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by S1eth
Wed Jul 13, 2016 9:55 am
Forum: General
Topic: Ace's Creative Contest: 2nd Edition
Replies: 55
Views: 5707

Re: Ace's Creative Contest: 2nd Edition

I see that ParmaJon and Yoshi021 are already disqualified.
by S1eth
Wed Jul 13, 2016 5:53 am
Forum: LunaLua
Topic: Need help with lua? - LunaLua General Help
Replies: 1502
Views: 145134

Re: Need help with lua? - LunaLua General Help

I tried updating Lunalua on my 2.0 beta version recently and I keep getting this annoying error every time I start a game, load a world in game (or sometimes a level), or load a level in the legacy editor: Errors while loading sound files Some audio files failed to load: C:\...\SMBX2\sound\fireball...
by S1eth
Mon Jul 04, 2016 5:33 am
Forum: General
Topic: SMBX 2.0 POLL - Potenial change to the colour of Link and Luigi character blocks
Replies: 32
Views: 5415

Re: SMBX 2.0 POLL - Potenial change to the colour of Link and Luigi character blocks

Let's just wait a few days and let anyone who want to make a new design or color suggestion do so.

And when we have enough suggestions, and the submissions have been improved, people can vote for them.
by S1eth
Mon Jul 04, 2016 3:44 am
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 309857

Re: SMBX 2.0 Open Beta

I request the missing bosses from SMB2 (Fryguy and Tryclyde) and SMB3 (the rest of the Koopalings). Ir a least some of them, if you want to... Good thing both Tryclyde and Fryguy have already been implemented in lua quite a while ago (not as part of 2.0), so you can use them right away in your leve...
by S1eth
Tue Jun 28, 2016 4:03 am
Forum: LunaLua
Topic: Need help with lua? - LunaLua General Help
Replies: 1502
Views: 145134

Re: Need help with lua? - LunaLua General Help

Two issues I'm struggling with. :geek: a) Reversed controls, meaning when the player presses right key, the character moves left and vice versa. if(player.leftKeyPressing) then player.leftKeyPressing = false; player.rightKeyPressing = true; end if(player.rightKeyPressing) then player.rightKeyPressi...
by S1eth
Mon Jun 27, 2016 6:31 pm
Forum: LunaLua
Topic: Need help with lua? - LunaLua General Help
Replies: 1502
Views: 145134

Re: Need help with lua? - LunaLua General Help

I wish S1eths code was still available. Anyway, if we look past the problem that all npcs are assigned 3 health points by default by the HealthPoint API, it is also true that setNPCHealth cannot be called within the onLoop function. If you call it in the onLoad function it works well however, and h...
by S1eth
Mon Jun 27, 2016 6:51 am
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 163722

Re: LunaLua Offical Thread - SMBX Usermod Framework

HVMetal wrote:My LunaLua is not working for some reason. It says that MSVCP140.dll can't be found and to re-install the whole thing but I get the same error all over the time even after the re-instalation.
Try executing vcredist_x86.exe in your SMBX directory.
by S1eth
Sat Jun 18, 2016 6:42 am
Forum: LunaLua
Topic: Need help with lua? - LunaLua General Help
Replies: 1502
Views: 145134

Re: Need help with lua? - LunaLua General Help

So ehm, anyone here knows how to make a code that there is red fog that becomes less transparent each time the player walks one screen further? You will have two x coordinates in your level. The first one for when you want to start drawing fog, and the second one for when you want your fog to reach...
by S1eth
Wed Jun 15, 2016 11:25 pm
Forum: LunaLua
Topic: Need help with lua? - LunaLua General Help
Replies: 1502
Views: 145134

Re: Need help with lua? - LunaLua General Help

Is that possible to make the player fly (with leaf, tanooki, etc (not a blue shoe lol)) without limit? (aka Infinite flying) http://www.wohlsoft.ru/pgewiki/SMBX_Player_Offsets This page has some helpful memory addresses. Scroll down to flight related adresses. You can use "Flight time remaining" to...
by S1eth
Wed Jun 15, 2016 9:41 am
Forum: LunaLua
Topic: Need help with lua? - LunaLua General Help
Replies: 1502
Views: 145134

Re: Need help with lua? - LunaLua General Help

What is the undocumented glDraw argument "sceneCoords" and how do I use it?
by S1eth
Sat Jun 11, 2016 10:15 pm
Forum: LunaLua
Topic: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)
Replies: 59
Views: 20454

Re: SMG Comet Missions in SMBX!

