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by as303298
Sat Apr 23, 2016 11:22 am
Forum: Level Contests
Topic: SVLC 2016
Replies: 1095
Views: 151603

Re: SVLC 2016

Sorry guys, it's still gonna take a bit. ShadowStar has yet to review two levels that some of the other judges couldn't play or gave exceptionally unreasonable scores on. Did Wraith give too many -1's? ;) Marina chewed my head off. Apparently it was against the rules to go below 0..even if I found ...
by as303298
Sat Apr 23, 2016 6:28 am
Forum: SuperMarioBrosX.org
Topic: How many guests today?
Replies: 13
Views: 2227

Re: How many guests today?

0 Guests browsing right now.
#deadforumisdead
by as303298
Fri Apr 22, 2016 4:53 am
Forum: Level Contests
Topic: SVLC 2016
Replies: 1095
Views: 151603

Re: SVLC 2016

Uh, I submitted my reviews.
by as303298
Tue Apr 19, 2016 10:42 am
Forum: Projects
Topic: Lowser's Conquest - A little update
Replies: 523
Views: 107997

Re: Lowser's Conquest - Hedgehopping Plains

Well you know a LP takes months to finish Seddy. Surely we can work something out?
I need something new to record, since a majority of what I have right now don't really interest me at all right now.
by as303298
Tue Apr 19, 2016 10:36 am
Forum: Level Contests
Topic: SVLC 2016
Replies: 1095
Views: 151603

Re: SVLC 2016

I will say that I am overall very disappointed in the levels submitted. A lot are structured to be hard, not creative and presentable.

The ones that actually TRY though...good lord they are amazing.
Simply put, there was a ghost house I liked. <- You will never see this sentence again...I assure you.
by as303298
Mon Apr 18, 2016 10:03 pm
Forum: General
Topic: Kaizo Level Contest (THAT'S ALL FOLKS!)
Replies: 375
Views: 37232

Re: Kaizo Level Contest (Rules Modified)

See now this seems much more akin to what you were trying to create. And I also agree with PP here, stop going off topic. What Nien and I were doing were trying to get Mivy and PP on the same page, not complain about Kaizo itself. Anything further regarding the original Kaizo's construction and exec...
by as303298
Mon Apr 18, 2016 8:39 pm
Forum: Level Contests
Topic: SVLC 2016
Replies: 1095
Views: 151603

Re: SVLC 2016

Sorry guys but I wont be able to finish my set of reviews today. Apparently a huge chunk of people decided to not even bother making a real level, which only wastes my time.

Right now Ten levels remain.
by as303298
Sun Apr 17, 2016 6:23 pm
Forum: Projects
Topic: Untitled Project ( Name and Boss slots Open for Suggestions.)
Replies: 32
Views: 4984

Re: Untitled Project ( Name and Boss slots Open for Suggestions.)

Actually, it wasn't my idea.
I've noticed the DKC:TF Game. Notice how every level has an appropriate "marker" on the map too.

Shows effort and detail.
by as303298
Sun Apr 17, 2016 2:27 pm
Forum: Projects
Topic: Untitled Project ( Name and Boss slots Open for Suggestions.)
Replies: 32
Views: 4984

Re: Untitled Project ( Name and Boss slots Open for Suggestions.)

Here are my recommendations to you mate: *Get a team of members. It is a lot easier to bounce ideas, levels and asset research around a team rather than do it yourself. *Try not to spoil the community by posting everything you have at one point. Granted this is something to remember later, but still...
by as303298
Sun Apr 17, 2016 2:24 pm
Forum: Projects
Topic: Lowser's Conquest - A little update
Replies: 523
Views: 107997

Re: Lowser's Conquest - Hedgehopping Plains

So dumb question Seddy, how much longer till we get another great demo to play? I am itching to play this again.
by as303298
Sun Apr 17, 2016 12:04 pm
Forum: Projects
Topic: Untitled Project ( Name and Boss slots Open for Suggestions.)
Replies: 32
Views: 4984

Re: Untitled Project ( Name and Boss slots Open for Suggestions.)

