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by Horikawa Otane
Mon May 18, 2015 1:43 am
Forum: Projects
Topic: HELP BALANCE - MaGLX2(Post-game Collab)
Replies: 252
Views: 78151

Re: 95% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

I did intend people to design around the switch. People specifically need to design around earlier sections and you need to design around later ones. That's like literally the whole point of the relay - that you aren't designing in a vacuum. You can impact other sections and other people can impact ...
by Horikawa Otane
Wed May 13, 2015 5:49 pm
Forum: Projects
Topic: HELP BALANCE - MaGLX2(Post-game Collab)
Replies: 252
Views: 78151

Re: 82% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Murphmario wrote:Alright, so mine is out of the way:
And for all you old school fans, there's a nice reference in my section. It is right next to Emral's.
*sigh*

And here is Murpmario's section WITH The Thwomp King's changes

Whoever is going next - USE THIS VERSION. Don't use Murphmario's!

Download
by Horikawa Otane
Wed May 13, 2015 5:10 pm
Forum: Projects
Topic: HELP BALANCE - MaGLX2(Post-game Collab)
Replies: 252
Views: 78151

Re: 82% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

I now have The Thwomp King's changes, thus my section is done. It requires LunaLua 0.7, which isn't publicly available but will be the version used in MaGL X2. However, if you want to play the relevant part of my section, I prepared a version of SMBX for you. Also an update, should you have lunalua ...
by Horikawa Otane
Wed May 13, 2015 4:12 pm
Forum: Projects
Topic: HELP BALANCE - MaGLX2(Post-game Collab)
Replies: 252
Views: 78151

Re: 82% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Well regardless, here is my section... As far as I know, it does not have The Thwomp King's changes. It requires LunaLua 0.7, which isn't publicly available but will be the version used in MaGL X2. However, if you want to play the relevant part of my section, I prepared a version of SMBX for you. Al...
by Horikawa Otane
Wed May 13, 2015 3:20 pm
Forum: Projects
Topic: HELP BALANCE - MaGLX2(Post-game Collab)
Replies: 252
Views: 78151

Re: 82% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Does the level still have two routes? Or was that fixes? It didn't have two routes when I made my part. It missed some warps (section 9-->10, section 11-->12), but there are no two independent routes (except for MECHDRAGON's screen being optional and frustrating). In my screen, I connected them. I ...
by Horikawa Otane
Tue May 12, 2015 11:06 pm
Forum: Projects
Topic: HELP BALANCE - MaGLX2(Post-game Collab)
Replies: 252
Views: 78151

Re: 82% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

So is this level complete once the list of people who signed up all do their portion, or will there be a second loop of some people going again? I'm done mine, but looking through the versions it looks like The Thwomp King didn't make any additions? I don't want to submit mine until I'm sure his st...
by Horikawa Otane
Tue May 12, 2015 9:19 am
Forum: Projects
Topic: HELP BALANCE - MaGLX2(Post-game Collab)
Replies: 252
Views: 78151

Re: 82% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

I'll get you my section by the end of the day.
by Horikawa Otane
Fri May 08, 2015 5:48 pm
Forum: Projects
Topic: HELP BALANCE - MaGLX2(Post-game Collab)
Replies: 252
Views: 78151

Re: 68% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

MECHDRAGON777 wrote:I forgot to ask if I am allowe o record this when it is done just to show it off...
You have asked this like every time for every magl event like ever haha.

The answer is still no. Not until raocow comes across it in the LP. Afterwords, go nuts.
by Horikawa Otane
Thu May 07, 2015 5:08 am
Forum: Level Contests
Topic: MaGL X2 - Closed! (272 entries + 31 Bosses!)
Replies: 181
Views: 105393

Re: MaGL X2 - Closed! (272 entries + 31 Bosses!)

Sorry, end of the semester at graduate school land. In the last several weeks I've written almost 200 pages.