The code with onTick() and onNPCKill() was just an example of one of the many things you can do with it. Although it's an interesting idea, I think I'll keep it the way I have it due to the other two parameters (they're set to false by default which is why I didn't use them in the example). Thanks ...
by S1eth
Sat Jun 11, 2016 8:36 pm
Forum: LunaLua
Topic: Super Mario Galaxy Modder in SMBX! (smgModder.lua 2.0.1.1)
Replies: 59
Views: 20454

Re: SMG Comet Missions in SMBX!

Why not move the onNPCKill and onTick into the API and only have a variable for "is the daredevil run active" which the player can set in their level's lua: local galaxyComets = API.load("galaxyComets") galaxyComets.daredevilActive = true The code with onTick() and onNPCKill() was just an example o...
by S1eth
Thu Jun 09, 2016 7:16 pm
Forum: LunaLua
Topic: npcParse.lua (Standardized NPC message parsing!)
Replies: 3
Views: 1176

Re: npcParse.lua (Standardized NPC message parsing!)

I tried testing your program using your example code, and have the following problem. I have one NPC in my level with the message text "{id="boss"}". 1. You forgot a "," after "THIS IS A REPLACEMENT MESSAGE, YO.", so at first, the code didn't work at all. After I fixed the problem, the code added so...
by S1eth
Wed Jun 08, 2016 2:01 pm
Forum: LunaLua
Topic: Circling Boo Buddies API
Replies: 24
Views: 4359

Re: Circling Boo Buddies API

Version 1.0.2 patch notes:

Boo Buddy Circles will now be drawn even when the game is paused.
by S1eth
Wed Jun 08, 2016 1:49 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)
Replies: 819
Views: 166588

Re: PGE Project thread (Editor v0.3.1.10, Engine v0.2.5.1)

Wohlstand wrote:I think, you need to take night dev build of LunaLUA because this lacks required feature to correctly stay test
Thank you. That fixed the problem. (the only thing left to do was uncommenting fireball.ogg from sounds.ini)
by S1eth
Wed Jun 08, 2016 1:16 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)
Replies: 819
Views: 166588

Re: PGE Project thread (Editor v0.3.1.10, Engine v0.2.5.1)

I redownloaded the PGE editor with the pge-online-downloader.exe and I am experiencing problems. I installed PGE to S:\SMBX\PGE My SMBX 2.0 folder is at S:\SMBX\SMBX 2.0 Pressing F5 to start a level in SMBX opens the legacy SMBX launcher, and then PGE editor stops responding. Screenshots: http://i.i...
by S1eth
Tue Jun 07, 2016 10:16 pm
Forum: LunaLua
Topic: Drawing an Image From The Resource Memory
Replies: 9
Views: 1508

Re: Drawing an Image From The Resource Memory

If it already has a custom graphic, why not just do: local img = Graphics.loadImage("block-1.png") function onDraw() Graphics.drawImag(img, x, y) end It does work, but only if I replace the sprite with a luaImageResource object first, which really defeats the whole purpose of this anyway. defeats t...
by S1eth
Tue Jun 07, 2016 8:42 am
Forum: LunaLua
Topic: Getting an error that renders a level incompletable
Replies: 5
Views: 1075

Re: Getting an error that renders a level incompletable

I already asked you last time to provide the screenshots necessary to solve your SMBX problem (which would also solve your starman problem permanently) Please provide the screenshots as instructed here: http://www.supermariobrosx.org/forums/viewtopic.php?f=87&t=12546&p=220440#p220442 In addition, pl...
by S1eth
Mon Jun 06, 2016 5:55 pm
Forum: LunaLua
Topic: Drawing an Image From The Resource Memory
Replies: 9
Views: 1508

Re: Drawing an Image From The Resource Memory

I was wondering if there's a way to draw an image on the screen that has been loaded into the resource memory of SMBX when the level started. For instance, I could grab the image that has been loaded for block-1 and draw it on the screen. There is a reason for this. I want to draw several images on...
by S1eth
Thu Jun 02, 2016 4:44 am
Forum: SuperMarioBrosX.org
Topic: HOW TO USE: SMBX 2.0 Starman + New Characters
Replies: 129
Views: 52029

Re: HOW TO USE: SMBX 2.0 Starman + New Characters

Play this: https://www.mediafire.com/?i7jyjj8v6ixsmil I added a local version of starman.lua to it, and the sound file. Please describe in detail what happens when you play this. I'm also having problems using starman. I used your version and my issue persisted. My Starman basically just acts like ...

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