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by litchh
Sat Jan 04, 2020 10:13 am
Forum: Episodes
Topic: The Invasion into The Great Empire (Fun Fiction)
Replies: 13
Views: 3733

Re: The Invasion into The Great Empire (Fun Fiction)

I know, this episode is kinda crappy, but I still have to update this because of some critical bugs. Why now, 2 years later? Welp, those bugs all happens under certain conditions which aren't evident. And most of them are in Post-game, which has more lunadll & lunalua codes. Changelog: - Fixed bug o...
by litchh
Fri Jan 03, 2020 4:27 am
Forum: General
Topic: SMBX Videos Thread
Replies: 936
Views: 167822

Re: SMBX Videos Thread

by litchh
Sun Dec 29, 2019 8:45 am
Forum: Levels
Topic: The Crazy & Very Cool Maps by litchh
Replies: 50
Views: 9600

Re: The Crazy & Very Cool Maps by litchh

It's level which ends with proper bossfight.
by litchh
Sun Dec 29, 2019 6:03 am
Forum: Levels
Topic: The Crazy & Very Cool Maps by litchh
Replies: 50
Views: 9600

Greatest Heat (fixed bugs)

When Eclipced played "The Invasion into The Great Empire" he discovered that checkpoint on Heatman's stage works only once after player's death. That was really unexpected crap, I feel myself as dumbass after that. This bug also means I have to fix contest version of the level (for Great Extravaganz...
by litchh
Thu Dec 26, 2019 9:02 am
Forum: Art Board
Topic: litchh's remixes
Replies: 22
Views: 5641

Re: litchh's remixes

Finally done this
by litchh
Sat Nov 30, 2019 4:44 am
Forum: General
Topic: Autumn Vanilla Level Contest 2019 - SUBMISSIONS!
Replies: 26
Views: 1976

Re: Autumn Vanilla Level Contest 2019 - SUBMISSIONS!

Dimension Windows
One star & exit as well.
You're pretty cool, if you can beat it without ducking in jump.
by litchh
Tue Nov 05, 2019 8:52 am
Forum: Episodes
Topic: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9
Replies: 27
Views: 9156

Re: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9

From the First to Forever at end.
by litchh
Tue Oct 22, 2019 11:09 am
Forum: Episodes
Topic: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9
Replies: 27
Views: 9156

Re: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9

MegaDood wrote:
Mon Oct 21, 2019 4:22 am
what's with those Young Link sound effects as well at the start of levels?
Let me guess you're playing in PAL :lol:
In fact there's some cheats for thinkable extra players ;)
Sorry I still didn't figure out how to fix it without losing compatibility :?
by litchh
Sat Oct 19, 2019 10:56 am
Forum: Levels
Topic: The Crazy & Very Cool Maps by litchh
Replies: 50
Views: 9600

Zombie Spate Throughout the City

Oh no! After accidental releases of hazardous substances a lot of people turned into zombies! Though concept of this level is not new, this one have no prototypes on SMBX. This level has additional star and can be played in 1.3. Created for Nova Level Contest. Example Screen: https://i.imgur.com/mOL...
by litchh
Tue Oct 15, 2019 1:46 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1086
Views: 401834

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Is the same about findnpcs? Though it was safe for now.
by litchh
Tue Oct 15, 2019 1:23 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1086
Views: 401834

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

I used this and it worked on Beta 3: function onLoop() for k,v in pairs(findblocks(123)) do if v:collidesWith(player) == 1 and (player.downKeyPressing) then player.y = player.y + 3 player.x = v.x + 4 player.speedX = 0 end end end Also I changed onLoop() to onTick() & got same result.
by litchh
Tue Oct 15, 2019 11:19 am
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1086
Views: 401834

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Seems PAL version like MAGLX3 hates function Block:collidesWith(player)
Btw I can't printscreen debug message for some reason :?
Message looks like: attempt to call method 'collidesWith' (a nil value)
by litchh
Tue Oct 15, 2019 10:16 am
Forum: General
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1916
Views: 236218

Re: Perfect SMBX Screenshot Thread 10

omg, that's evil
However it's also funny.
by litchh
Sun Sep 29, 2019 2:27 am
Forum: Episodes
Topic: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9
Replies: 27
Views: 9156

Re: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9

Scroll wrote:
Sat Sep 28, 2019 6:23 pm
I may check it out, does it work with beta 3?
Yes, it works, moreover Beta 3 is recommended for playing.
by litchh
Sat Sep 28, 2019 4:04 pm
Forum: Episodes
Topic: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9
Replies: 27
Views: 9156

Re: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9

TheNewGuy wrote:
Sat Sep 28, 2019 11:50 am
do I still need to download the lunaworld patch or is included with the download in the OP?
Yes, it's included.

UPD: Whoops, Tinypic is gone. Screenshots updated.
by litchh
Sun Jul 28, 2019 5:01 am
Forum: General
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1916
Views: 236218

Re: Perfect SMBX Screenshot Thread 10

What a cool city!
by litchh
Sun Jul 28, 2019 4:58 am
Forum: General
Topic: Beating Every SMBX Episode: Second Disclaimer [96 Threads Left]
Replies: 115
Views: 13524

Re: Journey to Completion - Kaizo Contest X 1 All Levels Clear

Finally I saw someone done Sprint Challenge in Another Adventure :roll:
by litchh
Sat Jul 13, 2019 2:55 pm
Forum: Episodes
Topic: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9
Replies: 27
Views: 9156

Re: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9

Updated to v.1.3.9 https://i.imgur.com/jrYcdNb.gif Changelog: - Added logo, launcher & game over screen - Shorted interval between invisible blocks in 8-4 - Shorted long firebar in the underwater section of 8-4 level and removed one Roto Disk near from double of them (these changes are not affect a...
by litchh
Sat Jul 06, 2019 4:27 am
Forum: General
Topic: SMBX Videos Thread
Replies: 936
Views: 167822

Re: SMBX Videos Thread

Super Mario Bros. 3X - played in PAL version.
Episode created by nin8halos and I never saw him on SMBX forums.


by litchh
Thu Jul 04, 2019 1:35 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1086
Views: 401834

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

NyanMC wrote:
Thu Jul 04, 2019 11:44 am
As I started making a level, I discovered that tossed galoombas can kill thwomps (i dont think that was intentional)
That was from SMBX 1.3 (at least)

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