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- by Mushroom King
- Tue Feb 09, 2016 2:23 pm
- Forum: Help and Support
- Topic: Music very low in game
- Replies: 2
- Views: 645
Music only, and ingame. Turning up the speaker is not a solution because the sound fx (like the ones for jumping, taking a coin,etc) would become unbearable. And like I said, the music is fine in the level editor or if I play them with windows mediaplayer.
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- by Mushroom King
- Tue Feb 09, 2016 5:22 am
- Forum: Help and Support
- Topic: Music very low in game
- Replies: 2
- Views: 645
So I reinstalled SMBX but now the music is just very low.
The sound is okay.
Strangely, when listening the music for a level or a map in the PGE or SMBX editor, it's not low anymore, just ingame. How to fix it?
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- by Mushroom King
- Tue Jan 12, 2016 4:43 pm
- Forum: Pit of 100 Pages
- Topic: Screenshot thread number NEIN (9)
- Replies: 1981
- Views: 279536
That's look like a nice forest themed level, but I feel like the inside of the tree must be different of the "outside", it's too similar. Also bark dont grow inside the trunk, and it would be more like this:

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- by Mushroom King
- Wed Dec 30, 2015 8:49 am
- Forum: Average
- Topic: A Standard Grassland v1.1
- Replies: 22
- Views: 5562
I agree about Bullets Bill not being a common thing in a world 1 in any classic Mario game, but it's not like it exists a "Thou shalt have no bullet bill blaster in world 1" rule written in marble.
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- by Mushroom King
- Wed Dec 30, 2015 4:47 am
- Forum: Average
- Topic: A Standard Grassland v1.1
- Replies: 22
- Views: 5562
I see you added sizable block. You need to encourage the player to jump on it, like by placing some gold coins here. Make the sizable with a height of three blocks minimum, two is kinda low (Mario jump easily a height of 4 blocks), and combines at least two sizable blocks together if you wants to cr...
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- by Mushroom King
- Tue Dec 29, 2015 7:25 am
- Forum: Pit of 100 Pages
- Topic: Screenshot thread number NEIN (9)
- Replies: 1981
- Views: 279536
ShadowStarX wrote:Give me feedback with your honest opinions on this WIP:
I like the autumnal feeling from the level. It only miss some mushroom to renforce it.
The vine is screaming "8-bits" to me. Lack of colors/shading on it?
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- by Mushroom King
- Mon Dec 21, 2015 9:37 am
- Forum: General
- Topic: PGE Project thread (Editor v0.3.2, Engine v0.3.3)
- Replies: 838
- Views: 214552
Wohlstand wrote:
Is possible to create a counter of elements for specific type: OR blocks, OR bgos, OR npcs, but no mixed yet
Actually, I only did that for NPCs so no mixing. I guess I just gonna try with the ini. Thanks.
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- by Mushroom King
- Mon Dec 21, 2015 6:15 am
- Forum: Average
- Topic: A Standard Grassland v1.1
- Replies: 22
- Views: 5562
This level having bill blasters, I think it fit more as a 1-3 level. Maybe you can add like 2 pipes as obstacles, some sizable blocks to make it less linear and someting like around ten more coins through the level.
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- by Mushroom King
- Sat Dec 12, 2015 7:41 am
- Forum: Average
- Topic: Arid Desert
- Replies: 6
- Views: 2381
That's a nice level, but some little things needs to be fixed. First, a png file is in the level forlder. It needs to be deleted or it will replace "block-80.gif" if using LunaLua, making appear some white where it must be transparent. Second, never use the SMB2 palmtree BGO in front of a sizable bl...
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- by Mushroom King
- Thu Nov 26, 2015 4:40 pm
- Forum: Graphics
- Topic: Doopliss NPCs
- Replies: 9
- Views: 2583
Good job with the sprites. The graphic style makes me think it would suit more to a SMW graphics themed, maybe even a YI one.
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