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by Tempest
Sat Sep 08, 2018 3:50 pm
Forum: LunaLua
Topic: [Custom Powerup V2.3]Phoenix Suit: Burn the House Down!
Replies: 36
Views: 7688

Re: [Update V2]Phoenix Suit V2.0 w/ Custom GFX!

<r><QUOTE author="Daring Tombstone" post_id="333726" time="1536087423" user_id="14173"><s>[quote="Daring Tombstone" post_id=333726 time=1536087423 user_id=14173]</s> I have this issue.<br/> <br/> <IMG src="https://i.imgur.com/dPBQtl3.png"><s>[img]</s><URL url="https://i.imgur.com/dPBQtl3.png">https:...
by Tempest
Wed Aug 08, 2018 6:57 pm
Forum: LunaLua
Topic: [Custom Powerup V2.3]Phoenix Suit: Burn the House Down!
Replies: 36
Views: 7688

Re: [Update V2]Phoenix Suit V2.0 w/ Custom GFX!

My phoenix suit, although has the correct graphics, will only work as a flamethrower. I dragged the script in LuaScriptsLib, and put my lunadll.lua in the folder with the same name. I'm using SMBX 2.0. Help on how to solve this would be appreciated. I'm not sure if I understood the question correct...
by Tempest
Tue Jul 24, 2018 11:12 pm
Forum: LunaLua
Topic: [Update V2.1] Beetroot Powerup w/ Custom GFX!
Replies: 18
Views: 4230

Re: [Update V2.1] Beetroot Powerup w/ Custom GFX!

Hello, tempest. How to use it not only in one level. If I complete level with beetrot powerup, next level I will start without it(i used lunaworld). Sorry for my bad english. Yeah, that's one of the main issues I forgot to put in the changelog. I've tried to fix that a couple times but for next upd...
by Tempest
Wed Jul 11, 2018 12:17 am
Forum: LunaLua
Topic: [Custom Powerup V2.3]Phoenix Suit: Burn the House Down!
Replies: 36
Views: 7688

Re: [Update V2]Phoenix Suit V2.0 w/ Custom GFX!

I may use this, but not sure what it replaces. When Rosalina and Toad's Sprites are done, then I can start testing it. I will not give credit until I decide to use it for fact though. This does intrigue me enough to think about it. Edit: Elemental Flower? Use the elements to advantage. I guess a co...
by Tempest
Wed May 23, 2018 10:25 pm
Forum: LunaLua
Topic: Cape Feather V1.0 w/ Custom GFX!
Replies: 29
Views: 3956

Re: Cape Feather V1.0 w/ Custom GFX!

SMBXFanBoi2013 wrote:
Wed May 23, 2018 10:22 pm
The Cape Feather power up looks great, I might use it for a custom level.
Thank you! But after considering what Enjl said, I have to admit the powerup does lack a lot of features.
by Tempest
Wed May 09, 2018 11:50 am
Forum: LunaLua
Topic: Cape Feather V1.0 w/ Custom GFX!
Replies: 29
Views: 3956

Re: Cape Feather V1.0 w/ Custom GFX!

they're literally the concepts of truth and falsehood i am unclear as to, if someone understands the idea of a boolean, how they can be anything but completely familiar I mean it's not like this is lambda calculus or something When I was still starting to understand LunaLua I would sometimes turn F...
by Tempest
Tue May 08, 2018 11:31 pm
Forum: LunaLua
Topic: Cape Feather V1.0 w/ Custom GFX!
Replies: 29
Views: 3956

Re: Cape Feather V1.0 w/ Custom GFX!

Using Boolean values is not just more readable (makes sense to use them) but also shorter than using 1s and 0s Makes sense, it's just that I'm more familiar with integers than booleans they're literally the concepts of truth and falsehood i am unclear as to, if someone understands the idea of a boo...
by Tempest
Tue May 08, 2018 9:50 pm
Forum: LunaLua
Topic: Cape Feather V1.0 w/ Custom GFX!
Replies: 29
Views: 3956

Re: Cape Feather V1.0 w/ Custom GFX!

https://i.imgur.com/J3ywG8N.png Uhh....what exactly is going on here? also are you familiar with booleans because it seems like the code would benefit greatly from using them instead of needlessly using 0 and 1 OH MY GOD I can't believe I forgot to take that out I used that value to test the random...
by Tempest
Tue May 08, 2018 9:34 pm
Forum: LunaLua
Topic: Cape Feather V1.0 w/ Custom GFX!
Replies: 29
Views: 3956

Re: Cape Feather V1.0 w/ Custom GFX!

