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by Shadowblitz16
Thu Aug 11, 2016 10:34 pm
Forum: Graphics
Topic: link sprite suggestion
Replies: 12
Views: 2465

Re: link sprite suggestion

really? that sucks possibly in the future?
by Shadowblitz16
Thu Aug 11, 2016 10:13 pm
Forum: Graphics
Topic: link sprite suggestion
Replies: 12
Views: 2465

link sprite suggestion

can someone do some sprites for link? with the new PGE I was thinking about learning to add extra sprites to link I was thinking about.. - swimming normal sprites (right 4 frames,left 4 frames) - swimming attacking sprites (right 2 frames, left 2 frames) - item pickup sprites (right 1 frames, left 1...
by Shadowblitz16
Thu Aug 11, 2016 9:48 pm
Forum: LunaLua
Topic: make boos and twomps only killable by hammer?
Replies: 6
Views: 1121

make boos and twomps only killable by hammer?

how do I edit the thwomps and boos so they can only be killed by the hammer projectile?
by Shadowblitz16
Thu Aug 11, 2016 7:55 pm
Forum: LunaLua
Topic: LunaLua not working
Replies: 16
Views: 2464

Re: LunaLua not working

Spinda wrote:Your LunaLua is outdated.
so I got it working however only fonts are showing
there seems to be the p meter working too kinda..
once the pmeter graphics are drawn they don't go away
by Shadowblitz16
Thu Aug 11, 2016 5:57 pm
Forum: LunaLua
Topic: LunaLua not working
Replies: 16
Views: 2464

Re: LunaLua not working

ok now it says
on line 1 attempt to index global 'API' (a nil value)
by Shadowblitz16
Thu Aug 11, 2016 5:40 pm
Forum: LunaLua
Topic: LunaLua not working
Replies: 16
Views: 2464

Re: LunaLua not working

ok so I got my file lunaworld.lua however I get an error of "unexpected symbol near '.' " local _smb3overhaul = API.load("smb3overhaul"); local _smb3goalcard = API.load("smb3goalcard"); local _smb3inventory = API.load("sbm3inventory"); function onLoad() --SMB3 OverHaul-- local _smb3overhaul.setSecon...
by Shadowblitz16
Thu Aug 11, 2016 5:14 pm
Forum: LunaLua
Topic: LunaLua not working
Replies: 16
Views: 2464

Re: LunaLua not working

do I need to include it in lunadll.lua?
if so what do I write?
by Shadowblitz16
Thu Aug 11, 2016 5:04 pm
Forum: LunaLua
Topic: LunaLua not working
Replies: 16
Views: 2464

Re: LunaLua not working

onLoad() won't do anything. It's function onLoad(). There's also no reason to have table brackets. I have no idea why those are there. loadAPI() is also deprecated; use API.load() instead. It should also be local _smb3overhaul in the first line. You seem to have no idea what you're writing from wha...
by Shadowblitz16
Thu Aug 11, 2016 4:11 pm
Forum: LunaLua
Topic: LunaLua not working
Replies: 16
Views: 2464

LunaLua not working

hello I recently installed the vcredist_x86.exe however when I follow the instructions on how to use the SMB3 overhaul nothing happens I included LuaWorld.lua both in.. "SMBX 2.0 Open Beta-Release 2\worlds\SMB3" and "SMBX 2.0 Open Beta-Release 2\worlds\SMB3\Level1" and inside it put... _smb3overhaul...
by Shadowblitz16
Wed Aug 10, 2016 2:27 pm
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 334859

Re: SMBX 2.0 Open Beta

You mean SMBX\graphics and SMBX\PGE\configs\whateverconfig? One of these directories is the graphics set used by the engine, the other is the set used by the editor. In the settings for the config in PGE I THINK you can re-route that specific config pack to get their graphics from SMBX\graphics. Fr...
by Shadowblitz16
Wed Aug 10, 2016 2:22 am
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 334859

Re: SMBX 2.0 Open Beta

just lay everything out in a hierarchy that doesn't use the same files twice for example config files and graphics there seems to be alot of duplicates You mean SMBX\graphics and SMBX\PGE\configs\whateverconfig? One of these directories is the graphics set used by the engine, the other is the set u...
by Shadowblitz16
Tue Aug 09, 2016 11:27 pm
Forum: General
Topic: Ideas for the possible future of SMBX
Replies: 2
Views: 579

Ideas for the possible future of SMBX

ok so now that SMBX has scripting possibilities I was thinking of a better way to go about adding content to SMBX the whole editor could possibly be reworked so everything in it is dynamically based from lunalua this would include all the editor windows and settings hud, players, blocks, npcs, and b...
by Shadowblitz16
Tue Aug 09, 2016 10:01 pm
Forum: General
Topic: source code to both editors?
Replies: 1
Views: 551

source code to both editors?

does anybody have the source code to the new SMBX editor and the old one?

I would like to create my own and possibly base it off the old one with support for new features
by Shadowblitz16
Tue Aug 09, 2016 9:14 pm
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 334859

Re: SMBX 2.0 Open Beta

just lay everything out in a hierarchy that doesn't use the same files twice

for example config files and graphics there seems to be alot of duplicates
by Shadowblitz16
Tue Aug 09, 2016 6:12 pm
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 334859

Re: SMBX 2.0 Open Beta

Joey can you clean up the files/folders? there seems to be a lot of duplicated stuff. and its hard to navigate.
by Shadowblitz16
Tue Aug 09, 2016 2:49 pm
Forum: Help and Support
Topic: where do things go?
Replies: 4
Views: 583

Re: where do things go?

well I got it as uploaded by joey

it just seems like there are alot of repeated files.
like configs for example
by Shadowblitz16
Tue Aug 09, 2016 2:24 pm
Forum: Help and Support
Topic: custom chars, enemies, items, and menus in SMBX 2.0?
Replies: 4
Views: 1153

custom chars, enemies, items, and menus in SMBX 2.0?

is it possible to make custom players and enemies in SMBX 2.0?
for example making link actually have a physical shield? and enemies have actual swords and shields?

also is it possible to make custom menus and items?
for zelda style items?
by Shadowblitz16
Tue Aug 09, 2016 2:06 pm
Forum: Help and Support
Topic: where do things go?
Replies: 4
Views: 583

Re: where do things go?

ya
by Shadowblitz16
Tue Aug 09, 2016 1:49 pm
Forum: Help and Support
Topic: where do things go?
Replies: 4
Views: 583

where do things go?

Hello I was wondering what the new SMBX folder structure is?
like where everything is stored.
it looks like there are new folders which seem pretty crowded.

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