It all ends tomorrow though and then I move on the 9th. After that, however, I plan to finish up my judging in about a week or two.
by Horikawa Otane
Thu Apr 30, 2015 12:08 am
Forum: Projects
Topic: HELP BALANCE - MaGLX2(Post-game Collab)
Replies: 252
Views: 78151

Re: 44% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

The problem is not making the section, it's WHEN i can do it. On weekends this month i will always be away, and durimg the week i can't use my pc because school, that's why i'm asking if i can just make a screen and send it withouth the time limit day thingy. Actually if you have an android phone, ...
by Horikawa Otane
Tue Apr 28, 2015 11:06 pm
Forum: Projects
Topic: HELP BALANCE - MaGLX2(Post-game Collab)
Replies: 252
Views: 78151

Re: 44% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Darkonius Mavakar wrote:
FallingSnow wrote:Are you unable to do it any other date?

probably, because school's gonna suck my time up, and the only times i am free, well, i am not simply at home at all with no internet.
tbf it's one screen. You could just put a crab there and it'd be a contribution of some kind.
by Horikawa Otane
Wed Apr 22, 2015 8:43 am
Forum: Projects
Topic: HELP BALANCE - MaGLX2(Post-game Collab)
Replies: 252
Views: 78151

Re: 13% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

How do you even get to your screen?
by Horikawa Otane
Sun Apr 19, 2015 10:05 am
Forum: Projects
Topic: HELP BALANCE - MaGLX2(Post-game Collab)
Replies: 252
Views: 78151

Re: 13% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

andialifbatara wrote:it looks I was stricken out of this contest because I didn't post my screen section because I had a vacation, so I didn't have a time to sent it to fallinsnow....

anyways, good luck everyone!
I think fallingsnow would probably still accept you, but later on?
by Horikawa Otane
Thu Apr 16, 2015 12:36 pm
Forum: Projects
Topic: HELP BALANCE - MaGLX2(Post-game Collab)
Replies: 252
Views: 78151

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

So when are we getting started?
by Horikawa Otane
Tue Apr 14, 2015 12:06 pm
Forum: Projects
Topic: HELP BALANCE - MaGLX2(Post-game Collab)
Replies: 252
Views: 78151

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

I'll need...a lot of layers and triggers... All I need is about 50 layers and events... Shoot, guys; save at least four events for me, please. --EDIT-- One more question: will this be LP'd in SMBX or A2MBXT? I'd like to know whether I should refer to the main character as "Mario" or "Demo." It'll b...
by Horikawa Otane
Mon Apr 13, 2015 2:22 pm
Forum: Projects
Topic: HELP BALANCE - MaGLX2(Post-game Collab)
Replies: 252
Views: 78151

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Sign me up as well. I would like to make the absolute last section in the level and, if possible, reserve the SMB1 ax graphic (npc-178) for myself. --EDIT-- When sign ups are over, will there be a list in the first post saying when each of us is scheduled to make our part of the level? I just don't...
by Horikawa Otane
Sun Apr 12, 2015 11:45 am
Forum: Projects
Topic: HELP BALANCE - MaGLX2(Post-game Collab)
Replies: 252
Views: 78151

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

I'll make a screen. Preferably somewhere near the end.
by Horikawa Otane
Sun Apr 12, 2015 4:40 am
Forum: Projects
Topic: HELP BALANCE - MaGLX2(Post-game Collab)
Replies: 252
Views: 78151

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

If people are wondering what a relay level is, in brief, it's basically... You sign up here You get a .lvl file from the previous person (Fallingsnow will make the first screen) Then you make a screen of your own that's exactly the size of the SMBX level design window in the base engine! Not a level...
by Horikawa Otane
Sun Apr 05, 2015 5:34 pm
Forum: Archives
Topic: The Invasion 3: Shadow Star
Replies: 509
Views: 127286

Re: The Invasion 3: Shadow Star

Horikawa: eh, I don't mean A2XT where it's overloaded with code for some levels. You see that cutscene where there's still the HUD bits? What I was thinking of was small things like removing that. Stuff that wasn't hard to do, but that there was really no excuse to not do since you can. FanofSMBX, ...
by Horikawa Otane
Sat Mar 28, 2015 4:26 am
Forum: Archives
Topic: The Invasion 3: Shadow Star
Replies: 509
Views: 127286

Re: The Invasion 3: Shadow Star

Okay, there's some things I need to address with this project, and some of them have nothing at all to do with lunadll. 1. No lunadll - okay, look guys I respect anyone who decides to not have lunadll anything in their own personal project. You may not think this but I'm not really mad anymore. I'm...

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