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by Vito_Studio
Sat Mar 17, 2018 5:46 pm
Forum: Graphics
Topic: [SMBX2 required] Vito's Custom Mario Bros, Yoshis and NPCs 3.1 (The project is frozen)
Replies: 94
Views: 15647

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Cref57 wrote:I love it :3
Thank you! :) But what do you think about Mario's head: should it be backed out or not?
by Vito_Studio
Sat Mar 17, 2018 5:31 pm
Forum: Graphics
Topic: [SMBX2 required] Vito's Custom Mario Bros, Yoshis and NPCs 3.1 (The project is frozen)
Replies: 94
Views: 15647

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Guys, I need your advice. I was told in discord that Mario's head shoud be a bit backed out. But I have 2 opinions about it. What do you think? https://i.imgur.com/TCvb8Ao.png https://i.imgur.com/W5fZS2t.png Also, check what I have done: https://i.imgur.com/l816BAj.gif I wish this could be the actua...
by Vito_Studio
Sat Mar 17, 2018 7:09 am
Forum: Projects
Topic: Super Mario Bros. 1X: On Indefinite Hiatus
Replies: 324
Views: 37618

Re: Super Mario Bros. 1X: Revived?!

Snessy the duck wrote:Some more of 2-2:
[rimg]https://imgur.com/3mQjVeM.png[/rimg]
Its a pretty solid water level. I like the enemy placement and level design itself. Keep the good work! :D
by Vito_Studio
Mon Mar 12, 2018 6:45 pm
Forum: General
Topic: The SMBX World Map Service, hosted by Taycamgame!
Replies: 4
Views: 2174

Re: The SMBX World Map Service, hosted by Taycamgame!

Its a pretty neat idea! I hope people will use your service. This sure has a great potential!
by Vito_Studio
Sun Mar 11, 2018 5:19 pm
Forum: General
Topic: Well we ever see a Invasion 3?
Replies: 10
Views: 1054

Re: Well we ever see a Invasion 3?

Pop Yoshi Bros wrote:
Vito_Studio wrote:I think that its cancelled
I don't think so, if it were cancelled they should have announced it
Well, I really hope that I'm wrong. We should give the project more time, its gonna be pretty huge.
by Vito_Studio
Sun Mar 11, 2018 5:15 pm
Forum: Graphics
Topic: [SMBX2 required] Vito's Custom Mario Bros, Yoshis and NPCs 3.1 (The project is frozen)
Replies: 94
Views: 15647

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Will there be Luigi next?! I would like to see Luigi There is a Luigi graphic made by Vito but if your talking about a Mario challenge featuring him then I could do that The only problem is that Luigi is not finished (Super Leaf, Tanookie and Hammer are left), I lacked free time to make the graphic...
by Vito_Studio
Sun Mar 11, 2018 4:33 pm
Forum: General
Topic: Well we ever see a Invasion 3?
Replies: 10
Views: 1054

Re: Well we ever see a Invasion 3?

I think that its cancelled
by Vito_Studio
Sun Mar 11, 2018 5:23 am
Forum: Levels
Topic: Yoshi Beach
Replies: 2
Views: 710

Re: Yoshi Beach

Is it for SMBX2 or SMBX 38a?

Nevermind, its for 38a (1.4.4). Nice level, especially for being your second level. I like the idea of splitting the level into 3 themes. The only thing that bothered me is the water BGO's are actually pits. Its pretty confusing.
by Vito_Studio
Sat Mar 10, 2018 6:16 pm
Forum: Graphics
Topic: [SMBX2 required] Vito's Custom Mario Bros, Yoshis and NPCs 3.1 (The project is frozen)
Replies: 94
Views: 15647

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

WildWEEGEE wrote:
Wow, its nice to see the graphics in action. Thanks for the video! :) :) :)
by Vito_Studio
Fri Mar 09, 2018 4:33 pm
Forum: Projects
Topic: Super Mario Bros. 1X: On Indefinite Hiatus
Replies: 324
Views: 37618

Re: Super Mario Bros. 1X: Revived?!

