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by TheTrueMarioMaster
Sun May 13, 2018 4:06 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 613277

Re: SMBX2 (2.0 Beta 3)

Switching the version number doesn't suddenly make it possible to add powerups y'know... new powerups come whenever we get the tech to make them. Don't make hollow predictions. I was thinking it was more to do with cracking the code behind the power-ups that makes it possible to add more rather tha...
by TheTrueMarioMaster
Sat May 12, 2018 6:12 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 613277

Re: SMBX2 (2.0 Beta 3)

More overworld map stuff would be nice though from the sounds of it might be hard to code. Speaking of which for Beta 4 what would be considered the hardest thing to code so far?
by TheTrueMarioMaster
Fri May 04, 2018 2:15 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 613277

Re: SMBX2 (2.0 Beta 3)

Reskin the SMW Lakitu. Done. SMW Lakitu move differently then SMB Lakitu and I'm tired of this reskin old enemies to make them into "new" enemies mentality which was something you were forced to do in 1.3.0.1 but with 1.4.4 and 2.0 you can code new enemies from scratch. Speaking of which I wouldn't...
by TheTrueMarioMaster
Thu May 03, 2018 5:43 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 613277

Re: SMBX2 (2.0 Beta 3)

SMB3 lakitu that throws actual spinies and maybe some SMB1 spinies too Reskin the SMW Lakitu. Done. SMW Lakitu move differently then SMB Lakitu and I'm tired of this reskin old enemies to make them into "new" enemies mentality which was something you were forced to do in 1.3.0.1 but with 1.4.4 and ...
by TheTrueMarioMaster
Thu May 03, 2018 4:45 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 613277

Re: SMBX2 (2.0 Beta 3)

Don't forget core variations of the existing enemies too like I wouldn't mind seeing a SMB1 Lakitu that moves only left and right behaving like the original lakitu would or a SMB3 lakitu that throws actual spinies and maybe some SMB1 spinies too. I mean the game has five different variations of goo...
by TheTrueMarioMaster
Thu May 03, 2018 3:45 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 613277

Re: SMBX2 (2.0 Beta 3)

I'mn hyped for new NPCs, especially after i just seen Waddle Doo and Sir Kibble in the NPCs list. Bringing that up I wonder how Kirby is going to be handle as a playable character cause for power-ups I can imagine the fire flower power-up being fire Kirby, the ice flower power-up being ice Kirby, t...
by TheTrueMarioMaster
Thu May 03, 2018 1:32 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 613277

Re: SMBX2 (2.0 Beta 3)

I'mn hyped for new NPCs, especially after i just seen Waddle Doo and Sir Kibble in the NPCs list. Bringing that up I wonder how Kirby is going to be handle as a playable character cause for power-ups I can imagine the fire flower power-up being fire Kirby, the ice flower power-up being ice Kirby, t...
by TheTrueMarioMaster
Thu May 03, 2018 12:54 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 613277

Re: SMBX2 (2.0 Beta 3)

I'mn hyped for new NPCs, especially after i just seen Waddle Doo and Sir Kibble in the NPCs list. Bringing that up I wonder how Kirby is going to be handle as a playable character cause for power-ups I can imagine the fire flower power-up being fire Kirby, the ice flower power-up being ice Kirby, t...
by TheTrueMarioMaster
Tue Apr 24, 2018 8:30 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 613277

Re: SMBX2 (2.0 Beta 3)

What you're talking about is more usually referred to as "machine learning", and isn't usually what people mean when they say "AI" in the context of games. Very few games use actual learning algorithms to control non-player characters. The vast majority, even those with enemies that appear intellig...
by TheTrueMarioMaster
Mon Apr 23, 2018 3:48 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 613277

Re: SMBX2 (2.0 Beta 3)

If there's ONE NPC from YI I'd like to see, it is Poochy, because one can ride on top of him, over any and all hazards. Playerblocktop bully? Lacks the jumping capability and doesn't follow the player like Poochy would but if you would like a knock off Poochy then sure. Need to reply to some other ...
by TheTrueMarioMaster
Sat Apr 21, 2018 4:19 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 613277

Re: SMBX2 (2.0 Beta 3)

Creating a new NPC does though I think we are thinking of two different AI's here because when I think of AI it's a complex program capable thinking near human level intelligence. That's something a Mario enemy doesn't need. Though I think your referring more to coding new enemy behaviour which is ...
by TheTrueMarioMaster
Fri Apr 20, 2018 11:11 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 613277

Re: SMBX2 (2.0 Beta 3)

Well if you know a way of creating AI without, you know, creating the AI, then I would like to know as well. Scripting doesn't require creating an AI Creating a new NPC does though I think we are thinking of two different AI's here because when I think of AI it's a complex program capable thinking ...
by TheTrueMarioMaster
Wed Apr 18, 2018 7:57 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 613277

Re: SMBX2 (2.0 Beta 3)

Stuff like that is hard to do and isn’t priority right now. SMBX2 is still beta and a tool to create new npcs isn’t likely to happen anytime soon. At least scripting is possible which one could say is more expansive than using an editor but is a lot harder to do and require knowledge of how to code...
by TheTrueMarioMaster
Tue Apr 17, 2018 8:56 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 613277

Re: SMBX2 (2.0 Beta 3)

So your suggesting something that already exists, because I don't think anything better can be added. I wouldn't really call writing a text file a proper enemy/npc editor and the enemy editor I'm familiar from certain other programs also allows you to create new enemies not just change properties o...
by TheTrueMarioMaster
Mon Apr 16, 2018 7:16 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 613277

Re: SMBX2 (2.0 Beta 3)

NPC creator/editor would be nice in a future update like how Zelda Classic has an enemy editor where you can change or create your own simple enemies. So your suggesting something that already exists, because I don't think anything better can be added. I wouldn't really call writing a text file a p...
by TheTrueMarioMaster
Mon Apr 16, 2018 12:27 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 613277

Re: SMBX2 (2.0 Beta 3)

NPC creator/editor would be nice in a future update like how Zelda Classic has an enemy editor where you can change or create your own simple enemies.
by TheTrueMarioMaster
Thu Apr 05, 2018 10:26 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 613277

Re: SMBX2 (2.0 Beta 3)

Why not remove the op Rinka character as well.
by TheTrueMarioMaster
Thu Mar 29, 2018 12:21 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 613277

Re: SMBX2 (2.0 Beta 3)

What SMBX understands to be a "power-up" is a state where the player permanently has a unique spritesheet and unique abilities. The important factor here is that it carries over between levels. "Mounts" are a subset of powerups which I thought I'd mention as well. Starman and the Mega Mushroom (com...
by TheTrueMarioMaster
Wed Mar 28, 2018 11:18 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 613277

Re: SMBX2 (2.0 Beta 3)

Finally decided to come out of lurking and create an account on this forum. It's great that SMBX is being continued and not stuck in 1.3.0.1 with it's limitations. Anyway after reading through the comments and seeing this progress I've been wonder if the starman is going to be added in the next upd...
by TheTrueMarioMaster
Wed Mar 28, 2018 10:38 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 613277

Re: SMBX2 (2.0 Beta 3)

Finally decided to come out of lurking and create an account on this forum. It's great that SMBX is being continued and not stuck in 1.3.0.1 with it's limitations. Anyway after reading through the comments and seeing this progress I've been wonder if the starman is going to be added in the next upda...

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