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by Teemster2
Sat Nov 04, 2017 8:03 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 709638

Re: SMBX2 (2.0 Beta 3)

1. Codehaus, not Discodehaus. 2. Discord is primarily a text-based program. You don't need a mircrophone to communicate with others there, in fact most people on codehaus in particular don't even use the voice chat. Thanks for clearing that up. I backed out last time when I thought voice chat was r...
by Teemster2
Sat Nov 04, 2017 7:59 pm
Forum: Levels
Topic: [SMBX 1.4.4] Blossom Whisper (Improved)
Replies: 7
Views: 1421

Re: [SMBX 1.4.4] Blossom Whisper (Refined)

That is such a visually stunning level. Good job with that level. Can those graphics (background and falling flowers) be used with SMBX 2.0? If so a version for 2.0 would be amazing. Again great job.
by Teemster2
Fri Nov 03, 2017 11:56 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 709638

Re: SMBX2 (2.0 Beta 3)

hey Teemster2, given your activity in the thread and your interest for SMBX2, you should join Discodehaus I thought you needed a mic for that? I use a laptop and have no mic or any program that allows for talking to other people with or without video and I don't want to start that up. I can do foru...
by Teemster2
Fri Nov 03, 2017 12:37 am
Forum: Graphics
Topic: Phanto Boss
Replies: 7
Views: 3031

Re: Phanto Boss

It would be awesome if Phanto was actually completed in time for Beta4 but maybe that's just wishful thinking on my part. Rocky has a lot on his plate at the moment.
by Teemster2
Fri Nov 03, 2017 12:33 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 709638

Re: SMBX2 (2.0 Beta 3)

Is there anyone that is very dedicated to this project and working on it almost every day? Those people that are should get a special thanks from everyone here at the forums for keeping this project alive and making our dreams of the ultimate Mario Maker come true. I for one an thankful to everyone ...
by Teemster2
Sun Oct 29, 2017 1:04 am
Forum: Graphics
Topic: Ultimate Beezo Pack
Replies: 3
Views: 953

Re: Ultimate Beezo Pack

Beezos They fly They ... ...sorry I got nothing Anyway I made a whole bunch of beezos that do more than just fly. NOW They walk They jump They shoot fireballs Screenshot: https://i.imgur.com/rbIIJv8.png Download: http://www.mediafire.com/file/694ikwmfze65zfo/Ultimate+Beezo+Pack.zip It's not much, b...
by Teemster2
Sat Oct 28, 2017 11:00 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 709638

Re: SMBX2 (2.0 Beta 3)

Wait - how can you make the graphs go in a circle? I thought you couldn't do that with a mathematical function. In Mario Marker they use them to look like ferris wheels but as fire bars of course. I wanted to recreate this in SMBX as it would be cool to have spinning wheels of death made from fire ...
by Teemster2
Sat Oct 28, 2017 10:57 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 709638

Re: SMBX2 (2.0 Beta 3)

Some of what people have said above is inaccurate. Please read this post. No idea what you mean by "firebars that increase the length of firebars". Thanks for answering my questions. I just meant fire bars that go from a short length to a long length to make them more interesting. Basically you cha...
by Teemster2
Sat Oct 28, 2017 12:49 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 709638

Re: SMBX2 (2.0 Beta 3)

Some of what people have said above is inaccurate. Please read this post. In the game they have Podoboos with wings and I was thinking would it be possible to make a "wing" NPC that could make any NPC fly? They also have the fire bars that they can increase the length of the firebars. Is there any ...
by Teemster2
Sat Oct 28, 2017 2:36 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 709638

Re: SMBX2 (2.0 Beta 3)

I watched a lot of Mario Maker on youtube and enjoy the levels even though most of them seem to require crazy jumps or are just troll levels but I have seen some interesting things that I would like to have in 2.0 and was wondering if they are even possible. The first is the note blocks and springs....
by Teemster2
Wed Oct 25, 2017 12:31 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 709638

Re: SMBX2 (2.0 Beta 3)

