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by Mushroom King
Sun Feb 09, 2020 9:05 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 702
Views: 116278

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Mmmmm, I was basing on old episodes like Subcon Hearts or was it Subcon Stars? They're using baby yoshi's when these episodes are definitively done with SMBX before even SMBX 2 or SMBX pal were released (2011 if I'm not wrong), and they comes from either reversed pipes or horizontal pipes. Edit: Now...
by Mushroom King
Sun Feb 09, 2020 8:28 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 702
Views: 116278

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Oh, alright, but why still having removed/replaced the original upside down and horizontal venus plant if the new ones were not ready?
by Mushroom King
Sun Feb 09, 2020 5:54 am
Forum: LunaLua
Topic: venusFireTrapPlus.lua: Modify Venus Fire Trap Behavior
Replies: 6
Views: 1239

Re: venusFireTrapPlus.lua: Modify Venus Fire Trap Behavior

Is it using npc-245? I am asking because it seems than the new venus plant is actually npc-516 (npc-245 destined likely to join the deprecated npcs) but this one wasn't integrated to the editor tileset while npc-245 wasn't removed/replaced. Edit: Cedur said the npc-516 wasn't actually working right ...
by Mushroom King
Sun Feb 09, 2020 5:38 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 702
Views: 116278

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

It was probably already looked on but just in case: The venus fire trap used to be 2 npcs, one going up (npc-245) and the other upside one (npc-325) . A new version of this npc was made, npc-516 , to replace npc-245 and npc-325 . The problem is : *Only NPC-245 still showing in the editor tileset. *W...
by Mushroom King
Sun Feb 02, 2020 6:06 am
Forum: Levels
Topic: MrDoubleA's Tiny Bucket of Levels - Mushroom Peaks
Replies: 12
Views: 1467

Re: MrDoubleA's Tiny Bucket of Levels - Mushroom Peaks

My main critic about Mushrooms Peaks is the total lack of mushroom. :mrgreen:
by Mushroom King
Fri Jan 31, 2020 3:27 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 702
Views: 116278

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Congratulations for the release. If I understand the changelog, the effect resize should works fine now?
by Mushroom King
Sun Jan 26, 2020 10:50 am
Forum: LunaLua Help
Topic: ICE BRO FROM NSMB WII PLEASE!!!!
Replies: 6
Views: 664

Re: ICE BRO FROM NSMB WII PLEASE!!!!

Well, that's a bit of the point, at least when a timer is activated for a level.
by Mushroom King
Fri Jan 24, 2020 6:57 pm
Forum: Graphic Request
Topic: Request Sednaiur Graphic Pack SMB1 & SMB2 extension
Replies: 6
Views: 637

Re: Request Sednaiur Graphic Pack SMB1 & SMB2 extension

Thanks you again, much appreciated!
by Mushroom King
Fri Jan 24, 2020 4:15 pm
Forum: Graphic Request
Topic: Request Sednaiur Graphic Pack SMB1 & SMB2 extension
Replies: 6
Views: 637

Re: Request Sednaiur Graphic Pack SMB1 & SMB2 extension

Thanks, I actually was able to download the other packs because they're on Mediafire or Google drive. It's really just a problem with SMB1 and SMB2 hosted on Sendspace.
by Mushroom King
Fri Jan 24, 2020 2:18 pm
Forum: Graphic Request
Topic: Request Sednaiur Graphic Pack SMB1 & SMB2 extension
Replies: 6
Views: 637

Request Sednaiur Graphic Pack SMB1 & SMB2 extension

I can't download these two pack from the site where it's hosted, whatever the browser I'm using. Would it be possible to have another download link? Between Sendspace seems to be these days not really recommended to use. sendspace[.]com asks visitors to show notifications. If allowed, it then displa...
by Mushroom King
Sat Jan 18, 2020 5:24 am
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 1333
Views: 129064

Re: WIP Graphics Showcase III

If I can make a suggestion, it's to keep the light and shadow consistent. Right now the way it is present on the blocks is different depending on whether they are vertical or horizontal, probably because they rotated with the blocks when they actually should'nt.
by Mushroom King
Sun Jan 12, 2020 5:43 am
Forum: Pit of 100 Pages
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1982
Views: 284549

Re: Perfect SMBX Screenshot Thread 10

That's a neat snow effect but why it goes dark when losing?
Also that a very high score.
by Mushroom King
Sat Jan 11, 2020 3:57 pm
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 1333
Views: 129064

Re: WIP Graphics Showcase III

Image

Skipsqueak. Will probably join my already long list of unachieved works but I guess an effort was made so it would be a shame to let these sprites rot in my computer and not sharing it.
by Mushroom King
Sat Dec 28, 2019 5:34 am
Forum: Projects
Topic: Super Mario Origins Duology(38A)
Replies: 40
Views: 7295

Re: Super Mario Bros. Remastered for 1.4.5 [COMING 2-21-2020]

I hope you will get well soon.
by Mushroom King
Fri Dec 27, 2019 5:10 am
Forum: LunaLua
Topic: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Replies: 108
Views: 13502

Re: [NPC Pack] MrDoubleA's NPC Pack v1.0 (Spikes and Chain Chomps!)

The one gripe I have with the Chain Chomps right now is that you can't set a solid block as their spawn point like in the official 2D Mario games, as they will only patrol one side of it if that's the case. Maybe just making the chomp ignore THIS post block with a script where it would be the only ...
by Mushroom King
Tue Dec 24, 2019 9:24 am
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 1333
Views: 129064

Re: WIP Graphics Showcase III

Without the black outline it would be very "kirbyesque"
by Mushroom King
Sun Nov 10, 2019 10:03 am
Forum: LunaLua
Topic: [NPC Pack] SMM2 Twister
Replies: 30
Views: 7399

Re: [NPC Pack] SMM2 Twister

When having more than one twister in screen my game will slow down. The more twisters, the more lags. Any way to resolve the problem?
by Mushroom King
Fri Nov 01, 2019 8:23 am
Forum: Events and Announcements
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1128
Views: 471911

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

So, just informing than my problem was fixed by removing and reinstalling SMBX, the extra settings works now. I installed the first time SMBX PAL on the previous version of SMBX so maybe something conflicted from here?

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