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by MirzaBM
Fri May 06, 2016 5:24 am
Forum: The Trash Can
Topic: SMB1 Grass
Replies: 18
Views: 7474

Re: SMB1 Grass

Official Review of SMB1 Grass by MirzaBM This level is short. It has three sections, which first one is the main section, while the other ones are nothing special (second is somewhat bonus section and third section leads you to secret goal). Although using invisible note blocks to the secret goal w...
by MirzaBM
Fri Apr 22, 2016 12:21 pm
Forum: Pretty Good
Topic: SMB1 Night
Replies: 8
Views: 5308

Re: SMB1 Night

Okey time to explain why this is bad:

Recoler is made with smb1 pallete and the grass is by me and i don't wanna see further complaing of that Btw night levels can have underground blocks.
I make easy levels because hard levels are hard to make and thats why i made a easy one.
by MirzaBM
Fri Apr 22, 2016 6:09 am
Forum: Pretty Good
Topic: SMB1 Night
Replies: 8
Views: 5308

SMB1 Night

Hello guys! Another SMB1 styled level. Screenshot: http://i.imgur.com/wXNyOyF.png Fixed Level Screenshot: http://i.imgur.com/vtcspvS.png Download: https://www.dropbox.com/s/6bajff6ro2urwj5/SMB1%20Night.rar?dl=0 Fixed Download: https://www.dropbox.com/s/lvqu6yyxoy0mt26/SMB1%20Night%20%28fixed%20versi...
by MirzaBM
Thu Apr 21, 2016 4:23 am
Forum: Graphics
Topic: (Lunadll) My First Graphics Pack
Replies: 20
Views: 4963

Re: (Lunadll) My First Graphics Pack

Actually, even with the correct text file, it still shows the glitchy bullet bill. Screenshot: http://i.imgur.com/H6w5qp4.png ...try frames=1 and framestyle=1? Still doesn't work. Okay i have a note for all of you: Hammers can't use framestyle=1 i tried it but it doesn't work but i think frames=1 d...
by MirzaBM
Thu Apr 21, 2016 3:34 am
Forum: The Trash Can
Topic: SMB1 Grass
Replies: 18
Views: 7474

Re: SMB1 Grass

I though that this level was pretty good! If this is supposed to be a 1-1 level though, maybe remove the koopa jumping section. Video: https://www.youtube.com/watch?v=86GJL0t2a6I&feature=youtu.be (I can't get the video working. Sorry :( ) I will make a episode that will have this level but it would...
by MirzaBM
Wed Apr 20, 2016 6:07 am
Forum: Graphics
Topic: (Lunadll) My First Graphics Pack
Replies: 20
Views: 4963

Re: (Lunadll) My First Graphics Pack

This is accutally a cool graphic pack! Plus the lunalua things are awesome keep up the good work!
by MirzaBM
Mon Apr 18, 2016 7:32 am
Forum: Projects
Topic: SMBX 50 Mario Challenge (CANCELLED)
Replies: 77
Views: 11452

Re: SMBX 50 Mario Challenge (DEMO 0.2 Coming Soon)

No matter how much you beg, I already clearly stated that I have no interest in making an easy version. Please drop it. If you don't have enough skill to play the episode, I'm sorry, but that's just too bad Okey. Later i'm gonna design some levels to improve my skills but i still have skills for so...
by MirzaBM
Mon Apr 18, 2016 7:05 am
Forum: Projects
Topic: SMBX 50 Mario Challenge (CANCELLED)
Replies: 77
Views: 11452

Re: SMBX 50 Mario Challenge (DEMO 0.2 Coming Soon)

No I haven't, because the levels you have sent me aren't at standard for use in this episode. You also never took my feedback to improve the levels, you just kept rushing through more and more O then i should think about then later make a good one but the worse thing is that levels have to be hard?...
by MirzaBM
Mon Apr 18, 2016 6:38 am
Forum: Projects
Topic: SMBX 50 Mario Challenge (CANCELLED)
Replies: 77
Views: 11452

Re: SMBX 50 Mario Challenge (DEMO 0.2 Coming Soon)

No I haven't, because the levels you have sent me aren't at standard for use in this episode. You also never took my feedback to improve the levels, you just kept rushing through more and more O then i should think about then later make a good one but the worse thing is that levels have to be hard?...
by MirzaBM
Sat Apr 16, 2016 2:57 pm
Forum: The Trash Can
Topic: SMB1 Grass
Replies: 18
Views: 7474

