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by Vito_Studio
Sun Mar 25, 2018 11:56 am
Forum: Graphics
Topic: [SMBX2 required] Vito's Custom Mario Bros, Yoshis and NPCs 3.1 (The project is frozen)
Replies: 94
Views: 14333

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.1

PixelPest wrote:For these graphics specifically, I think an outline would kind of ruin them
Yeah, I have the same opinion on this
by Vito_Studio
Sun Mar 25, 2018 7:06 am
Forum: Graphics
Topic: [SMBX2 required] Vito's Custom Mario Bros, Yoshis and NPCs 3.1 (The project is frozen)
Replies: 94
Views: 14333

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.1

Snessy the duck wrote:I actually kinda like the version with outlines. It would be nice to see it as an alternative to the outlineless sprites.
Wow, I didn't expect this kind of reaction. That will take a huge amount of time to make this alternative. Maybe I'll do it in the future if it looks fine.
by Vito_Studio
Sun Mar 25, 2018 5:10 am
Forum: Graphics
Topic: [SMBX2 required] Vito's Custom Mario Bros, Yoshis and NPCs 3.1 (The project is frozen)
Replies: 94
Views: 14333

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.1

HAHA! Outlines! Who the flip needs 'em? Looks nice without them but would look cool with them imo As I said before, its too late to add the black outline, but the darker colors serve like outlines. The outline colors can differ from black Ok, I'll show you what happens if I add the classic black ou...
by Vito_Studio
Sat Mar 24, 2018 8:51 pm
Forum: Projects
Topic: Super Mario Bros. 1X: On Indefinite Hiatus
Replies: 324
Views: 35505

Re: Super Mario Bros. 1X: Revived?!

MECHDRAGON777 wrote:I am just going to drop this here. Anyone know what I am doing?
7-4: show
Image
I don't know what are you doing but it looks nice. :)
by Vito_Studio
Sat Mar 24, 2018 8:16 pm
Forum: Graphics
Topic: [SMBX2 required] Vito's Custom Mario Bros, Yoshis and NPCs 3.1 (The project is frozen)
Replies: 94
Views: 14333

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.1

Sorry for taking so long but whatever: Update 3.1: 1. The remaining Luigi's power-ups are finished 2. New enemy graphics 3. Fixed the Tanookie statues (they look more stone-like) 4. New alternatives 5. The Castle tileset is ready-to-use Super Leaf https://i.imgur.com/25XlCyQ.png https://i.imgur.com/...
by Vito_Studio
Sat Mar 24, 2018 2:26 pm
Forum: Sandbox
Topic: Pizza with pineapple?
Replies: 26
Views: 2115

Re: Pizza with pineapple?

Never tried it. But I want to try it some day, you know, for fun.
by Vito_Studio
Wed Mar 21, 2018 9:47 am
Forum: Projects
Topic: Super Mario Bros. 1X: On Indefinite Hiatus
Replies: 324
Views: 35505

Re: Super Mario Bros. 1X: Revived?!

7NameSam wrote:I've decided that I do not want to make a level for this because I don't have any ideas for the level I chose.
I believe Dogehunter wanted to make a level for the project. We can give him/her your level then.
by Vito_Studio
Wed Mar 21, 2018 6:39 am
Forum: General
Topic: The contest where you make a new avatar for me to win a level!
Replies: 34
Views: 2131

Re: The contest where you make a new avatar for me to win a level!

Well, I can make a Luigi version of mine for you if you want.
by Vito_Studio
Tue Mar 20, 2018 8:49 am
Forum: LunaLua
Topic: Help with playeranim.lua
Replies: 6
Views: 879

Re: Help with playeranim.lua

Enjl wrote:local panim = API.load("playeranim")
local myAnim = panim.Anim({1,2,3,4,5})

function onStart()
myAnim:play(player)
end

this is just hoeloe's example
I'll try that. Thank you so much!
by Vito_Studio
Tue Mar 20, 2018 8:30 am
Forum: LunaLua
Topic: Help with playeranim.lua
Replies: 6
Views: 879

Re: Help with playeranim.lua

Hoeloe's post has an example though. In-game it's used by new characters like Megaman and Bowser, but reading their code will be more difficult than wrapping your head around Hoeloe's explanation. I mean a luadll file with a code which adds new frames for an animation (something like paralax exampl...
by Vito_Studio
Tue Mar 20, 2018 3:43 am
Forum: LunaLua
Topic: Help with playeranim.lua
Replies: 6
Views: 879

