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by Ditchencat
Mon Jan 16, 2017 4:09 pm
Forum: Episodes
Topic: Super Mario Land Returns [Download Link Fixed!]
Replies: 214
Views: 127341

Re: Super Mario Land Returns [Version 1.4]

This is a really fun episode! I especially like the bonus challenges.
I have noticed something wrong with luigi's left swimming animation, though.
I haven't checked if it happens with other power-ups, but I know it
happens with the Super Flower. Just some weird black box..
by Ditchencat
Thu Jan 12, 2017 7:12 pm
Forum: Art Board
Topic: Super Paper Mario Bros X (PROLOGUE RELEASED)
Replies: 45
Views: 8184

Re: Super Paper Mario Bros X (PROLOGUE RELEASED)

practicalshorty014 wrote:Are you still accepting entries? I have a pretty good character in mind.
Yup! It says so at the top of the main post. :)
by Ditchencat
Mon Jan 09, 2017 12:51 pm
Forum: Art Board
Topic: Super Paper Mario Bros X (PROLOGUE RELEASED)
Replies: 45
Views: 8184

Re: Super Paper Mario Bros X (PROLOGUE RELEASED)

Suddenly, an elephant wearing pretty purple accessories comes charging in and slams Deus into the wall doing an extra 7 damage. Winda: "WHAT?!" Deus: "Huh!?" The elephant transforms back into bossedit to everyone's surprise. bossedit8: "I told you that you won't get away with this!" Deus: "So now t...
by Ditchencat
Mon Jan 09, 2017 6:21 am
Forum: LunaLua
Topic: SMB2 SuperJump (Updated)
Replies: 15
Views: 2668

Re: SMB2 SuperJump

I'm still confused as to what to do. I mean.. I only know what Pyro's videos taught me.
(And even then, I didn't watch them all yet due to the stuff i've needed to do recently.)
by Ditchencat
Sat Jan 07, 2017 3:47 pm
Forum: LunaLua
Topic: SMB2 SuperJump (Updated)
Replies: 15
Views: 2668

Re: SMB2 SuperJump

Check if the NPC:mem field 0x176 is greater than 0?

So I'd just put this in the section where I check if the player is on the ground, not in the water, etc?
Or am I being a tad on the dense side here?
by Ditchencat
Sat Jan 07, 2017 7:59 am
Forum: LunaLua
Topic: SMB2 SuperJump (Updated)
Replies: 15
Views: 2668

Re: SMB2 SuperJump

Super Mario Channel wrote:Maybe Jump Bounce settings will help. Since those are still NPCs...
???
by Ditchencat
Sat Jan 07, 2017 7:42 am
Forum: LunaLua
Topic: SMB2 SuperJump (Updated)
Replies: 15
Views: 2668

Re: SMB2 SuperJump

Well what's your code? Well... Its not the best, but its what I could do at my first crack at Lunalua. -- Made by Ditchencat local charge = 0; local pwrUp = false; local display = " "; local ableToSJ = true; local sfxPlay = false; local maxC = false; local inASJ = false; function onLoop() if maxC =...
by Ditchencat
Sat Jan 07, 2017 7:32 am
Forum: Video Games
Topic: Misconceptions you had about games as a kid
Replies: 56
Views: 6215

Re: Misconceptions you had about games as a kid

I remember always seeing the SMW clouds as floating teeth..
It didn't help when I told a friend about this and he tried to
convince me that they were teeth.
by Ditchencat
Sat Jan 07, 2017 7:16 am
Forum: LunaLua
Topic: SMB2 SuperJump (Updated)
Replies: 15
Views: 2668

Re: SMB2 SuperJump

http://wohlsoft.ru/pgewiki/SMBX_Fields Defines.jumpheight and Defines.jumpheight_bounce While these look nice and all... I still have no clue what to do with them. Sorry, but i'm not familiar with the syntax of this language. There are some helpful tutorials on the wiki, so I suggest you have a loo...
by Ditchencat
Thu Jan 05, 2017 4:42 pm
Forum: LunaLua
Topic: SMB2 SuperJump (Updated)
Replies: 15
Views: 2668

Re: SMB2 SuperJump

PixelPest wrote:http://wohlsoft.ru/pgewiki/SMBX_Fields
Defines.jumpheight and Defines.jumpheight_bounce
While these look nice and all... I still have no clue what to do with them.
Sorry, but i'm not familiar with the syntax of this language.
by Ditchencat
Thu Jan 05, 2017 12:46 pm
Forum: LunaLua
Topic: SMB2 SuperJump (Updated)
Replies: 15
Views: 2668

