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by Teemster2
Sat Dec 02, 2017 12:27 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 621433

Re: SMBX2 (2.0 Beta 3)

It takes them forever just to complete 2-3 NPC's This is just completely false. There are over 100 new NPCs in Beta 4, many of which were made in a day or two. Well I apologize if I came off as rude and yes you are correct. What I was referring to is the many NPC's that are "not started" or "Work I...
by Teemster2
Fri Dec 01, 2017 12:37 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 621433

Re: SMBX2 (2.0 Beta 3)

Goodness...been a while since I last checked in on this... Seems the drama is still intermittent... Well, not much to say, other than I've not tried to start up PGE in a long while due to many reasons unrelated to SMBX. I'm pretty sure that the editor is still broken but... Well, if I ever get back...
by Teemster2
Wed Nov 29, 2017 1:03 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 621433

Re: SMBX2 (2.0 Beta 3)

I have just noticed that I can enlarge the window "Generator" under "NPC" and thus the font is getting readable. This size is also maintained when I open the window again. It's the same with "Section Settings". In the window "Program Settings" you can also change the size of the window, but this wi...
by Teemster2
Tue Nov 28, 2017 12:08 am
Forum: General
Topic: xDestroy's Level Contest [CANCELED]
Replies: 38
Views: 2368

Re: xDestroy's Level Contest

I have never done a contest nor do I have any interest to do so but I noticed that there seems to be a lot of contests and maybe that is part of the problem. People only have so much free time and with another contest that seems to be ongoing people just may not have the time to participate in this ...
by Teemster2
Sat Nov 25, 2017 9:13 pm
Forum: LunaLua
Topic: Lineguide.lua (Layer Attachment Now Works!)
Replies: 47
Views: 7365

Re: Lineguide.lua (Layer Attachment Now Works!)

I was watching Mario Maker and saw some levels use Podoboo's and Koopa's on line guides. I think these would be good candidates for your lineguide. Is there a list of all of the NPC's you are making compatible with this?
by Teemster2
Fri Nov 24, 2017 4:24 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 621433

Re: SMBX2 (2.0 Beta 3)

Looks cool, how do i get those into my game? Or are they for Beta 4? Everything on the resource claims sheet is for Beta 4 2.0. The sheet is almost impossible to find with a google search so here is the link: https://docs.google.com/spreadsheets/d/1GiNoNS1Zlrw5I1kJxbSywXaRQ17Xp_XDsJmsYM1_vOI/edit#g...
by Teemster2
Thu Nov 23, 2017 10:29 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 621433

Re: SMBX2 (2.0 Beta 3)

I got a bit carried away tonight... added 5 new npcs, easy HUD additions with splitscreen and all, deprecated leveltimer and replaced it with a new api and ironed out a few bugs. Good news: no need to use bullies for berries anymore (and they actually work, too! though i still gotta add automatic e...
by Teemster2
Tue Nov 21, 2017 2:26 am
Forum: Levels
Topic: High Tide Hills
Replies: 6
Views: 845

Re: High Tide Hills

It has been a very long time since I had uploaded (or even touched) a level in the editor. So, I needed to get back my skills by getting some constructive criticism from you. This is 1-5 from Grassylands 2.0, and is a SMBX 2.0 thing. It also needs lunalua, or else you cant get past a peculiar area....
by Teemster2
Tue Nov 21, 2017 1:44 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 621433

Re: SMBX2 (2.0 Beta 3)

Honestly, I'm doing this because I don't want anybody in the future to go through what I did. I used to play Nintendo fangames for many years, but when I got inspired to ask Nintendo for permission (due to stuff like AM2R), I got a no. This made me realize that through all those years no one decide...
by Teemster2
Mon Nov 20, 2017 12:24 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 621433

Re: SMBX2 (2.0 Beta 3)

