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by The Handwoven Box
Wed Aug 31, 2016 6:40 am
Forum: Graphics
Topic: Sans Player Sprites [Replaces Mario]
Replies: 11
Views: 4703

Re: Sans Player Sprites [Replaces Mario]

I mean it's a good effort, but there's a bunch of 1x1 pixels. It's not a problem in the first one IF all the other graphics you're using have them, but on the second one it looks really grainy because of MS paint's really poor .gif compression. Also, the colors aren't consistent between the two, so...
by The Handwoven Box
Tue Aug 30, 2016 8:59 pm
Forum: Graphics
Topic: Sans Player Sprites [Replaces Mario]
Replies: 11
Views: 4703

Re: Sans Player Sprites [Replaces Mario]

Taker wrote:Thanks! I'll use this for a project and you'll get special thanks and a warm welcome in my heart! Just kidding! I don't have a heart! But seriously speaking, those graphics look amazing and I fell in love with them!
Thanks for dat support
by The Handwoven Box
Fri Aug 26, 2016 5:26 pm
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 328049

Re: SMBX 2.0 Open Beta

Sorry if this is seen as off-topic, but I found this recently

Im kinda curious of three things.

1. Is the Invasion 3 for 2.0?

2. Is this Mother Brain a single NPC or a bunch of things put together?

3. Is the original Mother Brain from 1.3 still in it?
by The Handwoven Box
Sun Aug 21, 2016 8:39 am
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 328049

Re: SMBX 2.0 Open Beta

Sorry if this has already been mentioned or unrealistic, but perhaps adding one or two more custom music buttons? As far as I can tell only one custom theme can be played in a section, regardless of events to change it, a custom sound button maybe? But I honestly would like an undo button, the amoun...
by The Handwoven Box
Wed Aug 10, 2016 7:37 am
Forum: Graphics
Topic: Sans Player Sprites [Replaces Mario]
Replies: 11
Views: 4703

Re: Sans Player Sprites [Replaces Mario]

Turret 3471 wrote:That moment when something actually looks legit. Awesome work! =)
Thanks, I guess?
by The Handwoven Box
Tue Aug 09, 2016 8:01 pm
Forum: Graphics
Topic: Sans Player Sprites [Replaces Mario]
Replies: 11
Views: 4703

Sans Player Sprites [Replaces Mario]

I will give a heads up and say that this is my very first time working with player sprites, and I am not proud of the cringy and mediorcre result, regardless, I'm only posting these graphics for feedback. I will admit I had fun making the player blocks, making the "S" block in comic sans font and ch...
by The Handwoven Box
Tue Aug 09, 2016 8:45 am
Forum: Help and Support
Topic: Runtime error 481 because of custom sprites.
Replies: 7
Views: 1030

Re: Runtime error 481 because of custom sprites.

Well I remade all the sprites and it works now so bam.
by The Handwoven Box
Mon Aug 08, 2016 9:03 am
Forum: Help and Support
Topic: Runtime error 481 because of custom sprites.
Replies: 7
Views: 1030

Re: Runtime error 481 because of custom sprites.

Ok so, I tested it out, and although I need to fix the Normal Sans because it glitches a bit, it along with the gameover sprites work fine, but if i put in any of the other power up forms, it wont open the level. Should I just remake the powerups?
by The Handwoven Box
Sun Aug 07, 2016 11:35 pm
Forum: Help and Support
Topic: Runtime error 481 because of custom sprites.
Replies: 7
Views: 1030

Re: Runtime error 481 because of custom sprites.

Syndrilevosse wrote:How did you convert them into .gifs, might I ask?
I used this site http://image.online-convert.com/convert-to-gif
by The Handwoven Box
Sun Aug 07, 2016 10:43 pm
Forum: General
Topic: How do I edit player dimensions?
Replies: 2
Views: 511

Re: How do I edit player dimensions?

Syndrilevosse wrote:You aren't able to edit the dimensions of the player sprite sheets, if I remember correctly.
Alright, thanks for the info!
by The Handwoven Box
Sun Aug 07, 2016 10:42 pm
Forum: Help and Support
Topic: Runtime error 481 because of custom sprites.
Replies: 7
Views: 1030

Runtime error 481 because of custom sprites.

So, I noticed i kept getting the runtime error after adding in some player graphics into a specific level, and i had saved 3 of them as PNGs

I converted them to GIFs, and still get the issue. is there a fix?

The graphics: https://www.dropbox.com/s/661fq01wp4s5s ... s.zip?dl=0
by The Handwoven Box
Sun Aug 07, 2016 9:37 pm
Forum: General
Topic: How do I edit player dimensions?
Replies: 2
Views: 511

How do I edit player dimensions?

So I was changeing Mario's sprites with another character, and I was wondering, for mario's short sprite sheet, is there any way I could simply duplicate the tall Mario sprite sheet, rename them to replace the short sheet, and edit the sizes like you would with an NPC?
by The Handwoven Box
Mon Aug 01, 2016 6:06 pm
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 328049

Re: SMBX 2.0 Open Beta

Murphmario wrote:
The Handwoven Box wrote:When the update is finished and released, will levels already made in 1.3 work if opened?
Unless you used unused NPC and Block IDS, then yes.
Sorry if I sound silly, but what would be considered an an used NPC or Block?
by The Handwoven Box
Sun Jul 31, 2016 5:33 pm
Forum: Casual Levels
Topic: Vanilla Sans battle
Replies: 1
Views: 2893

Vanilla Sans battle

As you can guess, I made a silly little Sans fight, albiet with no custom graphics, and even though I learned how to use them, I didnt wanna edit it, so it was still the way it already was, anyway, here's a video and dropbox link https://www.youtube.com/watch?v=ch7hD0Nbss4 https://www.dropbox.com/s/...
by The Handwoven Box
Sun Jul 31, 2016 11:09 am
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 328049

Re: SMBX 2.0 Open Beta

When the update is finished and released, will levels already made in 1.3 work if opened?

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