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by Vito_Studio
Fri Feb 23, 2018 3:29 pm
Forum: Graphics
Topic: [SMBX2 required] Vito's Custom Mario Bros, Yoshis and NPCs 3.1 (The project is frozen)
Replies: 94
Views: 14277

Re: Vito's Custom Mario, Yoshis and NPCs 2.1

This look awesome in all sense. The most attractive is (personally) the colors. Can you adapt to SMBX 1.3.0.0? 1.3.0.1? Yes you can you just need to download lunalua This look awesome in all sense. The most attractive is (personally) the colors. Can you adapt to SMBX 1.3.0.0? Thank you! As WildWEEG...
by Vito_Studio
Fri Feb 23, 2018 3:23 pm
Forum: Help and Support
Topic: 2-Player Mode With Custom Hitboxes
Replies: 9
Views: 614

Re: 2-Player Mode With Custom Hitboxes

[common] width=21 height=32 height-duck=28 grab-offset-x=17 grab-offset-y=-6 over-top-grab=false [frame-0-0] height=32 width=21 offsetX=40 offsetY=67 used=true [frame-0-1] height=32 width=21 offsetX=40 offsetY=67 used=true [frame-0-2] height=32 width=21 offsetX=40 offsetY=67 used=true [frame-0-3] h...
by Vito_Studio
Fri Feb 23, 2018 3:11 pm
Forum: Graphics
Topic: [SMBX2 required] Vito's Custom Mario Bros, Yoshis and NPCs 3.1 (The project is frozen)
Replies: 94
Views: 14277

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

WildWEEGEE wrote: I'm sure nobody else saw it like that though... Probably just me.
Yeah but you pointed that out. Well, let's leave this here.
by Vito_Studio
Fri Feb 23, 2018 3:04 pm
Forum: Graphics
Topic: [SMBX2 required] Vito's Custom Mario Bros, Yoshis and NPCs 3.1 (The project is frozen)
Replies: 94
Views: 14277

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Update time! Update 3.0: 1. Added Luigi as a playable (but includes only small, big, fire and ice) 2. Added some foes (Goomba and Koopa) 3. I came up with a new castlelike tileset but its WIP (you can see it on the screens below) Screenshots: Luigi https://i.imgur.com/QcZKkCB.png https://i.imgur.co...
by Vito_Studio
Fri Feb 23, 2018 1:41 pm
Forum: Help and Support
Topic: 2-Player Mode With Custom Hitboxes
Replies: 9
Views: 614

2-Player Mode With Custom Hitboxes

Hello, so I tested the 2-player mode using characters with edited hitboxes. The problem is that the hitbox loaded properly only for player 1 (player 2 used the default hitbox). Is there any way to fix this? If yes then how do I fix it?
by Vito_Studio
Fri Feb 23, 2018 12:19 pm
Forum: Graphics
Topic: [Request] SMB3 Switch
Replies: 4
Views: 535

Re: [Request] SMB3 Switch

Requests are not allowed, sorry.
by Vito_Studio
Fri Feb 23, 2018 12:17 pm
Forum: Graphics
Topic: [SMBX2 required] Vito's Custom Mario Bros, Yoshis and NPCs 3.1 (The project is frozen)
Replies: 94
Views: 14277

Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0

Update time! Update 3.0: 1. Added Luigi as a playable (but includes only small, big, fire and ice) 2. Added some foes (Goomba and Koopa) 3. I came up with a new castlelike tileset but its WIP (you can see it on the screens below) Screenshots: Luigi https://i.imgur.com/QcZKkCB.png https://i.imgur.com...
by Vito_Studio
Fri Feb 23, 2018 11:01 am
Forum: Graphics
Topic: [SMBX2 required] Vito's Custom Mario Bros, Yoshis and NPCs 3.1 (The project is frozen)
Replies: 94
Views: 14277

Re: Vito's Custom Mario, Yoshis and NPCs 2.1

Warlock wrote:Please don't make seperate threads for different versions of the same graphics.

I've merged the two threads together, but please don't do this again.

Thanks :)
My bad, I'll never do this again. :)
by Vito_Studio
Wed Feb 21, 2018 12:57 pm
Forum: Levels
Topic: Super Mario World - Yoshi's Island 2 remake | 1.4.4
Replies: 8
Views: 1324

Re: Super Mario World - Yoshi's Island 2 remake | 1.4.4

The level is so good. Being a remake of 1-2 from SMW, you managed to make it feel like a brand-new level. It would be so nice to see it like a whole project made with this touch (just a dream). Great job! Thanks! A project with this style would take a while, but remaking another level from Super Ma...
by Vito_Studio
Tue Feb 20, 2018 11:58 pm
Forum: LunaLua
Topic: Help with playeranim.lua
Replies: 6
Views: 879

Help with playeranim.lua

Hello. Sorry if it was questioned but I would like to know how to use playeranim.lua. I want to add some extra frames for the character but I am so bad at coding so can you please guide me? If its possible can you use an example?
by Vito_Studio
Tue Feb 20, 2018 7:59 am
Forum: Graphics
Topic: [SMBX2 required] Vito's Custom Mario Bros, Yoshis and NPCs 3.1 (The project is frozen)
Replies: 94
Views: 14277