Hmmm still blurry. Nevermind. And just what the hell?I didn't see your second attempt. Scary! It's full of ghosts xD I can see some trees...well I don't see to much but xD I like it. :D Here's a screenshot of my first attempt: https://s9.postimg.org/u802iltnj/screen14.png Second one! (the backgroun...
by Vito_Studio
Fri Mar 09, 2018 3:52 pm
Forum: Projects
Topic: Super Mario Bros. 1X: On Indefinite Hiatus
Replies: 324
Views: 37618

Re: Super Mario Bros. 1X: Revived?!

Well, if you look at it there are more places beetween them. But I don't want to judge, you know what to do. I think its a good idea to spread them out. Also, thank you both for the feedback. :D :D :D :D No problem by the way what are those big bushes you used up? Well, I made them look like the on...
by Vito_Studio
Fri Mar 09, 2018 3:10 pm
Forum: Projects
Topic: Super Mario Bros. 1X: On Indefinite Hiatus
Replies: 324
Views: 37618

Re: Super Mario Bros. 1X: Revived?!

Whoa nice dude. Only problem I can seeeee isss...the Goombas are pretty close to each other. And I can see a Yoshi coin but I think it's nice and match with other graphics. Awesome work, and awesome work guys I can't wait to play with this episode. :D The Goombas are close to each other because the...
by Vito_Studio
Fri Mar 09, 2018 2:54 pm
Forum: Projects
Topic: Super Mario Bros. 1X: On Indefinite Hiatus
Replies: 324
Views: 37618

Re: Super Mario Bros. 1X: Revived?!

Hey guys, I wanna show you the first section of 5-1: https://i.imgur.com/2GULMWZ.png P.S. Its not the actual background used for the level, its "WIP" ;) Whoa nice dude. Only problem I can seeeee isss...the Goombas are pretty close to each other. And I can see a Yoshi coin but I think it's nice and ...
by Vito_Studio
Fri Mar 09, 2018 2:46 pm
Forum: Projects
Topic: Super Mario Bros. 1X: On Indefinite Hiatus
Replies: 324
Views: 37618

Re: Super Mario Bros. 1X: Revived?!

Hey guys, I wanna show you the first section of 5-1:

Image

P.S. Its not the actual background used for the level, its "WIP" ;)
by Vito_Studio
Mon Mar 05, 2018 4:49 am
Forum: Help and Support
Topic: How to make a level seem unique?
Replies: 30
Views: 1364

Re: How to make a level seem unique?

Well, try messing around with the npcs, it can help to come up with a gimmick for a level. Also, try to tweak your level by adding some new elements to it, like new platforms. The project must have levels similar to the originals but not the same. An easy way to make it looking nice and original is ...
by Vito_Studio
Fri Mar 02, 2018 10:23 am
Forum: Projects
Topic: Super Mario Bros. 1X: On Indefinite Hiatus
Replies: 324
Views: 37618

Re: Super Mario Bros. 1X: Revived?!

Can i take 5-1?
by Vito_Studio
Sat Feb 24, 2018 12:38 pm
Forum: Help and Support
Topic: 2-Player Mode With Custom Hitboxes
Replies: 9
Views: 663

Re: 2-Player Mode With Custom Hitboxes

So... How to use all this? I'm sorry for annoying you but I can't get it. So... No one's gonna help me with the code? :( :( Please don't double-post. It hasn't even been half of a day and you need to be a little more patient since this isn't an easy thing to do and I'd suggest that not a lot of peo...
by Vito_Studio
Sat Feb 24, 2018 8:57 am
Forum: Graphics
Topic: [SMBX2 required] Vito's Custom Mario Bros, Yoshis and NPCs 3.1 (The project is frozen)
Replies: 94
Views: 15647

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

AndrewPixel wrote:Ok, now I know you are really good at pixel art, when it will be 100% completed I'll give it a try
Thank you :) Gonna do my best
by Vito_Studio
Sat Feb 24, 2018 2:33 am
Forum: Help and Support
Topic: 2-Player Mode With Custom Hitboxes
Replies: 9
Views: 663

Re: 2-Player Mode With Custom Hitboxes

-- 0.7.2 and up if player.character == P1 then player.character = P2 end Unless the wiki has been trolled I'm pretty sure its a command Original link: https://wohlsoft.ru/pgewiki/How_To:_Autocode_to_LunaLua Edit: Oh I see I didn't put the double equal sign... Replace P1 and P2 with the player const...

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