Re: Help with playeranim.lua

Bumping this because I’ve found a similar thread that may hold the answer you’ve been looking for https://www.supermariobrosx.org/forums/viewtopic.php?f=35&t=18026&p=262591&hilit=Playeranim.lua#p262591 I saw this thread but I didn't really get it. I could if there was some sorts of example. Thanks ...
by Vito_Studio
Sun Mar 18, 2018 8:05 pm
Forum: General
Topic: What are some trends in SMBX episodes that annoy you?
Replies: 123
Views: 15240

Re: What are some trends in SMBX episodes that annoy you?

8lue Storm wrote:
Zipper wrote:
WildWEEGEE wrote: so the loaf lord's project is gonna end up horribly?
what's a loaf lord
Loaf Lord's an user making a SMB2 styled episode.
Also doing a great job at this.
by Vito_Studio
Sun Mar 18, 2018 2:25 pm
Forum: Graphics
Topic: [SMBX2 required] Vito's Custom Mario Bros, Yoshis and NPCs 3.1 (The project is frozen)
Replies: 94
Views: 14333

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

WildWEEGEE wrote:Well, that sucks, have you contacted any of the devs for help?
I asked peeps in discord but I got no answer at all.
by Vito_Studio
Sun Mar 18, 2018 2:14 pm
Forum: Graphics
Topic: [SMBX2 required] Vito's Custom Mario Bros, Yoshis and NPCs 3.1 (The project is frozen)
Replies: 94
Views: 14333

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

WildWEEGEE wrote:I like his head the way it is, and don't get discouraged because you don't know how to use playeranim.lua. I sure you'll figure it out someday... also if you haven't already check out the PGE wiki
Thank you for the motivation! I checked PGE wiki but it has no info about the API...
by Vito_Studio
Sun Mar 18, 2018 12:57 pm
Forum: Graphics
Topic: [SMBX2 required] Vito's Custom Mario Bros, Yoshis and NPCs 3.1 (The project is frozen)
Replies: 94
Views: 14333

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

AxelVoss wrote:This is pretty sick, fam. Nice to see people experimenting more with their graphics.
Thanks a lot, bro. I'm doing my best to make this look nice. :)
by Vito_Studio
Sat Mar 17, 2018 7:45 pm
Forum: Graphics
Topic: OselDebilov's BETTER GRAPHIC PACK
Replies: 37
Views: 3695

Re: OselDebilov's BETTER GRAPHIC PACK

MarioRPGExpert93 wrote:I don't know what to say about this "BETTER GRAPHIC PACK" without being a rude critic.... :roll:
Chill dude, this is real art we are talking about.
by Vito_Studio
Sat Mar 17, 2018 7:29 pm
Forum: Graphic Request
Topic: i need yoshi's island enemy GFX Pack
Replies: 2
Views: 670

Re: i need yoshi's island enemy GFX Pack

The Community GFX Pack has YI enemies:
by Vito_Studio
Sat Mar 17, 2018 6:48 pm
Forum: Projects
Topic: I need level designers for a project!!
Replies: 11
Views: 737

Re: I need level designers for a project!!

Gremonow wrote:
Vito_Studio wrote:
Gremonow wrote: Yeah, well you are too new Mr. Vito
I sure am. I believe that I've just seen not enough.
Yes, I didn't want to insult you, I just meant you didn't seen everything. :)
Its fine, this doesn't feel like an insult at all. :)
by Vito_Studio
Sat Mar 17, 2018 6:43 pm
Forum: Projects
Topic: I need level designers for a project!!
Replies: 11
Views: 737

Re: I need level designers for a project!!

Why you in need of designers? Screens you show before was such awesome looking. If his project is big enough then he will have a hard time designing lots of levels so this is probably why he is asking for help. Learn how to! You better not ask help to others. Some people might steal your works. It ...
by Vito_Studio
Sat Mar 17, 2018 6:36 pm
Forum: Projects
Topic: I need level designers for a project!!
Replies: 11
Views: 737

Re: I need level designers for a project!!

Why you in need of designers? Screens you show before was such awesome looking. If his project is big enough then he will have a hard time designing lots of levels so this is probably why he is asking for help. Learn how to! You better not ask help to others. Some people might steal your works. It ...

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