Re: Vito's Custom Mario, Yoshis and NPCs 2.1

You definitely are a fast worker! Also in the screenshots you've shown there's grass tiles without outlines which makes me think if those are being done as well. Anyway I hope these get featured Nah, these are not mine, but I edited them a bit. I can feature them in the pack with the credit to the ...
by Vito_Studio
Tue Feb 20, 2018 12:45 am
Forum: Graphics
Topic: [SMBX2 required] Vito's Custom Mario Bros, Yoshis and NPCs 3.1 (The project is frozen)
Replies: 94
Views: 14277

Re: Vito's Custom Mario, Yoshis and NPCs 2.1

This look awesome in all sense. The most attractive is (personally) the colors. Can you adapt to SMBX 1.3.0.0? Thank you! As WildWEEGEE mentioned, you need 1.3.0.2 version (1.3.0.1 with lua) because without it the model would be messed up due to the edited hitbox. The sprites are a bit bigger than ...
by Vito_Studio
Mon Feb 19, 2018 9:03 am
Forum: Graphics
Topic: [SMBX2 required] Vito's Custom Mario Bros, Yoshis and NPCs 3.1 (The project is frozen)
Replies: 94
Views: 14277

Re: Vito's Custom Mario, Yoshis and NPCs 2.1

Yoshi_Superstar NL wrote:This is awesome! The npc's you made look lively, I like that!
Thanks a lot! I wanna make more npcs like these, so they gonna be useful for a town level in episodes.
I think I could use a hand to do the tilesets. There is lots of stuff I want to make for this pack.
by Vito_Studio
Sun Feb 18, 2018 4:09 pm
Forum: Graphics
Topic: [SMBX2 required] Vito's Custom Mario Bros, Yoshis and NPCs 3.1 (The project is frozen)
Replies: 94
Views: 14277

Re: Vito's Custom Mario, Yoshis and NPCs 2.1

You definitely are a fast worker! Also in the screenshots you've shown there's grass tiles without outlines which makes me think if those are being done as well. Anyway I hope these get featured Nah, these are not mine, but I edited them a bit. I can feature them in the pack with the credit to the ...
by Vito_Studio
Sun Feb 18, 2018 3:58 pm
Forum: Graphics
Topic: [SMBX2 required] Vito's Custom Mario Bros, Yoshis and NPCs 3.1 (The project is frozen)
Replies: 94
Views: 14277

Re: Vito's Custom Mario, Yoshis and NPCs 2.1

10/10 IGN Finished already?! Great I'll use them Thanks for your feedback. I was spending on them lots of free time, I really enjoy drawing stuff. Also, I started making Luigi's graphics. Take a look: https://i.imgur.com/7gRcuJu.png https://i.imgur.com/WqDzrCI.png https://i.imgur.com/cuuY1Ah.png Yo...
by Vito_Studio
Sun Feb 18, 2018 3:33 pm
Forum: Graphics
Topic: [SMBX2 required] Vito's Custom Mario Bros, Yoshis and NPCs 3.1 (The project is frozen)
Replies: 94
Views: 14277

Re: Vito's Custom Mario, Yoshis and NPCs 2.1

Not complaining (They're AWESOME!), but some outlines would be nice. That's just my opinion; Your graphics are still great. Thank you for the feedback. The black outlines would be a lot more fitting with the rest of the SMBX graphics, but the thing is that it has some sorts of outlines (they are ju...
by Vito_Studio
Sun Feb 18, 2018 2:44 pm
Forum: Graphics
Topic: [SMBX2 required] Vito's Custom Mario Bros, Yoshis and NPCs 3.1 (The project is frozen)
Replies: 94
Views: 14277

Re: Vito's Custom Mario, Yoshis and NPCs 2.1

10/10 IGN Finished already?! Great I'll use them Thanks for your feedback. I was spending on them lots of free time, I really enjoy drawing stuff. Also, I started making Luigi's graphics. Take a look: https://i.imgur.com/7gRcuJu.png https://i.imgur.com/WqDzrCI.png https://i.imgur.com/cuuY1Ah.png
by Vito_Studio
Sun Feb 18, 2018 2:19 pm
Forum: Levels
Topic: Super Mario World - Yoshi's Island 2 remake | 1.4.4
Replies: 8
Views: 1324

Re: Super Mario World - Yoshi's Island 2 remake | 1.4.4

The level is so good. Being a remake of 1-2 from SMW, you managed to make it feel like a brand-new level. It would be so nice to see it like a whole project made with this touch (just a dream). Great job!
by Vito_Studio
Sun Feb 18, 2018 1:31 pm
Forum: Graphics
Topic: [SMBX2 required] Vito's Custom Mario Bros, Yoshis and NPCs 3.1 (The project is frozen)
Replies: 94
Views: 14277

Re: Vito's Custom Mario, Yoshis and NPCs 2.1

Bumping it due to the update. Update 2.1: 1. Added the remaing power-ups (Super Leaf, Tanookie Suit, Hammer Bro Suit) 2. Fixed the hitbox for Small Mario 3. Updated a bit the old power-ups Screenshots: Super Leaf https://i.imgur.com/RgZTkT8.png https://i.imgur.com/hFHBHAl.png https://i.imgur.com/UVT...
by Vito_Studio
Tue Feb 13, 2018 1:30 pm
Forum: Graphics
Topic: Birdo Playable
Replies: 13
Views: 1328

Re: Birdo Playable

arcade999 wrote:Looks like a great playable, however, you should change her hitbox: she is going trough the ground and the projectiles are 1x1 pixel.
He doesn't wanna mess with the calibrator.

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