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by GalaxyComet
Sat Jun 08, 2019 3:21 pm
Forum: Graphic Request
Topic: Toad Dead Bodies
Replies: 0
Views: 220

Toad Dead Bodies

This is a bit of a morbid thing to request I know, but it's something that'll bring out the full context of the story scene for one of my levels in my current project that I'm working on. With that said, is it possible for someone to create variations of Toad Corpses as an npc or a background object...
by GalaxyComet
Sun Apr 23, 2017 6:32 pm
Forum: Video Games
Topic: Getting into League of Legends
Replies: 10
Views: 1115

Getting into League of Legends

This is more of a personal matter, but I have been recommended to play League of Legends by some of my friends while some of my other friends have told me not to play it, and I've been struggling with making a decision on the topic. So I want you guys' opinion on this. Should I get into League of Le...
by GalaxyComet
Sat Apr 22, 2017 1:04 am
Forum: General
Topic: We need more unique episodes.
Replies: 135
Views: 11675

Re: We need more unique episodes.

People here haven't figured out what makes mario levels enjoyable. Making a game centered arout mixing up the plot isn't gonna change that. Although it could help in developing an identity in their level design... What do you mean by developing an identity? If I may ask Making levels that the playe...
by GalaxyComet
Fri Apr 21, 2017 3:26 am
Forum: General
Topic: We need more unique episodes.
Replies: 135
Views: 11675

Re: We need more unique episodes.

But what about creating an episode for the sole purpose of telling a story other than rescuing princess peach while attempting to maintain what makes a Mario level fun and enjoyable? People here haven't figured out what makes mario levels enjoyable. Making a game centered arout mixing up the plot i...
by GalaxyComet
Fri Apr 21, 2017 3:19 am
Forum: General
Topic: We need more unique episodes.
Replies: 135
Views: 11675

Re: We need more unique episodes.

But what about creating an episode for the sole purpose of telling a story other than rescuing princess peach while attempting to maintain what makes a Mario level fun and enjoyable?
by GalaxyComet
Sat Sep 17, 2016 5:46 pm
Forum: Sandbox
Topic: Dubbed vs Subbed Anime?
Replies: 14
Views: 1670

Dubbed vs Subbed Anime?

This is a pretty straightforward post I'm going to make as it is something that I have been really curious about. Within the Anime Community, I have heard some people say they like to watch anime with the japanese voice acting (with english subtitles) oppose to the english voice acting while for oth...
by GalaxyComet
Mon Jun 20, 2016 3:47 am
Forum: Help and Support
Topic: Diagonal Cannonballs
Replies: 3
Views: 771

Re: Diagonal Cannonballs

PixelPest wrote:Use LunaLua to set NPC.speedX and NPC.speedY of the desired NPC to numbers with the same absolute value (for a 45 degree angle) or other values depending on the diagonal
Alright. Thank you
by GalaxyComet
Fri Jun 17, 2016 11:19 am
Forum: Help and Support
Topic: Diagonal Cannonballs
Replies: 3
Views: 771

Diagonal Cannonballs

Does anybody know how to make the cannonball npcs got shot from the diagonal cannons? It's for an Airship level I'm making for my project.
by GalaxyComet
Mon Jun 06, 2016 1:15 am
Forum: General
Topic: Story rich SMBX Episode
Replies: 3
Views: 661

Re: Story rich SMBX Episode

The gameplay will always be the highest priority for me for when I'm designing the levels to be fun yet challenging. But I want to make a story that not only beyond all of the stories in my previous projects, but a story that would keep the player interested. Of course when I say story rich SMBX Epi...
by GalaxyComet
Sun Jun 05, 2016 9:26 pm
Forum: General
Topic: Story rich SMBX Episode
Replies: 3
Views: 661

Story rich SMBX Episode

This is something that's been wrapping around my mind recently. In your own opinion, would you consider a Mario platformer that is story rich a good or bad thing?
by GalaxyComet
Mon Feb 29, 2016 1:01 pm
Forum: Projects
Topic: Super Mario Bros. Beyond (Worlds 1-7 Completed)
Replies: 18
Views: 4026

