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by Horikawa Otane
Sun Dec 06, 2015 8:14 am
Forum: Events and Announcements
Topic: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announced)
Replies: 697
Views: 137915

Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

rosalina's power star can also kill enemies, just not those for some reason. yeah raocow somehow made it past the level without showing off ninja bomberman's hardest to program mechanic haha. killing enemies with a bomb refreshes your jump! detecting when the bomb animation killed an enemy wasn't ea...
by Horikawa Otane
Sat Dec 05, 2015 5:17 pm
Forum: Events and Announcements
Topic: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announced)
Replies: 697
Views: 137915

Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

mariogeek2 wrote:Oh, praise the God of heaven, and everything else that's good and holy, FINALLY SMBX 2.0! More, new, awesome features!

Listen to me, you can forget new npc's, new playable characters, new mechanics, anything. I just want custom World Map Music! Give it to me!
Done :)
by Horikawa Otane
Sat Dec 05, 2015 4:13 pm
Forum: Events and Announcements
Topic: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announced)
Replies: 697
Views: 137915

Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

The name of tomorrow's character starts with:

N
by Horikawa Otane
Sat Dec 05, 2015 1:41 pm
Forum: Events and Announcements
Topic: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announced)
Replies: 697
Views: 137915

Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Wow, that's really cool! The new playable characters will be multiplayer compatible, right? Maaaaybe. I didn't really test it. They will probably need some work to be multiplayer compatible. Particularly those that use custom huds. It's currently not a priority since I didn't think anyone actually ...
by Horikawa Otane
Sat Dec 05, 2015 12:32 pm
Forum: Events and Announcements
Topic: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announced)
Replies: 697
Views: 137915

Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

SMBX 2.0 WILL INCLUDE 8 ALL-NEW PLAYABLE CHARACTERS These are not mere resprites or just characters with custom hitboxes. They have entirely custom mechanics and all are even more distinct than Link. Speaking of the SMBX relay collage level, did you ever take my suggestion of moving the checkpoint ...
by Horikawa Otane
Sat Dec 05, 2015 11:48 am
Forum: Episodes
Topic: The Invasion 2 - IMPROVED EDITION (requires LunaLua)
Replies: 62
Views: 14568

Re: The Invasion 2 - IMPROVED EDITION (requires LunaLua)

There is no **** way to change characters on the pause menu during a level I just wanted to explain something: It is possible to change playable characters by pushing left/right while paused on the world map, but only in SMBX episodes where more than one character is playable, like the original The...
by Horikawa Otane
Sat Dec 05, 2015 11:46 am
Forum: Events and Announcements
Topic: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announced)
Replies: 697
Views: 137915

Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

HealthyMario wrote:So when can we download this newest version 4 real?
My guess is in about a week. Depends on how long raocow takes haha.
by Horikawa Otane
Sat Dec 05, 2015 10:20 am
Forum: Events and Announcements
Topic: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announced)
Replies: 697
Views: 137915

Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Damn, for real ?! It's awesome ! I'm very curious about the new characters also. :D Also I'm maybe asking something stupid, but who did all this marvelous update (except for the improved PGE editor) ? It's a lot of people who did various things in the main post. But I'm the one who did almost all o...
by Horikawa Otane
Sat Dec 05, 2015 8:59 am
Forum: Events and Announcements
Topic: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announced)
Replies: 697
Views: 137915

Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Welp, check the first post again guys.
by Horikawa Otane
Sat Dec 05, 2015 12:47 am
Forum: Events and Announcements
Topic: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announced)
Replies: 697
Views: 137915

Re: 41 20 56 69 74 61 6c 20 4d 65 73 73 61 67 65

AeroMatter wrote:
Horikawa Otane wrote:44Gq44G144CB44GC44GZ44GvDQrjgYLjgonjgZ/jgarjgozjganjgoINCuOBneOCjOOBiuOChOOBmA0KDQrjgZXjgabjgoLjgIHoqqDjgavjgojjga7jgaTjga3jgarjgonjgazjgZXjgb7jgarjgorjgII=
The translation of these weeb etchings doesn't make sense.

