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by CJ_RLushi
Tue Jun 16, 2020 8:35 pm
Forum: General
Topic: Super Mario ReInvent
Replies: 187
Views: 21757

Re: New Super Mario Bros. X

Yeah I also saw that, I actually saw the discussion in the discord, it's just that I was trying to prove the point of lua being troublesome and confusing
by CJ_RLushi
Tue Jun 16, 2020 6:28 pm
Forum: Help and Support
Topic: editor problem
Replies: 3
Views: 368

Re: editor problem

TI2 does have an event that resizes section boundary, you can check in the events tab
by CJ_RLushi
Tue Jun 16, 2020 2:25 pm
Forum: General
Topic: Super Mario ReInvent
Replies: 187
Views: 21757

Re: New Super Mario Bros. X

To reduce confusion, think about it
Since both are lua, this causes some people to think that NSMBX's lua and LunaLua are the same thing
And so, we get people asking why MDAs NPC pack isn't working in NSMBX
by CJ_RLushi
Tue Jun 16, 2020 1:46 pm
Forum: LunaLua
Topic: [NPC Pack] Some NPCs I have made (Update: SMB3 Flame Chomp & Fire Nipper)
Replies: 68
Views: 8191

Re: [NPC Pack] Some NPCs I have made (Update: More SMW2:YI Stuff)

In fact most computer coordinates stuff is based in Top-Left, probably because of scanlines going top to down - left to right
by CJ_RLushi
Mon Jun 15, 2020 9:20 pm
Forum: LunaLua Help
Topic: How do I make a personalized hud?
Replies: 5
Views: 1028

Re: How do I make a personalized hud?

Ok, the thing is, how much do you know about coding?, like, actually making a custom HUD is a pretty good starter script, but I need to know how much do you know before actually start from the base

Oh shouldnt this be moved into lunalua help?
by CJ_RLushi
Mon Jun 15, 2020 5:25 pm
Forum: LunaLua Help
Topic: A list of script suggestions for SMBX2 Beta 4 Patch 2 HotFix or Higher
Replies: 11
Views: 998

Re: A list of script suggestions for SMBX2 Beta 4 Patch 2 HotFix or Higher

Yeah I get it, but that kills any multiplayer compatibility, also I still don't know how that would fix the jump problem (Which is caused because redigit checks Location.SpeedY being 0 to jump)
by CJ_RLushi
Mon Jun 15, 2020 5:22 pm
Forum: Projects
Topic: Another SMB3 Remake - It was already time
Replies: 40
Views: 5064

Re: Another SMB3 Remake - It was already time

I have considered that, but it's not exactly planned, since only the base game is already pretty long, and the E-World has a lot of stuff that is not in X2 right now, it miight come, but i'm not saying "It WILL come", for now i'll center in the main game, since I don't want to get too ambitious for ...
by CJ_RLushi
Sun Jun 14, 2020 9:24 pm
Forum: Projects
Topic: Super Mario Zeal (0.8 "Prayer")
Replies: 17
Views: 2917

Re: Super Mario Zeal (0.8 "Prayer")

This was made for SMBX2
by CJ_RLushi
Sun Jun 14, 2020 4:20 pm
Forum: Episodes
Topic: Journey For Nothing 1.0.0
Replies: 3
Views: 1072

Re: Journey For Nothing 1.0.0

It's SMBX2 due to the starcoin counter, like, yes you could have the same counter in 38a but I don't think this is the case here
by CJ_RLushi
Sun Jun 14, 2020 4:16 pm
Forum: Levels
Topic: Super Mario Bros. Extreme 1-1
Replies: 20
Views: 2160

Re: Super Mario Bros. Xtreme: World 8-9

Anyways, since 1.3 is so dead right now, there's barely any new content coming for it, most people already moved to 38A, X2 or NSMBX, heck, even the XTech, and legacy 1.3 is just not worth it, even the XTech deprecates 1.3, since it supports PNG and I think has SDL Mixer X, which instantly destroys ...
by CJ_RLushi
Sun Jun 14, 2020 11:39 am
Forum: General
Topic: Auto-Align on the SMBX editor
Replies: 5
Views: 572

Re: Auto-Align on the SMBX editor

If anything and you reaally don’t want to use X2 you could use theXTech or smbxpanded by sednaiur, all of those using PGE, which is astronomically better to 1.3 legacy editor. And no, I don’t disable auto align because I haven’t used the 1.3 legacy editor in years, and even 38A editor had a 16x16 al...
by CJ_RLushi
Sun Jun 14, 2020 1:28 am
Forum: Video Games
Topic: what's your most hated Mario Levels/worlds?
Replies: 48
Views: 3203

Re: what's your most hated Mario Levels/worlds?