Re: Super Mario Bros. Beyond (Worlds 1-7 Completed)

Update News
(7/15/2015)

-The title of the project has been changed from "Super Mario Bros. EX" to "Super Mario Bros. Beyond"

-Cutscenes will be included in the first part of the game along with the second part
by GalaxyComet
Thu Jul 16, 2015 9:58 pm
Forum: Requests
Topic: Logo for Episode (Again)
Replies: 0
Views: 299

Logo for Episode (Again)

Hey, GalaxyComet here. A while back I made a post requesting a logo art for my episode "Super Mario Bros. EX", which was made by h2643. Well I'm making THIS new post requesting the same thing because I changed the name of my episode into a more fitting one considering the story. The game is now call...
by GalaxyComet
Fri May 22, 2015 9:47 am
Forum: Requests
Topic: Logo for Episode
Replies: 6
Views: 1103

Re: Logo for Episode

h2643 wrote:This is the best I could do, really:
Spoiler: show
Image
:V
Actually, that's perfect. That's exactly how I want it to look. Thank you
by GalaxyComet
Tue Apr 28, 2015 7:44 am
Forum: Requests
Topic: Logo for Episode
Replies: 6
Views: 1103

Re: Logo for Episode

h2643 wrote:Heh, did you got the name idea from Kirby bosses of hard mode (like in KRtDL)? Just wondering :)
Anyway, I can make one if you want.
Thank you. Take all the time you need. And the name just came to me on a whim.
by GalaxyComet
Fri Apr 24, 2015 8:22 am
Forum: Requests
Topic: Logo for Episode
Replies: 6
Views: 1103

Logo for Episode

Is it possible for someone to make a logo for my upcoming episode, Super Mario Bros. EX? It would great to make the logo look like something that represents an epic and fun Mario Platformer. Also, not too sure if I should posting this here, but I'm taking my chances since I'm requesting a logo graphic
by GalaxyComet
Tue Mar 24, 2015 11:16 am
Forum: Projects
Topic: Super Mario Bros. Beyond (Worlds 1-7 Completed)
Replies: 18
Views: 4026

Re: Super Mario Bros. EX (Worlds 1-6 Completed)

Update News (3/24/2015) -The prologue stage has been broken into three parts, each with cutscenes -5-6: Dusty Warfare now has a few more power-ups and warning signs for incoming Bullet Bills -World 6 has been completed thus beginning the second part of the game -The koopalings in the second part of...
by GalaxyComet
Wed Mar 11, 2015 8:20 am
Forum: Requests
Topic: Destroyed Toad Houses
Replies: 2
Views: 697

Re: Destroyed Toad Houses

Eh heh heh, found it. Now I feel kinda silly.
by GalaxyComet
Mon Mar 02, 2015 11:41 am
Forum: Requests
Topic: Destroyed Toad Houses
Replies: 2
Views: 697

Destroyed Toad Houses

The intro Stage for my project is Toad Town completely in ruins, destroyed in other words. For that to work, I need the Toad houses to be destroyed as well. Can someone make a destroyed version of this Toad House below and in different color variations http://s13.postimg.org/7x5b8yn3b/background_17....
by GalaxyComet
Thu Feb 12, 2015 4:33 pm
Forum: General
Topic: How many world types are there??
Replies: 41
Views: 7157

Re: How many world types are there??

Lemme see...

1. Grass
2. Desert
3. Water
4. Giant
5. Beach
6. Forest
7. Mountain
8. Ice
9. Sky
10. Space
11. Food-Based
12. Lava
13. Cave
14. Dark

Those are the type of worlds I remember.
by GalaxyComet
Wed Sep 03, 2014 11:06 am
Forum: Projects
Topic: Super Mario Bros. Beyond (Worlds 1-7 Completed)
Replies: 18
Views: 4026

Re: Super Mario Bros. EX (Worlds 1-5) Completed

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