak Discovered!!

templets for smash 5
by Duster
Sun Mar 27, 2016 12:09 pm
Forum: Pretty Good
Topic: Air Armada
Replies: 4
Views: 1738

Re: Air Armada

This level certainly was very fun, it had new additions in every section and the level kept the player on his toes, i also liked the boss a lot, there are some minor clashes though but they are no big deal.
by Duster
Sun Mar 27, 2016 6:40 am
Forum: Average
Topic: Frigid Lake
Replies: 2
Views: 1250

Re: Frigid Lake

Welp, time to review this. I am sorry but this level is random,annoying and repetitive, i will explain them below. RANDOM Stick to a theme, and use it for the rest of the level.. or so i thought. This level uses FOUR themes that don't mix at all, sometimes it is SMW, sometimes it is SMB3 , sometimes...
by Duster
Sat Mar 26, 2016 4:09 pm
Forum: General
Topic: The SMBX Music Recommendation Thread
Replies: 328
Views: 55755

Re: The SMBX Music Recommendation Thread



Great for desert themed levels.
by Duster
Sat Mar 26, 2016 3:45 pm
Forum: The Trash Can
Topic: SMBX boss rush
Replies: 34
Views: 14454

Re: SMBX boss rush

Current Project: FUCKERS OF SMBX
Location: FUCK SMBXLANDIA
-------------------------------------------------------------

This is enough to prove how salty you are over people criticizing your poorly made level. Take it or leave it buddy.
by Duster
Sat Mar 26, 2016 6:51 am
Forum: General
Topic: Top 10: Best designers
Replies: 101
Views: 16765

Re: Top 11: Best designers for Tinkerbell

All of these lists contain the same people over and over and over again (aka Chad, FireLink etc). This is why exactly others don't feel like making anymore levels, bc they don't get any support for their work. I'm not saying they aren't great designers (those who have been in everyones list so far)...
by Duster
Sun Mar 20, 2016 9:49 am
Forum: General
Topic: SMBX 2.0 Ideas
Replies: 46
Views: 6869

Re: SMBX 2.0 Ideas

The game would be a soup of clusterfuce if these were added.
by Duster
Thu Mar 17, 2016 4:05 pm
Forum: The Trash Can
Topic: Underground Puzzle Level
Replies: 6
Views: 4963

Re: Underground Puzzle Level

I'm sorry buddy but you aren't going to get anywhere if you close your ears to feedback and pop a level every 5 hours or so.
by Duster
Tue Mar 15, 2016 4:30 pm
Forum: Sandbox
Topic: Terror attack Ankara
Replies: 43
Views: 4857

Re: Terror attack Ankara

Welp, the state is slowly turning chaotic.
by Duster
Tue Mar 15, 2016 10:25 am
Forum: The Trash Can
Topic: Little Level
Replies: 11
Views: 5714

Re: Little Level

MirzaBM wrote:
ShadowTreecko wrote:Imo the levels looking a little boring also not very much detail to be honest, also a little flat.
I'm a beginner and not good at desighing levels and graphics and i'm making this to improve my skills and post it to you guys.
That still isn't an excuse to be honest.
by Duster
Mon Mar 14, 2016 11:57 am
Forum: Pretty Good
Topic: Beatus Litus
Replies: 6
Views: 1560

Re: Beatus Litus

Review time! I'm largely on the same page as Zipper when it comes to this level, so I'll try to not repeat his words too much in this review. This is an interesting little level with tons and tons of areas to explore, kept on a scale small enough to stay interesting and not bore the player. Usually...
by Duster
Sun Mar 13, 2016 11:03 am
Forum: The Trash Can
Topic: Time for revenge!!!!
Replies: 31
Views: 10336

Re: Time for revenge!!!!

MirzaBM wrote:well you are now in a trash can i think thats a enough good punish. btw i think i could not beat this even with cheats because this is 7000 times harder then kaizo.
Necromancery is forbidden.

Go to advanced search