Duplicate posts have been deleted, as well as your double post. As for 5- Just because your level is on a cliff doesn't mean it needs to literally be on the Cliffside on the map. That just looks ugly to look at. On top of this, don't make hills on your map just to accommodate the levels in your game...
by as303298
Sun Apr 17, 2016 10:15 am
Forum: Level Contests
Topic: SVLC 2016
Replies: 1095
Views: 151603

Re: SVLC 2016

The ones I rated as -1 are the ones not even worth mentioning. I knew one, simply because too many people spoiled it for me, and it was nothing short of just a gimmick experiment. Including 5 seconds of gameplay and a broken event. As for a judging update. I should be done by Monday Night, maybe eve...
by as303298
Sun Apr 17, 2016 8:42 am
Forum: Projects
Topic: Untitled Project ( Name and Boss slots Open for Suggestions.)
Replies: 32
Views: 4984

Re: Untitled Project ( Name and Boss slot Open for Suggestions.)

My suggestions: The world map needs a sense of depth. Your pathways are removing the 3D aspect of the map. -Try to avoid putting paths on the edges of a cliff. This means both on top, and the edges going down. -Pathways that merged into bridges or climbing areas should end off in a rounded piece bef...
by as303298
Sat Apr 16, 2016 8:59 pm
Forum: General
Topic: Kaizo Level Contest (THAT'S ALL FOLKS!)
Replies: 375
Views: 37232

Re: Challenge Level Contest

I wouldnt say that this is an arguement. An arguement implies Mivy has some sort of stable ground to stand on. At this point, he is resorting to "joking" about a matter he can't directly refute and refuses to admit he was wrong. Note, he didn't touch my comments when I broke everything down; but ins...
by as303298
Sat Apr 16, 2016 7:13 pm
Forum: Projects
Topic: Untitled Project ( Name and Boss slots Open for Suggestions.)
Replies: 32
Views: 4984

Re: Untitled Project ( Name and Boss slot Open for Suggestions.)

Doesntpostverymuch wrote:

Also that name is, the stupidest thing I've ever heard. ( At least name wise.)
Also that post is, the rudest post i've ever (not) seen. Do try to be respectful, some people can read that and take much more offense to it.

Except Val, he's terrible at naming things :3
by as303298
Sat Apr 16, 2016 1:40 pm
Forum: General
Topic: Kaizo Level Contest (THAT'S ALL FOLKS!)
Replies: 375
Views: 37232

Re: Challenge Level Contest

Difficulty is a separate score and is not going to affect the placement of the level. If there's something unfair in a level and I laugh at it, I'll probably not deduct points. I want to see cool stuff. And yes, unfair =/= difficulty is totally true. But if a level is just like SMB 1-1 with kaizo b...
by as303298
Sat Apr 16, 2016 1:34 pm
Forum: SuperMarioBrosX.org
Topic: Site Discussion Thread
Replies: 1740
Views: 188157

Re: Site Discussion Thread

Redigit Account is confirmed to be a hoax and totally an April Fools Joke!!!
by as303298
Sat Apr 16, 2016 8:20 am
Forum: General
Topic: Kaizo Level Contest (THAT'S ALL FOLKS!)
Replies: 375
Views: 37232

Re: Challenge Level Contest

Yeah I have to say I am with PP on this. Mivy looks like he only wants to side with "just 'cus I can, we all can" sort of mentality. To not rate a level based on difficulty is just a blatant disregard of the purpose of this contest. <- Just an example of his comments. And, I swear to god you guys: D...
by as303298
Fri Apr 15, 2016 4:19 pm
Forum: General
Topic: Kaizo Level Contest (THAT'S ALL FOLKS!)
Replies: 375
Views: 37232

Re: Challenge Level Contest

The best use for invisible blocks is to prevent the player from doing things you don't want them to. Or you could, you know, make it so the player can't do those things without the use of invisible blocks; that way, players can easily see that they aren't able to do those things and won't bother tr...
by as303298
Thu Apr 14, 2016 9:32 pm
Forum: General
Topic: Kaizo Level Contest (THAT'S ALL FOLKS!)
Replies: 375
Views: 37232

Re: Challenge Level Contest

Mario_and_Luigi_55 wrote:Are annoying invisible blocks allowed? I don't mean everywhere, but few of these.
I say so long as they dont result in cheap deaths, I'd go nuts.
Even better if you put 1-Ups in them that the player would never reach >:3

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