Search found 131 matches

Go to advanced search

by Mushroom King
Sat Jan 11, 2020 3:57 pm
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 1070
Views: 91416

Re: WIP Graphics Showcase III

Image

Skipsqueak. Will probably join my already long list of unachieved works but I guess an effort was made so it would be a shame to let these sprites rot in my computer and not sharing it.
by Mushroom King
Fri Dec 27, 2019 5:10 am
Forum: LunaLua
Topic: [NPC Pack] MrDoubleA's NPC Pack v1.1.1 (Spikes, carryable pipes, chain chomps and more!)
Replies: 17
Views: 1738

Re: [NPC Pack] MrDoubleA's NPC Pack v1.0 (Spikes and Chain Chomps!)

The one gripe I have with the Chain Chomps right now is that you can't set a solid block as their spawn point like in the official 2D Mario games, as they will only patrol one side of it if that's the case. Maybe just making the chomp ignore THIS post block with a script where it would be the only ...
by Mushroom King
Tue Dec 24, 2019 9:24 am
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 1070
Views: 91416

Re: WIP Graphics Showcase III

Without the black outline it would be very "kirbyesque"
by Mushroom King
Sun Nov 10, 2019 10:03 am
Forum: LunaLua
Topic: [NPC Pack] SMM2 Twister
Replies: 29
Views: 5603

Re: [NPC Pack] SMM2 Twister

When having more than one twister in screen my game will slow down. The more twisters, the more lags. Any way to resolve the problem?
by Mushroom King
Fri Nov 01, 2019 8:23 am
Forum: Events and Announcements
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1128
Views: 417855

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

So, just informing than my problem was fixed by removing and reinstalling SMBX, the extra settings works now. I installed the first time SMBX PAL on the previous version of SMBX so maybe something conflicted from here?
by Mushroom King
Mon Oct 28, 2019 5:17 pm
Forum: Events and Announcements
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1128
Views: 417855

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

<r>I did a new level, saved and tested in the editor, still not working. I remember it worked in the mx3 version.<br/> <br/> <SIZE size="85"><s>[size=85]</s><COLOR color="green"><s>[color=green]</s>Added in 12 minutes 53 seconds:<e>[/color]</e></COLOR><e>[/size]</e></SIZE><br/> Also tried to put {id...
by Mushroom King
Mon Oct 28, 2019 4:22 pm
Forum: Events and Announcements
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1128
Views: 417855

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Thanks for the information, looking at the header it indeed show 2.0.0 PAL. And no settings change will ever works on the wheel but the problem seems to be affecting other npcs/items too like the Yoshi Island platform can't start active
by Mushroom King
Mon Oct 28, 2019 3:25 pm
Forum: Events and Announcements
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1128
Views: 417855

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

lvlx, and really that's what I'm reading here about the version on the launcher
Image
by Mushroom King
Mon Oct 28, 2019 3:04 pm
Forum: Events and Announcements
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1128
Views: 417855

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

I had a bug with the Paddle Wheel where changing the settings in the PGE editor do nothing. It's always the default one with horizontal axis, 64 pixels radius, 4 platforms and starting angle of 25°, any change done in the item properties will never be applied. I am using the SMBX2-Integration config...
by Mushroom King
Sun Oct 20, 2019 10:15 am
Forum: Events and Announcements
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1128
Views: 417855

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Ah, I see. I must admit I just restarted using it after a pause of 2 months so I guess my memories failed me here.
by Mushroom King
Sun Oct 20, 2019 9:59 am
Forum: Events and Announcements
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1128
Views: 417855

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

So I am having a really weird bug where koopa troopa and buzzy beetle never "wake up" after they hide in their shell after jumping on them. Anyone having this problem too?
by Mushroom King
Thu Sep 26, 2019 4:10 pm
Forum: LunaLua
Topic: [NPC Pack] SMW Pokey
Replies: 23
Views: 2336

Re: [NPC Pack] SMW Pokey

Alright, thanks for the answer.
by Mushroom King
Thu Sep 26, 2019 3:36 pm
Forum: LunaLua
Topic: [NPC Pack] SMW Pokey
Replies: 23
Views: 2336

Re: [NPC Pack] SMW Pokey

Are they instantly defeated if hit in the head or having Yoshi eat the head? I don't have access to the game so I can't test it by myself.
by Mushroom King
Thu Sep 26, 2019 4:16 am
Forum: LunaLua
Topic: [NPC Pack] SMW Pokey
Replies: 23
Views: 2336

Re: [NPC Pack] SMW Pokey

This look nice but why the body part had the head effect when hit?
by Mushroom King
Fri Aug 30, 2019 4:56 pm
Forum: Levels
Topic: Super Mario Bros. (SMB1) World 1-2 in SMB3 Style (Made with SMBX2pal Build)
Replies: 20
Views: 3767

Re: Super Mario Bros. (SMB1) World 1-2 in SMB3 Style (Made with SMBX2pal Build)

Yes I guess the slow down can be linked to my computer, it's a bit old one. Still a shame.
by Mushroom King
Thu Aug 29, 2019 6:37 pm
Forum: Levels
Topic: Super Mario Bros. (SMB1) World 1-2 in SMB3 Style (Made with SMBX2pal Build)
Replies: 20
Views: 3767

Re: Twisters! (Short level, made with SMBX2pal)

I tested it in PGE and everything seems to slow down after a moment. Anyone is having the same problem?
by Mushroom King
Sat Aug 17, 2019 4:34 pm
Forum: Graphics
Topic: All SMM2 SMW Sizeables GFX Pack.
Replies: 7
Views: 2633

Re: All SMM2 Sizeables GFX Pack.[Updated]

Great to see accurate ones, or at least more accurate to the originals. Talking of accuracy, maybe change your title to "All SMM2 SMW Sizeables GFX Pack"?
by Mushroom King
Fri Jul 05, 2019 6:38 am
Forum: Events and Announcements
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1128
Views: 417855

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

By default thwomps are upside down in the editor.
Also are you planing to update the "maverick" thwomp to look like the one in SMM2?

Go to advanced search