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by Shadowblitz16
Thu Sep 15, 2016 1:56 pm
Forum: Graphics
Topic: link sprite suggestion
Replies: 12
Views: 2463

Re: link sprite suggestion

@PixelPest can you make link animate kinda like smb3 when he does stuff?
for example when mario walks he rotates on the z axis, so it shows more of his face
by Shadowblitz16
Sun Aug 21, 2016 10:42 pm
Forum: LunaLua
Topic: LunaLua not working
Replies: 16
Views: 2464

Re: LunaLua not working

Enjl wrote:The API is outdated, it wasn't updated in ages. It was not made by the people who update LunaLua itself. Updating lunalua won't provide a nonexistent update to the API.
oh I thought you guys meant lunalua when you your referred to "API"

how do I update this API you guys are talking about
by Shadowblitz16
Tue Aug 16, 2016 12:59 am
Forum: LunaLua
Topic: LunaLua not working
Replies: 16
Views: 2464

Re: LunaLua not working

Spinda wrote:Pretty sure that's because the API is pretty outdated.
nope I updated to the most recent version of lunalua
I downloaded it from http://wohlsoft.ru/LunaLua/
by Shadowblitz16
Mon Aug 15, 2016 9:12 pm
Forum: Graphics
Topic: SMB3 airship piece bug?
Replies: 2
Views: 741

SMB3 airship piece bug?

does anybody know why the npc-79 doesn't recognize framestyle=1?
it just acts like its framestyle=0
by Shadowblitz16
Mon Aug 15, 2016 7:49 pm
Forum: LunaLua
Topic: simple acid block?
Replies: 17
Views: 2764

Re: simple acid block?

guys I wanted to make a custom acid block in PGE with lunalua
since PGE supports custom blocks

I also wanted the acid to be rendered in front of the player
by Shadowblitz16
Sun Aug 14, 2016 10:52 pm
Forum: General
Topic: using PGE editor and stripping SMBX
Replies: 7
Views: 1049

Re: using PGE editor and stripping SMBX

I'm pretty sure the Legacy Editor is deactivated by default in the upcoming version of 2.0 if that's what you're asking I was just wondering if they are going to just make a SMBX pack for PGE so that SMBX Won't be used anymore and PGE will replace it resulting in 1 folder currently I have a folder ...
by Shadowblitz16
Sun Aug 14, 2016 10:47 pm
Forum: LunaLua
Topic: simple acid block?
Replies: 17
Views: 2764

Re: simple acid block?

I want to learn how to make my own Custom tiles in PGE editor
is there a video tutorial on this?

Edit: Also making the npc invincible will just make mario bounce off it like if the airship block was customized with noblocktop
by Shadowblitz16
Sun Aug 14, 2016 10:42 pm
Forum: LunaLua
Topic: simple acid block?
Replies: 17
Views: 2764

Re: simple acid block?

PixelPest wrote:I'd just use an NPC and make it invincible
you can kill most npc's except for the airship pieces
but you can't make them non solid it just makes mario jump off of them like they are an enemy
by Shadowblitz16
Sun Aug 14, 2016 10:40 pm
Forum: General
Topic: using PGE editor and stripping SMBX
Replies: 7
Views: 1049

Re: using PGE editor and stripping SMBX

hmm is this going to be possible in the future?
by Shadowblitz16
Sun Aug 14, 2016 10:37 pm
Forum: General
Topic: using PGE editor and stripping SMBX
Replies: 7
Views: 1049

using PGE editor and stripping SMBX

can someone tell me how setup my folder so that I only have the necessities of SMBX to use PGE?
if I can run the PGE editor or launcher without it I want to get rid of it
by Shadowblitz16
Sun Aug 14, 2016 10:33 pm
Forum: LunaLua
Topic: simple acid block?
Replies: 17
Views: 2764

simple acid block?

can someone help me understand how to make a simple acid block?
basicly it would be a non solid block that harms the player when touched
it would not insta kill the player only hurt him or her
by Shadowblitz16
Sun Aug 14, 2016 9:13 pm
Forum: Graphics
Topic: link sprite suggestion
Replies: 12
Views: 2463

Re: link sprite suggestion

thanks
by Shadowblitz16
Sun Aug 14, 2016 4:11 pm
Forum: Graphics
Topic: link sprite suggestion
Replies: 12
Views: 2463

Re: link sprite suggestion

it still could be made for the possible future
by Shadowblitz16
Sat Aug 13, 2016 8:57 pm
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 334502

Re: SMBX 2.0 Open Beta

why would they break the naming style in the first place it just seems like its on there end and it should be them who fix it - it doesn't follow the lowercase one word naming style - its their job to fix what they started - its bad practice and confuses newcomers < yes thats right keeping it the sa...
by Shadowblitz16
Sat Aug 13, 2016 2:14 pm
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 334502

Re: SMBX 2.0 Open Beta

can you guys change the name of the folder LuaScriptsLib to just scripts? it kinda fits better with the SMBX naming style -config -graphics -music -scripts -sound -worlds With how long we've had it this way and with the project being synced between as many team members as we have, a change like tha...
by Shadowblitz16
Fri Aug 12, 2016 11:01 pm
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 334502

Re: SMBX 2.0 Open Beta

can you guys change the name of the folder LuaScriptsLib to just scripts? it kinda fits better with the SMBX naming style
-config
-graphics
-music
-scripts
-sound
-worlds
by Shadowblitz16
Fri Aug 12, 2016 10:46 pm
Forum: SuperMarioBrosX.org
Topic: HOW TO USE: SMBX 2.0 Starman + New Characters
Replies: 129
Views: 56759

Re: HOW TO USE: SMBX 2.0 Starman + New Characters

you cannot say that you do not know if its something wrong outside of the instructions provided I followed the instructions exactly - I downloaded SMBX from here - I installed vcredist_x86 - I downloaded the latest version of lunalua form here - I copyed the lunaDll.dll file and LuaModuleLib folder ...
by Shadowblitz16
Fri Aug 12, 2016 9:41 pm
Forum: SuperMarioBrosX.org
Topic: HOW TO USE: SMBX 2.0 Starman + New Characters
Replies: 129
Views: 56759

Re: HOW TO USE: SMBX 2.0 Starman + New Characters

I can confirm this it doesn't seem to work it just hurts the player like a normal koopatroopa
by Shadowblitz16
Fri Aug 12, 2016 9:35 pm
Forum: LunaLua
Topic: LunaLua not working
Replies: 16
Views: 2464

Re: LunaLua not working

does anybody know why SMB3_Overhaul is not drawing and updating the graphics properly?
http://imgur.com/a/w9DBT
by Shadowblitz16
Fri Aug 12, 2016 8:00 pm
Forum: LunaLua
Topic: make boos and twomps only killable by hammer?
Replies: 6
Views: 1120

Re: make boos and twomps only killable by hammer?

Too complicated. Just use onNPCKill and a getIntersecting ID check. But then wouldn't the Boo or Thwomp already be killed? Uhh no. That would defeat the whole point of onNPCKill if that were the case. onNPCKill runs juuust before the NPC is killed, and you can cancel the kill event to prevent it. h...

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