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by TheIronWarrior
Mon Mar 02, 2015 8:05 am
Forum: Help and Support
Topic: increasing hits...
Replies: 5
Views: 746

increasing hits...

Is it possible to increase the number of hits an npc can take? (Example: Boom Boom) don't care if it uses LunaDLL.
by TheIronWarrior
Sun Mar 01, 2015 8:11 pm
Forum: Help and Support
Topic: A question...
Replies: 2
Views: 591

A question...

Does anybody know the time in-between when Birdo shoots his eggs?
by TheIronWarrior
Sat Feb 28, 2015 10:57 pm
Forum: Help and Support
Topic: Is there a way to...
Replies: 3
Views: 671

Re: Is there a way to...

A) Set them to be attached to a moving layer and have them set to don't move button/flag on their own. B) Use LunaDll to apply that don't move flag after they move for a set time at you when you first see them or something. A) Is doable without anything more than SMBX itself. B) I'm just guessing h...
by TheIronWarrior
Sat Feb 28, 2015 9:36 pm
Forum: Help and Support
Topic: Graphic issues?
Replies: 4
Views: 595

Re: Graphic issues?

dagget10 wrote:Strange, send me the graphic, I might be able to figure it out.
I don't think it is the graphic that is the problem...
It works on every single NPC except for that one.
by TheIronWarrior
Sat Feb 28, 2015 9:33 pm
Forum: Help and Support
Topic: Is there a way to...
Replies: 3
Views: 671

Is there a way to...

Is there a way to make an npc approach a player and stand in front/behind them at a specified distance? Just wondering...

I don't care if it requires LunaDLL or not...
by TheIronWarrior
Sat Feb 28, 2015 9:29 pm
Forum: Graphics
Topic: Giant Yoshi
Replies: 13
Views: 3911

Re: Giant Yoshi

Kep wrote:Something about the stomach looks weird, but I don't know what--perhaps make the stomach more circular or something? IDK.

This is fine otherwise.
I thought so too. I think I will change that...
by TheIronWarrior
Thu Feb 26, 2015 7:49 am
Forum: Graphics
Topic: Giant Yoshi
Replies: 13
Views: 3911

Re: Giant Yoshi

I think it's very well made however, the real dimensions for a good view are actually 52 by 63. I don't know why you would make it zoomed as it gives it a very blocky feeling. Apart from that, yoshi's bottom seems colourless and also devoid of shade, as if the light source was on yoshi's side and u...
by TheIronWarrior
Wed Feb 25, 2015 9:34 pm
Forum: Graphics
Topic: Giant Yoshi
Replies: 13
Views: 3911

Giant Yoshi

I made a giant Yoshi. This is my first sprite so don't expect it to be the best.
The dimensions are 104x126.
by TheIronWarrior
Wed Feb 25, 2015 8:32 pm
Forum: Help and Support
Topic: Graphic issues?
Replies: 4
Views: 595

Re: Graphic issues?

It replaces the gun thing from NPC blocks. It does not have custom sizes. yes, it has a mask.
by TheIronWarrior
Wed Feb 25, 2015 5:33 pm
Forum: Help and Support
Topic: Graphic issues?
Replies: 4
Views: 595

Graphic issues?

I have a graphic replacing npc-81, but it appears invisible! Its working fine on the other npc's.
by TheIronWarrior
Tue Feb 24, 2015 9:20 pm
Forum: Help and Support
Topic: Player Attachments
Replies: 1
Views: 381

Player Attachments

Is it possible to attach objects to the player, similar to the "Attach To Layer" NPC option?
by TheIronWarrior
Sat Feb 14, 2015 10:35 pm
Forum: Help and Support
Topic: Fuses!!!
Replies: 4
Views: 851

Re: Fuses!!!

Maybe he means the time before the bomb itself explodes? There isn't a way to do that unless it uses LunaDLL, in which case I can't tell you how that works. One thing I suppose could work is attaching a Projectile SMB2 Bomb generator that is pointing down and is set to 0.1 speed to a layer that is ...
by TheIronWarrior
Thu Feb 12, 2015 7:22 pm
Forum: Graphics
Topic: SMB2 expanded GFX-Pack v7.0 - final (PGE)update!
Replies: 195
Views: 90168

Re: SMB2 "expired" GFX-Pack v6.0 (update comming soon)

The giant Cobrat looks like he could instantly KO a player! o.o
by TheIronWarrior
Thu Feb 12, 2015 7:02 pm
Forum: Help and Support
Topic: Fuses!!!
Replies: 4
Views: 851

Fuses!!!

Is there any way to shorten the fuse of a smb3 bo- bomb or smb2 bomb?
by TheIronWarrior
Wed Feb 11, 2015 9:25 pm
Forum: Help and Support
Topic: Invisible Trigger Help
Replies: 5
Views: 858

Re: Invisible Trigger Help

When the player comes in contact with the SMB1 Axe, nothing happens. Same with when the SMW Detonator is stomped on, nothing happens. This makes both excellent triggers for whatever you want, the SMB1 Axe is the most commonly used as a trigger, though other things can be used, I would recommend usi...
by TheIronWarrior
Tue Feb 10, 2015 9:45 pm
Forum: Help and Support
Topic: Invisible Trigger Help
Replies: 5
Views: 858

Invisible Trigger Help

Is the Axe from SMB1 a good invisible trigger? Or does it do something I'm not aware of? I could give it an invisible texture and alter its hitbox. If not, is there anything that would work?
by TheIronWarrior
Tue Feb 10, 2015 9:38 pm
Forum: Help and Support
Topic: Non-Linear Levels
Replies: 2
Views: 530

Re: Non-Linear Levels

I would recommend putting the spawn point in the centre of a large map. just make levels with no real path to follow. Don't forget to add secrets!
by TheIronWarrior
Sun Feb 08, 2015 3:10 pm
Forum: Help and Support
Topic: Layer movement help?
Replies: 3
Views: 511

Re: Layer movement help?

bossedit8 wrote:I think "Instant" is not a good idea on moving events since it instantly activates the next event. Better add an delay number like 1 Seconds or so to prevent this from happening by the moving ones...
Nope. Tried that. Still one pixel off.
by TheIronWarrior
Sat Feb 07, 2015 11:16 pm
Forum: Help and Support
Topic: Layer movement help?
Replies: 3
Views: 511

Layer movement help?

Ok, I got a block in a layer moving right, then left, ending in the spot it started, but even though I got the layer movement the same, each time it executes, it is one pixel off to the Left! Example: Event1: Layer Movement > Horizontal Speed: 5 Trigger Event: Event2 Trigger Event > Delay: Instant E...
by TheIronWarrior
Wed Dec 24, 2014 2:02 am
Forum: Help and Support
Topic: Disable Spin Jump?
Replies: 6
Views: 1949

Disable Spin Jump?

I am trying to make a game, but I don't want people spinning through the whole thing, or one-shotting the boss. I have tried #0 PlayerMemSet,0,0x50,0,0,0,w #END In a lunadll.txt file, but it doesn't work. Edit: I got a code that disables spin jump, but player 2 can still spin-jump! Here is the code ...

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