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by TheIronWarrior
Sat Jan 09, 2016 10:26 pm
Forum: Help and Support
Topic: SMBX 2.0 BETA won't run on my PC.
Replies: 4
Views: 997

SMBX 2.0 BETA won't run on my PC.

The title says it all. I am running windows 10, in case that is important.

EDIT: When I try to start it, a purple box comes up saying that it can't run on this PC.
by TheIronWarrior
Thu Jan 07, 2016 5:43 pm
Forum: Help and Support
Topic: Rotated Quicksand
Replies: 1
Views: 412

Rotated Quicksand

Is it possible to make Quicksand pull the player to the left or up, instead of down? I am thinking it would probably need Lunadll, but if it doesn't I would like to know.
by TheIronWarrior
Wed Jan 06, 2016 5:01 pm
Forum: Help and Support
Topic: Event Delay.
Replies: 2
Views: 457

Event Delay.

Why is Event Delay set with a slider, and not a Text box (Like Layer Movement Speed is)?
by TheIronWarrior
Tue Jan 05, 2016 8:56 pm
Forum: Help and Support
Topic: Animation speed?
Replies: 1
Views: 397

Animation speed?

How fast is the Default animation speed for NPC's in Milliseconds? (Default speed just says 8 in Editor Help.)
by TheIronWarrior
Wed Dec 09, 2015 3:59 pm
Forum: Help and Support
Topic: Invisible Triggers?
Replies: 6
Views: 1174

Re: Invisible Triggers?

Yes, with NPCs via activation. Basically that specific event starts once that specific NPC is activated aka being on the screen. That NPC trigger that you want to activate via event trigger has to be by it's own layer and make sure that it doesn't make a smoke effect either that you can change in t...
by TheIronWarrior
Tue Dec 08, 2015 9:25 pm
Forum: Help and Support
Topic: Invisible Triggers?
Replies: 6
Views: 1174

Invisible Triggers?

Is there a way to make Invisible triggers without editing NPCs? I know, probably not, but if there is, I would like to know, because I need an Invisible Trigger that can move with layers, and NPCs don't move with layers.
by TheIronWarrior
Wed Dec 02, 2015 12:01 am
Forum: Help and Support
Topic: Did the game update?
Replies: 2
Views: 453

Did the game update?

I noticed somthing while playing around with NPC Generators. It used to say "0.9" after I set delay below 1, but now it just says ".9". Did the game update while I was gone? If not, what is causing it?
by TheIronWarrior
Sun Nov 22, 2015 6:36 pm
Forum: Help and Support
Topic: Following Vertically?
Replies: 3
Views: 540

Re: Following Vertically?

RudeGuy07 wrote:Use a Boo that is set on "don't move".
It stops if you face him.
by TheIronWarrior
Sun Nov 22, 2015 6:29 pm
Forum: Help and Support
Topic: Following Vertically?
Replies: 3
Views: 540

Following Vertically?

I need an NPC that follows the player Vertically. Not horizontally, only Vertically. I have Tried using a "Chasing Koopa Troopa" and set it to don't move, but it just doesn't work the way I want it to.
by TheIronWarrior
Tue Nov 10, 2015 9:40 pm
Forum: Help and Support
Topic: Automation error? (Version 1.4.1)
Replies: 6
Views: 1426

Re: Automation error?

All I can say is, how good is your PC like can you show your PC specs and informations so we can clarify as of what's going on exactly? Also which SMBX version are you using? I am using 1.4.1. By specs, do you mean the "Programs required to run the game"? Carefully read included "readme" file which...
by TheIronWarrior
Tue Nov 10, 2015 9:33 pm
Forum: Help and Support
Topic: Automation error? (Version 1.4.1)
Replies: 6
Views: 1426

Re: Automation error?

bossedit8 wrote:All I can say is, how good is your PC like can you show your PC specs and informations so we can clarify as of what's going on exactly? Also which SMBX version are you using?
I am using 1.4.1. By specs, do you mean the "Programs required to run the game"?
by TheIronWarrior
Tue Nov 10, 2015 9:10 pm
Forum: Help and Support
Topic: Automation error? (Version 1.4.1)
Replies: 6
Views: 1426

Automation error? (Version 1.4.1)

Whenever I Run SMBX, within 30 seconds I get the error:

"Runtime error '-2005530516 (8876086c)': Automation Error"
by TheIronWarrior
Thu Aug 13, 2015 4:46 pm
Forum: Graphics
Topic: SMB3 styled Cheep Chomp
Replies: 4
Views: 1458

Re: SMB3 styled Cheep Chomp

where are the frames for the sprite facing the opposite direction? Also there's no animation whatsoever. I do like the way the sprite looks though and the frames are available, so anyone can animate it. There were sprites of him facing the opposite direction, but I didn't include them for some reas...
by TheIronWarrior
Sun Jul 05, 2015 1:58 am
Forum: Graphics
Topic: Giant Yoshi
Replies: 13
Views: 3911

Re: Giant Yoshi

so wait, is this a literal giant yoshi? as in a giant yoshi you can ride? No (Sadly). If there was to be such a thing, I would need to edit the size of the Yoshi sprite, and I'm not sure that is possible. Even if it was possible, the sprites would still be in the same place, so the head would be mu...
by TheIronWarrior
Sat Jul 04, 2015 5:07 pm
Forum: Graphics
Topic: SMB3 styled Cheep Chomp
Replies: 4
Views: 1458

Re: SMB3 styled Cheep Chomp

Maybe trading from Cheep Cheep to Paratroopa, and activating the Chase Mode, he could act like a real Cheep Chomp. Just be sure of only use it in levels full of water, or he can swim on the air O.o It might be possible to make Cheep Chomp fall when not in water, and upon entering water he starts ac...
by TheIronWarrior
Sat Jul 04, 2015 1:47 am
Forum: Graphics
Topic: SMB3 styled Cheep Chomp
Replies: 4
Views: 1458

SMB3 styled Cheep Chomp

I was bored so I made this. All he does is swim around, But at least it's something...Right? I also made open-mouth sprites, but I recommend not using them, unless you find a way to make a fully functional Cheep-Chomp.
by TheIronWarrior
Thu Mar 05, 2015 6:41 pm
Forum: Help and Support
Topic: Somthing about coins...
Replies: 5
Views: 866

Somthing about coins...

Ok, Is it possible to make ONE TYPE of coin NOT make a sound and NOT add to the coin counter?
I know it is not possible in Normal SMBX, but is it possible in LunaDLL?

By one type I mean, for example, collecting the smb1 coin makes no sound or add to coin counter while the SMB3 coin does.
by TheIronWarrior
Thu Mar 05, 2015 5:34 pm
Forum: Help and Support
Topic: Snifit bullets
Replies: 3
Views: 621

Re: Snifit bullets

I have tried noGravity on it. it didn't work. You should probably use hammers and change the textures (if there are no hammer brothers in your game)
by TheIronWarrior
Thu Mar 05, 2015 5:26 pm
Forum: Help and Support
Topic: Itams in layers?
Replies: 5
Views: 818

Re: Itams in layers?

Exiled Bowser wrote:They should be as they would just fly off a moving layer if they are not "attached" in this way or placed on same layer as the moving one and set to "don't move".
...Could you please reword that?

also, I tried putting the item on "don't move". It didn't work...
by TheIronWarrior
Tue Mar 03, 2015 7:18 pm
Forum: Help and Support
Topic: Itams in layers?
Replies: 5
Views: 818

Itams in layers?

are collectible items are affected by the "attach to layer" event?

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