Ryaa wrote:
Tue May 08, 2018 9:29 pm
I have some notes about the cape feather if you are interesting in fixing this
I think I will make an update sooner or later to fix the physics, animations, etc. Might take some time though.
by Tempest
Tue May 08, 2018 9:14 pm
Forum: LunaLua
Topic: Cape Feather V1.0 w/ Custom GFX!
Replies: 29
Views: 3956

Re: Cape Feather V1.0 w/ Custom GFX!

https://i.imgur.com/J3ywG8N.png Uhh....what exactly is going on here? also are you familiar with booleans because it seems like the code would benefit greatly from using them instead of needlessly using 0 and 1 OH MY GOD I can't believe I forgot to take that out I used that value to test the random...
by Tempest
Tue May 08, 2018 7:38 pm
Forum: LunaLua
Topic: Cape Feather V1.0 w/ Custom GFX!
Replies: 29
Views: 3956

Re: Cape Feather V1.0 w/ Custom GFX!

If you're not familiar with the source of the content you're designing as you mentioned you should probably familiarize yourself with it. Sure this is SMBX but it should at least resemble the physics of the source somewhat accurately. Also if you're giving people something to test with you should m...
by Tempest
Tue May 08, 2018 6:53 pm
Forum: LunaLua
Topic: Cape Feather V1.0 w/ Custom GFX!
Replies: 29
Views: 3956

Re: Cape Feather V1.0 w/ Custom GFX!

This plays nothing like the cape feather aside from being able to swipe and pull back/divebomb. The speed is completely unbalanced, allowing the player to rise infinitely: https://imgur.com/Z8PuxGm Yes, I am aware of that. I tried many counters to add a delay after each rise, but they only made the...
by Tempest
Tue May 08, 2018 5:42 pm
Forum: LunaLua
Topic: Cape Feather V1.0 w/ Custom GFX!
Replies: 29
Views: 3956

Re: Cape Feather V1.0 w/ Custom GFX!

Enjl wrote:
Tue May 08, 2018 5:27 pm
Nice attempt but I suggest playing Super Mario World
What do you mean?
by Tempest
Tue May 08, 2018 5:21 pm
Forum: LunaLua
Topic: Cape Feather V1.0 w/ Custom GFX!
Replies: 29
Views: 3956

Cape Feather V1.0 w/ Custom GFX!

Wow, this took quite some time, but here it is! :D As the title reads, it's the Cape Feather powerup from SMW! It's nowhere near perfect, especially the physics, but I'm pretty sure it's enough for a V1. https://i.imgur.com/cLbSBcW.png Features: Thanks to HenryRichard, the cape powerup is a separate...
by Tempest
Sun Apr 29, 2018 12:03 pm
Forum: LunaLua
Topic: [Lua] Tail swipe flag
Replies: 5
Views: 2712

Re: [Lua] Tail swipe flag

I did a quick look and didn't see anything besides the timer, but the timer might just be all you need 0x164 serves for the tail swipe if I get it right The thing is, 0x164 is an increasing timer. I used the Text.print() function with that value and, I'm not sure but, I think the attack starts dire...
by Tempest
Sat Apr 28, 2018 9:32 pm
Forum: LunaLua
Topic: [Lua] Tail swipe flag
Replies: 5
Views: 2712

[Lua] Tail swipe flag

This is a quick question but, is there any memory value/player offset for when the player is using the tail swipe attack with the Super Leaf/Tanooki Suit? I've looked all over in the Wohlsoft page (https://wohlsoft.ru/pgewiki/SMBX_Player_Offsets) and the closest thing I found is the tail swipe timer...
by Tempest
Mon Apr 23, 2018 9:53 am
Forum: LunaLua
Topic: [Custom Powerup V2.3]Phoenix Suit: Burn the House Down!
Replies: 36
Views: 7688

Re: [Update V2]Phoenix Suit V2.0 w/ Custom GFX!

WildWEEGEE wrote:Definitely using this!
Thank you! :D
by Tempest
Mon Apr 23, 2018 12:14 am
Forum: LunaLua
Topic: [Custom Powerup V2.3]Phoenix Suit: Burn the House Down!
Replies: 36
Views: 7688

Re: [Update V2]Phoenix Suit V2.0 w/ Custom GFX!

Update V2: Massive update everyone! Make sure to check the original post if interested!
by Tempest
Thu Apr 19, 2018 9:41 pm
Forum: Help and Support
Topic: [Lua] Setting sprite offset error
Replies: 3
Views: 350

Re: [Lua] Setting sprite offset error

setSprites = 0 Your problem is this. You're trying to use two things called "setSprites", one a function, and one a number. You can't do that. Two things cannot share a name, even if they have different types. By assigning a number to setSprites, you're overwriting the function definition. I actual...
by Tempest
Thu Apr 19, 2018 9:22 pm
Forum: Help and Support
Topic: [Lua] Setting sprite offset error
Replies: 3
Views: 350

[Lua] Setting sprite offset error

I don't really know how to explain this error but I'll try First things first this is a part of the code I'm making for a Phoenix update, the rest doesn't matter, I think local setSprites = 0 local setSpritesPH = 0 local hasPhoenix = 0 function onStart() registerEvent(phoenixSuit, "onTick", "onTick"...

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