SMB2 SuperJump (Updated)

Finally! It is complete. A working SuperJump for use in your levels or episode! Works just like the one in Super Mario Bros 2. Press and hold the DOWN key to charge up and Jump super high! Not really high.. Just enough though. [center]Download: Here! [/center] Screenshot: (Because I like them and I...
by Ditchencat
Sun Jan 01, 2017 4:49 pm
Forum: Levels
Topic: The Fireworks Display
Replies: 11
Views: 1618

Re: The Fireworks Display

Could you just make the rings friendly so it is impossible to collect them? To be completely honest with you guys.. There's a reason I didn't make them friendly. Its a secret I added in the level that mentions my first post when you grab a firework. As the only way to actually get them is riding on...
by Ditchencat
Sun Jan 01, 2017 3:53 am
Forum: Sandbox
Topic: Happy new year, folks!
Replies: 85
Views: 9931

Re: Happy new year, folks!

Happy new year! I'm so hungry, I haven't eaten anything since LAST YEAR
:lol:
by Ditchencat
Sun Jan 01, 2017 3:23 am
Forum: Levels
Topic: The Fireworks Display
Replies: 11
Views: 1618

Re: The Fireworks Display

Aw man, I thought they could be touched! What kind of collectables are you talking about though? Sonic Rings. Just... For the love of all things holy, don't collect them. ;-; Oh well, I guess Sonic is the only one allowed to collect those rings and not Mario, unless you mean you'll be sad that the ...
by Ditchencat
Sun Jan 01, 2017 3:07 am
Forum: Levels
Topic: The Fireworks Display
Replies: 11
Views: 1618

Re: The Fireworks Display

And why shouldn't I touch the fireworks? I know how to set them off. I'm talking about the ones already in the sky. They're made of collectables and you'd break the illusion if you grabbed them. Aw man, I thought they could be touched! What kind of collectables are you talking about though? Sonic R...
by Ditchencat
Sun Jan 01, 2017 3:00 am
Forum: Levels
Topic: The Fireworks Display
Replies: 11
Views: 1618

Re: The Fireworks Display

practicalshorty014 wrote: And why shouldn't I touch the fireworks? I know how to set them off.
I'm talking about the ones already in the sky.
Spoiler: show
They're made of collectables and you'd break the illusion if you grabbed them.
by Ditchencat
Sun Jan 01, 2017 2:58 am
Forum: Video Games
Topic: Games Beaten in 2017
Replies: 8
Views: 1222

Re: Games Beaten in 2017

╔══════════════════════╗ ║Planned: ║ ╠══════════════════════╬═════════════════╦════════════╗ ║Touhou XV-V           ║Personal Computer║TBD      ║ ║Touhou: Genso Wanderer║Playstation 4  ║TBD      ║ ║Touhou: Double Focus  ║Playstation 4 ║TBD      ║ ║Touhou XIV-III        ║Personal Computer║TBD      ║...
by Ditchencat
Sun Jan 01, 2017 2:40 am
Forum: Levels
Topic: The Fireworks Display
Replies: 11
Views: 1618

The Fireworks Display

Heyo! Here is a short level i've made to celebrate the new years! Here's to another 12 months you guys! Also, I wanted to have the first level of 2017. Please don't judge ;-; Includes: - A button - Another button :o - An endless supply of bombs fireworks - A weird machine - A fast updating and semi-...
by Ditchencat
Fri Dec 30, 2016 7:26 pm
Forum: Graphics
Topic: Kirby SuperStar Food Power-Up Pack (Updated!)
Replies: 9
Views: 2397

Re: Kirby SuperStar Food Power-Up Pack

Wow, these look amazing! I think my only problem though is the Invincibility Candy, how frames 2 and 4's colouring look kinda weird, but I see what you were going for there. But hey, that's just me! Thank you! The candy was edited a bit at the last moment when I realised I hade a screenshot of the ...
by Ditchencat
Fri Dec 30, 2016 4:27 pm
Forum: Graphics
Topic: Kirby SuperStar Food Power-Up Pack (Updated!)
Replies: 9
Views: 2397

Kirby SuperStar Food Power-Up Pack (Updated!)

Original Post: Yup. Im sure somebody has done this before, (I havent lurked long enough) but I made one before I joined the forums and I thought I would update it and upload it for anyone who wants to use it in their episode, level, or main game. Enjoy! Screenshot: http://i.imgur.com/03Z4jES.png [ce...

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