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by Mushroom King
Mon Oct 28, 2019 5:17 pm
Forum: Events and Announcements
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1128
Views: 472735

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

<r>I did a new level, saved and tested in the editor, still not working. I remember it worked in the mx3 version.<br/> <br/> <SIZE size="85"><s>[size=85]</s><COLOR color="green"><s>[color=green]</s>Added in 12 minutes 53 seconds:<e>[/color]</e></COLOR><e>[/size]</e></SIZE><br/> Also tried to put {id...
by Mushroom King
Mon Oct 28, 2019 4:22 pm
Forum: Events and Announcements
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1128
Views: 472735

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Thanks for the information, looking at the header it indeed show 2.0.0 PAL. And no settings change will ever works on the wheel but the problem seems to be affecting other npcs/items too like the Yoshi Island platform can't start active
by Mushroom King
Mon Oct 28, 2019 3:25 pm
Forum: Events and Announcements
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1128
Views: 472735

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

lvlx, and really that's what I'm reading here about the version on the launcher
Image
by Mushroom King
Mon Oct 28, 2019 3:04 pm
Forum: Events and Announcements
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1128
Views: 472735

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

I had a bug with the Paddle Wheel where changing the settings in the PGE editor do nothing. It's always the default one with horizontal axis, 64 pixels radius, 4 platforms and starting angle of 25°, any change done in the item properties will never be applied. I am using the SMBX2-Integration config...
by Mushroom King
Sun Oct 20, 2019 10:15 am
Forum: Events and Announcements
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1128
Views: 472735

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Ah, I see. I must admit I just restarted using it after a pause of 2 months so I guess my memories failed me here.
by Mushroom King
Sun Oct 20, 2019 9:59 am
Forum: Events and Announcements
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1128
Views: 472735

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

So I am having a really weird bug where koopa troopa and buzzy beetle never "wake up" after they hide in their shell after jumping on them. Anyone having this problem too?
by Mushroom King
Thu Sep 26, 2019 4:10 pm
Forum: LunaLua
Topic: [NPC Pack] SMW Pokey
Replies: 25
Views: 4293

Re: [NPC Pack] SMW Pokey

Alright, thanks for the answer.
by Mushroom King
Thu Sep 26, 2019 3:36 pm
Forum: LunaLua
Topic: [NPC Pack] SMW Pokey
Replies: 25
Views: 4293

Re: [NPC Pack] SMW Pokey

Are they instantly defeated if hit in the head or having Yoshi eat the head? I don't have access to the game so I can't test it by myself.
by Mushroom King
Thu Sep 26, 2019 4:16 am
Forum: LunaLua
Topic: [NPC Pack] SMW Pokey
Replies: 25
Views: 4293

Re: [NPC Pack] SMW Pokey

This look nice but why the body part had the head effect when hit?
by Mushroom King
Fri Aug 30, 2019 4:56 pm
Forum: Levels
Topic: Super Mario Bros. (SMB1) World 1-2 in SMB3 Style (Made with SMBX2pal Build)
Replies: 20
Views: 4811

Re: Super Mario Bros. (SMB1) World 1-2 in SMB3 Style (Made with SMBX2pal Build)

Yes I guess the slow down can be linked to my computer, it's a bit old one. Still a shame.
by Mushroom King
Thu Aug 29, 2019 6:37 pm
Forum: Levels
Topic: Super Mario Bros. (SMB1) World 1-2 in SMB3 Style (Made with SMBX2pal Build)
Replies: 20
Views: 4811

Re: Twisters! (Short level, made with SMBX2pal)

I tested it in PGE and everything seems to slow down after a moment. Anyone is having the same problem?
by Mushroom King
Sat Aug 17, 2019 4:34 pm
Forum: Graphics
Topic: All SMM2 SMW Sizeables GFX Pack.
Replies: 7
Views: 3295

Re: All SMM2 Sizeables GFX Pack.[Updated]

Great to see accurate ones, or at least more accurate to the originals. Talking of accuracy, maybe change your title to "All SMM2 SMW Sizeables GFX Pack"?
by Mushroom King
Fri Jul 05, 2019 6:38 am
Forum: Events and Announcements
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1128
Views: 472735

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

By default thwomps are upside down in the editor.
Also are you planing to update the "maverick" thwomp to look like the one in SMM2?
by Mushroom King
Tue May 28, 2019 2:48 am
Forum: LunaLua
Topic: [NPC Pack] SM3DW Ring Burner
Replies: 12
Views: 2782

Re: [NPC Pack] SM3DW Ring Burner

Just like that? Well that's nice if it's as simple.
by Mushroom King
Mon May 27, 2019 11:06 am
Forum: LunaLua
Topic: [NPC Pack] SM3DW Ring Burner
Replies: 12
Views: 2782

Re: [NPC Pack] SM3DW Ring Burner

Another cool addition for the npcs. I guess it's not possible to make them shot a square plasma?
by Mushroom King
Sat May 25, 2019 5:31 pm
Forum: Events and Announcements
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1128
Views: 472735

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Some of the switches are lacking the Y offset of 2.
by Mushroom King
Sun May 12, 2019 2:27 pm
Forum: LunaLua
Topic: [NPC Pack] SMM Fishbone
Replies: 8
Views: 2010

Re: [NPC Pack] SMM Fishbone

Looking great!
by Mushroom King
Fri May 03, 2019 9:55 am
Forum: Events and Announcements
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1128
Views: 472735

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Flurries have a problem to climb the slopes heading to the right, but because I only tested in PGE.
by Mushroom King
Thu Feb 21, 2019 5:22 am
Forum: Graphics
Topic: Turret 3471's GFX Pack 2: The Seconing
Replies: 6
Views: 1594

Re: Turret 3471's GFX Pack 2: The Seconing

Good work and thanks for the pack.
by Mushroom King
Mon Feb 11, 2019 6:08 am
Forum: Graphic Request
Topic: Graphic Request : Big Door [+Image]
Replies: 1
Views: 447

Re: Graphic Request : Big Door [+Image]

I'm sure it already exist a SMB3 version of this door, you need to search into the biggest custom GFX pack.
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