Then how do I find it if I don't know what it is? Explanation of what it is: Clicking on the tab opens a webpage with 8 logos of different companies underneath. Top right has Facebook YouTube and game pad logos. What could this be? I have had problems similar to this in the past and removing it is ...
by Teemster2
Sun Nov 19, 2017 2:52 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 621433

Re: SMBX2 (2.0 Beta 3)

Yh, how do i get rid of Chromium? Not sure if it's a virus, it's that web browser thing You should have a little icon in the top right corner of your web browser. Mine is three little dots next to my "star" bookmark icon. (used to save web pages) Try looking in your settings or more tools. (and the...
by Teemster2
Sat Nov 18, 2017 10:14 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 621433

Re: SMBX2 (2.0 Beta 3)

I am curious about what will happen to levels and world maps that already use the dummy blocks/tiles. Nothing has been said on world map's tiles/paths/levels excetera. This is a very good question. I actually had a level icon in a vanilla slot that the editor claimed it could not find even though i...
by Teemster2
Sat Nov 18, 2017 12:58 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 621433

Re: SMBX2 (2.0 Beta 3)

If I'm not wrong dummy blocks doesn't work with the 2.0 Actually, Dummy Blocks DO work with 2.0, he means animated ones like Hammer Brothers, animated dummy blocks don't work. That may not alwaya be the case. SMBX2 uses dummy slots for new behaviours, so even if they aren't being used now, they mig...
by Teemster2
Thu Nov 16, 2017 11:46 pm
Forum: LunaLua
Topic: Lineguide.lua (Layer Attachment Now Works!)
Replies: 47
Views: 7365

Re: Lineguide.lua (Alternate Graphics Added)

I found another error.If you attach some npc to lineguide,then attach something to that npc,attached npc,block,or background will not follow npc on lineguide. I just made a patch to fix this I love this, but it sucks that the background tiles seem to interfere with the line guides, because anything...
by Teemster2
Wed Nov 15, 2017 12:36 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 621433

Re: SMBX2 (2.0 Beta 3)

This may not be the place to put this as it may not be a bug for 2.0 but several of my levels on the world map including the Hammer Bro's, Nippers and all of the black squares numbered 1-10 are messing up. They are showing the same icon repeated 4 times in a row from up to down. For example The bla...
by Teemster2
Wed Nov 15, 2017 12:13 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 621433

Re: SMBX2 (2.0 Beta 3)

This may not be the place to put this as it may not be a bug for 2.0 but several of my levels on the world map including the Hammer Bro's, Nippers and all of the black squares numbered 1-10 are messing up. They are showing the same icon repeated 4 times in a row from up to down. For example The blac...
by Teemster2
Sat Nov 11, 2017 1:37 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 621433

Re: SMBX2 (2.0 Beta 3)

Ok I played the 2.0, my experience was lag, lag and more lag how very descriptive and facilitative of receiving help with this matter It's simple I've seen many people with this problem. I don't know if it's because of the computer, but the game runs slow, too slow, so I decided to keep the 1.3.0.1...
by Teemster2
Sat Nov 11, 2017 1:35 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 621433

Re: SMBX2 (2.0 Beta 3)

Ok I played the 2.0, my experience was lag, lag and more lag Interesting as it works fine on my 5 year old laptop with no lag and Beta4 is working to remove as many bugs as possible. What computer or laptop are you using? Ok I played the 2.0, my experience was lag, lag and more lag how very descrip...
by Teemster2
Fri Nov 10, 2017 1:07 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 621433

Re: SMBX2 (2.0 Beta 3)

Getting back on topic, when could we expect a new blog update? Considering there has been very little change to the resource claims sheet for several weeks, There has been no new NPCs added for quite some time and the other pages remain the same, the last few blog updates were separated by two mont...
by Teemster2
Wed Nov 08, 2017 11:26 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 621433

Re: SMBX2 (2.0 Beta 3)

Even those might not give one enough map tiles, and does not solve, although I don't think that is what Teemster means by the limit being too small since the number of tiles available for the graphics don't really have anything to do with the distances between levels. I think he is therefore t If y...

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