Re: SMB1 Grass

Uff... i was not talking about the sound again. I was talking about how the level ends. It doesn't make any sense to me that you suddenly end up fighting boom-boom when you can actually end the level like it did in smb1 or use the standard smb3 exit then. Hmm.. It all gets fixed in fixed version! P...
by MirzaBM
Sat Apr 16, 2016 1:05 pm
Forum: Graphics
Topic: SMB3 Koopa Rippers
Replies: 4
Views: 1638

Re: SMB3 Koopa Rippers

Tinkerbell wrote:
MirzaBM wrote:Cool! Thats so silly! And makes no sense because koopas with no wings will fall off.
But, if you attach a engine to them like here they don't fall off.
I didn't seen the engine.
by MirzaBM
Sat Apr 16, 2016 12:43 pm
Forum: The Trash Can
Topic: SMB1 Grass
Replies: 18
Views: 7474

Re: SMB1 Grass

Uff... i was not talking about the sound again. I was talking about how the level ends. It doesn't make any sense to me that you suddenly end up fighting boom-boom when you can actually end the level like it did in smb1 or use the standard smb3 exit then. Hmm.. It all gets fixed in fixed version! P...
by MirzaBM
Sat Apr 16, 2016 11:34 am
Forum: The Trash Can
Topic: SMB1 Grass
Replies: 18
Views: 7474

Re: SMB1 Grass

Tinkerbell wrote:You might not care, but others might care about it.
Also what sound? I was talking about the exit not the sound.
The exit is sound! I don't know how to fix this but smb1 and smb3 fit together.
by MirzaBM
Sat Apr 16, 2016 11:01 am
Forum: The Trash Can
Topic: SMB1 Grass
Replies: 18
Views: 7474

Re: SMB1 Grass

Hmmm.. This means i need to fix everything.

Ones that say the smb1 tiles are strange is that i just dont wanna use better ones and i had no idea how it looks officaly but i dont care its strange btw i cant replace that bug with smb3 ending sound.
by MirzaBM
Sat Apr 16, 2016 7:57 am
Forum: The Trash Can
Topic: SMB1 Grass
Replies: 18
Views: 7474

Re: SMB1 Grass

Mario_and_Luigi_55 wrote:It's really short.

Also, don't you think that's too many enemies at once?

Image
I made it look short like 1-1 SMB1 normal level plus i think it's not so many enemies at once.
by MirzaBM
Sat Apr 16, 2016 7:34 am
Forum: The Trash Can
Topic: SMB1 Grass
Replies: 18
Views: 7474

SMB1 Grass

Hello everyone! I have a level for you! Download: https://www.dropbox.com/s/3k895hvsgeft9ma/SMB1%20Grass.rar?dl=0 (level judges this is not ready for a review i must fix it then i would post the real one) Fixed Download: https://www.dropbox.com/s/tr1xmqc5t5d9kys/SMB1%20Grass%20%28fixed%20version2%29...
by MirzaBM
Sat Apr 16, 2016 6:41 am
Forum: Graphics
Topic: SMB2 Hardcoded GFX Pack (update 02.07.2018!)
Replies: 36
Views: 15517

Re: SMB2 Hardcoded GFX Pack [LunaLua or SMBX 2.0]

Cool plus the funniest thing i read is that i don't cry because there is no menu changes hahahahha!
by MirzaBM
Fri Apr 15, 2016 12:14 pm
Forum: Projects
Topic: SMBX 50 Mario Challenge (CANCELLED)
Replies: 77
Views: 11452

Re: SMBX 50 Mario Challenge (DEMO 0.2 Coming Soon)

PixelPest wrote:
Are any of my level in that super cool episode? Just asking
by MirzaBM
Fri Apr 15, 2016 6:43 am
Forum: Graphics
Topic: SMB3 Koopa Rippers
Replies: 4
Views: 1638

Re: SMB3 Koopa Rippers

Cool! Thats so silly! And makes no sense because koopas with no wings will fall off.
by MirzaBM
Thu Apr 14, 2016 4:48 am
Forum: Projects
Topic: Andario: Journey (Betas?)
Replies: 40
Views: 13814

Re: Andario: Journey (HUD Redesign!)

I work pretty slowly. But I haven't cancelled it and I have no plans to. I'm wondering which would work better: Open betas or having actual beta-testers. I'll make a poll about it in a sec... Nahh.. Open betas and i have plans! Plan 1. Add homming bullet bills Plan 2. In every level like show in wh...

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