Is this thread a ruse?
44Gk44GP44KJ44Gs44GV44G+44Gq44KK
by Horikawa Otane
Sat Dec 05, 2015 12:16 am
Forum: Events and Announcements
Topic: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announced)
Replies: 697
Views: 137915

Re: 41 20 56 69 74 61 6c 20 4d 65 73 73 61 67 65

44Gq44G144CB44GC44GZ44GvDQrjgYLjgonjgZ/jgarjgozjganjgoINCuOBneOCjOOBiuOChOOBmA0KDQrjgZXjgabjgoLjgIHoqqDjgavjgojjga7jgaTjga3jgarjgonjgazjgZXjgb7jgarjgorjgII=
by Horikawa Otane
Fri Dec 04, 2015 9:00 pm
Forum: Events and Announcements
Topic: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announced)
Replies: 697
Views: 137915

Re: 41 20 56 69 74 61 6c 20 4d 65 73 73 61 67 65

Hahaha, for those playing at home just be aware it won't be 12:00am in any timezone :P.
by Horikawa Otane
Fri Dec 04, 2015 8:42 am
Forum: Events and Announcements
Topic: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announced)
Replies: 697
Views: 137915

ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announced)

ANNOUNCING SMBX 2.0 So as it says above, I'm officially announcing, in conjunction with SuperMarioBrosX.org, the release of SMBX v2.0. This new version will come with a plethora of major changes. For example: LunaLua Included PNG file support for sprite replacements! (no more image masks!) Warp Lim...
by Horikawa Otane
Thu Dec 03, 2015 9:23 pm
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 174732

Re: LunaLua Offical Thread - SMBX Usermod Framework

Yeah, I know about onStart, but I used the onLoad code as an example because of what Kevsoft just said. Oh, well even so you should avoid using onLoad. It's much safer to do: local firstRun = true local PreviousPowerup local PreviousPlayerY function onLoop() if firstRun then PreviousPowerup = PLAYE...
by Horikawa Otane
Thu Dec 03, 2015 3:20 am
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 174732

Re: LunaLua Offical Thread - SMBX Usermod Framework

You're trying to define player values outside of functions. These are also checked when the level is loaded in the editor. When you're in the editor, no player exists, and therefore the pointer is invalid. You can circumvent this by replacing the first three lines with this: local PreviousPowerup l...
by Horikawa Otane
Thu Dec 03, 2015 3:06 am
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 174732

Re: LunaLua Offical Thread - SMBX Usermod Framework

Thank you... I used the first way and it killed it all. Question now is, is there a quick way of telling what value each power up has? Or do I go to test ever single one to get the values using Text.print? Edit: didn't help, I think u misunderstood I dont want to assign the reserve item I want to o...
by Horikawa Otane
Thu Dec 03, 2015 3:02 am
Forum: Episodes
Topic: The Invasion 2 - IMPROVED EDITION (requires LunaLua)
Replies: 62
Views: 14568

Re: The Invasion 2 - IMPROVED EDITION (requires LunaLua)

Quill wrote:horikawa that's it you're BANNED
KYAA?!?
by Horikawa Otane
Sat Nov 28, 2015 8:02 am
Forum: Episodes
Topic: The Invasion 2 - IMPROVED EDITION (requires LunaLua)
Replies: 62
Views: 14568

Re: The Invasion 2 - IMPROVED EDITION (requires LunaLua)

Harvey36Dice wrote:how to click that link
oh man thank you
Do Latest/Full Installation/Vanilla SMBX.EXE + Launcher. Copy/paste everything from the zip into your SMBX.exe folder.


Then run LunaLoader.exe instead of SMBX.exe from then on. That's all you gotta do!
by Horikawa Otane
Sat Nov 28, 2015 1:44 am
Forum: Level Contests
Topic: MaGL X2 - Download Available (including SMBX Gameboy Emu!)
Replies: 213
Views: 181320

Re: MaGL X2 - RESULTS!!!!! CONGRATS IGNORITUS!!!

The Pre-Postgame: 0th - Willhart: 'The Post Office' -1st - Horikawa Otane: 'Horikawa's Not Done Yet' -2nd - Quill: 'Mario and Foroze Hang Out' -3rd - Blivsey: '???/Lightway' -4th - Willhart: 'Bunny You're a Boy' -5th - 8flight: 'Do you Remember raocow's MaGL X2 LP? Yeah, This is Like That.' -6th - ...
by Horikawa Otane
Fri Nov 27, 2015 9:30 pm
Forum: Episodes
Topic: The Invasion 2 - IMPROVED EDITION (requires LunaLua)
Replies: 62
Views: 14568

The Invasion 2 - IMPROVED EDITION (requires LunaLua)

http://vignette3.wikia.nocookie.net/supermariobrothersx/images/8/8f/Wiki-Preview.png/revision/latest?cb=20100622101726 Screenshots: http://vignette4.wikia.nocookie.net/mariobrothersx2145/images/f/fc/Invasion2_world1.PNG/revision/latest?cb=20130813212329 http://img2.wikia.nocookie.net/__cb2012042907...

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