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by CJ_RLushi
Sun May 03, 2020 11:49 pm
Forum: General
Topic: Super Mario ReInvent
Replies: 187
Views: 21522

Re: New Super Mario Bros. X

That online building and testing mode thing, but of course it didnt have anything for regular game, it also had problems with CGFX, if smbx werent canceled we could potentially had regular online.
by CJ_RLushi
Wed Apr 29, 2020 5:27 pm
Forum: LunaLua
Topic: groundPound.lua
Replies: 33
Views: 4968

Re: groundPound.lua

That bit of floating is not the problem, is that you can use it indefinitely without really any timer or anything, so its possible to float in the air as long as you're tapping up and down
Spoiler: show
Image
by CJ_RLushi
Wed Apr 29, 2020 5:15 pm
Forum: LunaLua
Topic: groundPound.lua
Replies: 33
Views: 4968

Re: groundPound.lua

One more thing, its still possible to float with the groundpound, this time quickly pressing up and down, i guess the fix would be setting a timer, so you need to wait from the moment you groundpound until you can cancel, i think NSMB works like this, one more thing, i dont know if its planned but i...
by CJ_RLushi
Wed Apr 29, 2020 3:13 pm
Forum: LunaLua
Topic: groundPound.lua
Replies: 33
Views: 4968

Re: groundPound.lua

What if you added that custom animations as optional? so you can keep compatibility while also making it fancier for people that might want it.
by CJ_RLushi
Tue Apr 28, 2020 12:08 pm
Forum: LunaLua
Topic: SMBX Custom Inventory System (1.0)
Replies: 4
Views: 1079

Re: SMBX Custom Inventory System (1.0)

Oh geez i found an error in the code let me update it quickly.
by CJ_RLushi
Tue Apr 28, 2020 11:53 am
Forum: LunaLua
Topic: SMBX Custom Inventory System (1.0)
Replies: 4
Views: 1079

SMBX Custom Inventory System (1.0)

Custom Inventory Welcome folks to another library! this is the custom inventory, again this started in the form of reviving the old one that XerX made, although it ended being completely different, its SMB3 style, but works pretty similar to the New Super Mario Bros one. https://cdn.discordapp.com/...
by CJ_RLushi
Tue Apr 28, 2020 10:48 am
Forum: LunaLua
Topic: (V1.0 NOW OUT) lifeCountPlus.lua: Improved life counters
Replies: 23
Views: 4510

Re: (V1.0 NOW OUT) lifeCountPlus.lua: Improved life counters

I mean i kind of got it, but i dont know if posting a fix without permission is even allowed, i just removed everything related to imagic and pnpc, and then hid the life counter with hudoverride.
by CJ_RLushi
Tue Apr 28, 2020 12:07 am
Forum: LunaLua
Topic: [NPC Pack] Elite Koopa Troopas
Replies: 40
Views: 8195

Re: [NPC Pack] Elite Koopa Troopas

Yeah, this warning, pnpc is deprecated, there is a tutorial on how to remove it, if you dont know how to use lua then its a matter of waiting until 8luestorm removes it.
by CJ_RLushi
Sun Apr 26, 2020 10:08 pm
Forum: LunaLua
Topic: [NPC Pack] Bumpties
Replies: 21
Views: 3846

Re: [NPC Pack] Bumpties

What kind of Squmper?, only blue and ghost ones interact with enemies, red ones are player only
by CJ_RLushi
Tue Apr 21, 2020 5:49 pm
Forum: LunaLua
Topic: (V1.0 NOW OUT) lifeCountPlus.lua: Improved life counters
Replies: 23
Views: 4510

Re: (V1.0 NOW OUT) lifeCountPlus.lua: Improved life counters

Thats because of imagic stuff, i know that in nsmbwalls forum there is a fix, since both of them had the same problem, take a look at the replies.
viewtopic.php?f=101&t=18037
by CJ_RLushi
Tue Apr 21, 2020 5:40 pm
Forum: LunaLua
Topic: Next Lua project
Replies: 21
Views: 2256

Re: Next Lua project

I actually have been working on an smb3 HUD, its almost finished and just missing starcoins, although i havent worked in it lately. I also worked on animations but i dont know if i should continue them. https://i.postimg.cc/McMgfmt3/2020-04-04-11-53-46.gif (this level is just SMB3X's level 1, its ju...
by CJ_RLushi
Sun Mar 29, 2020 11:43 am
Forum: LunaLua
Topic: (V1.0 NOW OUT) lifeCountPlus.lua: Improved life counters
Replies: 23
Views: 4510

Re: (V1.0 NOW OUT) lifeCountPlus.lua: Improved life counters

You don't need to copy them into the folder, they just get loaded, even thought PNPC is deprecated so you should remove it, Enjl has a tutorial on how to do it, also, it has the same weird problem that NSMBWalls had with the DrawBox thing, i think i have a fixed version but i don't know where. BTW, ...
by CJ_RLushi
Fri Mar 27, 2020 4:48 pm
Forum: General
Topic: How long did YOU play smbx
Replies: 68
Views: 5847

Re: How long did YOU play smbx

I found about SMBX probably in 2012/2013, can't exactly remember how, probably after watching a Koopaling Boss Eush, I think even before LunaDLL and was like 8 at that time, so, probably 7 years since i found about it, even thought i just joined the forums in december. But if its only taking in acco...
by CJ_RLushi
Wed Mar 25, 2020 11:32 pm
Forum: LunaLua
Topic: SMB3 Goalcard System (1.0)
Replies: 1
Views: 941

SMB3 Goalcard System (1.0)

SMB3 GOAL CARD SYSTEM Sooo this is my second library (even tho the first i posted :P), it's a modern version of that really outdated SMB3 Goalcard Library that XerX made years ago. https://i.postimg.cc/sBR48PFL/screenshott.png https://i.postimg.cc/r0ZW8xbM/screenshott2.png Whats This? As you may kn...
by CJ_RLushi
Wed Mar 25, 2020 7:24 pm
Forum: Sandbox
Topic: Introductions Thread
Replies: 1751
Views: 242012

Re: Introductions Thread

So, i've had this account for a few months and i finally decided to show up and start contributing to the community. I have known about this game for almost a decade, and i think it would be cool to finally join the community, I probably met this game because of a koopaling boss rush, it happened a ...

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