SMB3’s World 4 Airship, it’s not hard really, but STUUUPIDLY slow, like, the scroll speed is so low that is boring.
by CJ_RLushi
Sun Jun 14, 2020 12:56 am
Forum: LunaLua Help
Topic: A list of script suggestions for SMBX2 Beta 4 Patch 2 HotFix or Higher
Replies: 11
Views: 998

Re: A list of script suggestions for SMBX2 Beta 4 Patch 2 HotFix or Higher

Wind can be easily created using some simple code, unless you're referring to it being a basegame feature that can be set by the editor. Indeed it’s simple, but janky, so pretty much we have two options for wind: Modifying player.speedX/Y, which is janky due to redigits code, like not being able to...
by CJ_RLushi
Sun Jun 14, 2020 12:48 am
Forum: Graphics
Topic: [SMBX2 required] Vito's Custom Mario Bros, Yoshis and NPCs 3.1 (The project is frozen)
Replies: 99
Views: 20877

Re: [SMBX2 required] Vito's Custom Mario Bros, Yoshis and NPCs 3.1 (The project is frozen)

This thread is more than 2 years old, and the last post is pretty much 2 years old, please check the post date for posts before posting, and if this is for X2 then you could use the PGE calibrator in data/pge to change the hitbox size, but this is for beta 3 so maybe this uses lua but I don’t know, ...
by CJ_RLushi
Sat Jun 13, 2020 4:40 pm
Forum: General
Topic: I have a problem with monty mole
Replies: 6
Views: 474

Re: I have a problem with monty mole

Though I have to note that its not SMBX 2.0, but SMBX2, the game was rebranded shortly after beta 3, to reduce confusion due to 38A, (you know, people getting confused because thinking that 1.4 (38A) is part of the same development line than 2.0 (X2)), so we don't get people saying "why was the mini...
by CJ_RLushi
Sat Jun 13, 2020 2:38 pm
Forum: LunaLua Help
Topic: A list of script suggestions for SMBX2 Beta 4 Patch 2 HotFix or Higher
Replies: 11
Views: 998

Re: A list of script suggestions for SMBX2 Beta 4 Patch 2 HotFix or Higher

A lot of this stuff is pretty much powerups, I still don't get why everyone likes so much having powerups, but anyways, MDA already made penguin suit, unreleased though - Super Koopas: seems interesting to do actually - Hefty Shoe: iirc, mounts are in the same situation as basegame powerups, we can'...
by CJ_RLushi
Sat Jun 13, 2020 2:28 pm
Forum: General
Topic: I have a problem with monty mole
Replies: 6
Views: 474

Re: I have a problem with monty mole

Yes that's a bug, it's already fixed for patch 3, it's now pretty much waiting until patch 3 comes
by CJ_RLushi
Fri Jun 12, 2020 8:05 pm
Forum: Projects
Topic: Another SMB3 Remake - It was already time
Replies: 40
Views: 5064

Re: Another SMB3 Remake - It was already time

Oh, thank you very much!
by CJ_RLushi
Fri Jun 12, 2020 6:56 pm
Forum: Projects
Topic: Another SMB3 Remake - It was already time
Replies: 40
Views: 5064

Re: Another SMB3 Remake - It was already time

Though that camera thing seems pretty buggy, maybe some ASM patches could make that work, but for now i'll stay with the default screen size, but what do you mean with support the project?
by CJ_RLushi
Fri Jun 12, 2020 2:24 pm
Forum: Graphic Request
Topic: SMB2 Snow background
Replies: 9
Views: 903

Re: SMB2 Snow background

The forums aren't that active these days, a lot of the activity has moved to discord, I had to wait up to 2 weeks to get answers about something
Though I might give it a shot

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