Maybe the fact that Howikawa Otane (the leader of 2.0) is Japanese could mean that it is more subject to Nintendo of Japan's policies than America's? I don't really know exactly how this works but Redigit lives in America and would therfore be subject to American laws and policies. How is she the l...
by Teemster2
Tue Oct 24, 2017 2:34 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 709638

Re: SMBX2 (2.0 Beta 3)

So the dev consensus is that no one actually cares whether Nintendo doesn't want this to exist or not? Nintendo could remove this at any time and would be in their right to do so and even threatened the original owner Redigit at one time. If your worried about it you could contact Nintendo and disc...
by Teemster2
Sun Oct 22, 2017 2:13 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 709638

Re: SMBX2 (2.0 Beta 3)

Here's something I'm curious about. The vision of version 1.0, how in-depth would it be, characters, features and so on. Was there ever an idea for the end product, or has this literally been a build-and-go project since it fell into our laps? With everything they could do for SMBX 2.0 and everythi...
by Teemster2
Sun Oct 15, 2017 9:45 pm
Forum: General
Topic: SMW Central Sprites. Will they work with SMBX?
Replies: 7
Views: 1125

Re: SMW Central Sprites. Will they work with SMBX?

SMBX has blocks, BGOs, and NPCs. SMW has, as I understand it, terrain and sprites. They could not be less compatible, you're sticking charcoal briquets into an electric car. Yeah I thought it would be an easy way to add NPC's but I guess I was wrong. They still have some cool ideas though. I would ...
by Teemster2
Sun Oct 15, 2017 9:40 pm
Forum: General
Topic: SMW Central Sprites. Will they work with SMBX?
Replies: 7
Views: 1125

Re: SMW Central Sprites. Will they work with SMBX?

Yeah those sprites are incompatible with 2.0, reason being that those sprites are coded for SMW romhacks using ASM, which SMBX obviously isn't made for. You'd have an easier time just recoding those same sprites from the ground up into lua. Yeah but it is too confusing. Trying to find a descent spr...
by Teemster2
Sun Oct 15, 2017 2:18 am
Forum: General
Topic: SMW Central Sprites. Will they work with SMBX?
Replies: 7
Views: 1125

SMW Central Sprites. Will they work with SMBX?

I was looking through SMW Central and noticed they had a graphics page and a sprite page. Now I thought a sprite was just the image but they have a video of almost every sprite working as a real useable NPC already finished with the download link for almost 500 of them. Are these compatible with SMB...
by Teemster2
Sun Oct 15, 2017 2:09 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 709638

Re: SMBX2 (2.0 Beta 3)

I am confused, I booted up the game, and there were non of the new blocks shown in the trailer!! I must be doing something wrong, I searched "kirby" and found nothing! Someone please help! The blocks dont have kirby in their name. Thats why nothing shows up. But they are in miscelanius. Bert, when ...
by Teemster2
Sat Oct 14, 2017 2:17 am
Forum: General
Topic: Im confused about the smbx versions.
Replies: 11
Views: 1347

Re: Im confused about the smbx versions.

In 2.0 you only need to watch out to not minimize the window while having the game paused , as this causes a crash. I thought that crash happens just because of my PC. Hopefully they will fix this crash before the next release. Thankfully I have not had to minimize my game yet so this has not been ...
by Teemster2
Fri Oct 13, 2017 2:39 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 709638

Re: SMBX2 (2.0 Beta 3)

One of these days, I'm going to sit down with this newfangled contraption and figure out just what is happening here. I may even submit some new flashy levels with it for the young whippersnappers! In all seriousness, perhaps we can at least somewhat recreate this with SMBX 2.0: https://www.youtube...
by Teemster2
Wed Oct 11, 2017 2:19 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 709638

Re: SMBX2 (2.0 Beta 3)

One of these days, I'm going to sit down with this newfangled contraption and figure out just what is happening here. I may even submit some new flashy levels with it for the young whippersnappers! In all seriousness, perhaps we can at least somewhat recreate this with SMBX 2.0: https://www.youtube...

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