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by Catskart
Sun Jan 08, 2017 4:24 am
Forum: General
Topic: Is 38A Better?
Replies: 41
Views: 4700

Re: Is 38A Better?

King of Eterity wrote:
Catskart wrote:Your legacy editor is no more no less PGE, it's easy to say "we have a new/legacy editor" when this editor is another software.
PGE is supposed to be easier to use and better than legacy. Check this page for comparisons between PGE and legacy.
Oops, I mean new editor instead legacy.
by Catskart
Sun Jan 08, 2017 3:45 am
Forum: General
Topic: Is 38A Better?
Replies: 41
Views: 4700

Re: Is 38A Better?

As far as I'm aware, teascript is incredibly limited and kind of janky. Did you try TeaScript to say that ? I make some system and I can say that TeaScript is less limited that you are aware. it's just that SMBX 2.0 and lua have been gaining a lot of support and will be much easier to use as the de...
by Catskart
Sat Jan 07, 2017 5:27 am
Forum: General
Topic: Is 38A Better?
Replies: 41
Views: 4700

Re: Is 38A Better?

As far as I'm aware, teascript is incredibly limited and kind of janky. Did you try TeaScript to say that ? I make some system and I can say that TeaScript is less limited that you are aware. it's just that SMBX 2.0 and lua have been gaining a lot of support and will be much easier to use as the de...
by Catskart
Sat Jan 07, 2017 3:22 am
Forum: General
Topic: Is 38A Better?
Replies: 41
Views: 4700

Re: Is 38A Better?

Challenge 1 Challenge 2 Challenge 3 Challenge 4 Challenge 5 Challenge 6 Challenge 7 Challenge 8 So I watched a little your challenges, I think that TeaScript can do this too. (Except Challenge 8, But in my personal opinion this feature is not very usefull.) I don't know about 2.0 and lua, I find te...
by Catskart
Fri Dec 30, 2016 2:46 am
Forum: General
Topic: What SMBX version do you guys use??
Replies: 64
Views: 6359

Re: What SMBX version do you guys use??

I don't know what person will select "other". :p
I doubt that someone use smbx 1.2.2 or something today.
Maybe it use smbx 8.5.2 ?
by Catskart
Sat Dec 24, 2016 5:38 pm
Forum: General
Topic: SMBX popularity
Replies: 17
Views: 2141

Re: SMBX popularity

With SMBX 38A and 2.0 his popularity doesn't fall.
by Catskart
Sun Dec 04, 2016 4:48 am
Forum: Graphics
Topic: smbx 1.4 icy sprites
Replies: 5
Views: 1353

Re: smbx 1.4 icy sprites

RSuper wrote:
Turret 3471 wrote:wait, 1.4?...

does that mean stuff for 1.4 is allowed on here now?

No to be honest,1.4 is banned excluding the level forum.
@kota_sans,if you're interest with 1.4,go here

Wake up, 1.4 is allowed now.
by Catskart
Thu Dec 01, 2016 12:41 pm
Forum: Levels
Topic: All Catskart's levels.
Replies: 5
Views: 1498

Re: All Catskart's levels.

Jayce 777 wrote:Weird. Must be my internet because the newest screenshots come up.
It's good if you can see some screenshots.
by Catskart
Mon Nov 28, 2016 2:08 pm
Forum: Levels
Topic: All Catskart's levels.
Replies: 5
Views: 1498

Re: All Catskart's levels.

Jayce 777 wrote:Almost all of the screenshots are broken. Can you fix that?
Broken ??
I open my topic with a private navigation to go here without account, all screenshots are fine.
Nothing is showed ?
by Catskart
Mon Nov 28, 2016 1:58 pm
Forum: Levels
Topic: All Catskart's levels.
Replies: 5
Views: 1498

All Catskart's levels.

I think that some people remember me when I posted some levels here 1 or 2 years ago. I decide to post here all levels that I made since the 19th May 2012. I class in the order of the date where I add my own judgement. All futur levels will be made in SMBX 1.4.X 19th May - Ludwig's Castle. (1.3) Jud...
by Catskart
Mon Nov 28, 2016 11:27 am
Forum: General
Topic: Earthquake in SMBX 1.4?
Replies: 13
Views: 2262

Re: Earthquake in SMBX 1.4?

As the title suggests, I need help to make ground tiles shake in a level, to simulate the effect of earthquake without using a lot of movement events. If you have any idea to this, please post it below. Thanks! It's possible to make this with a script : (Create a variable with the name "Shake") do ...
by Catskart
Sun Sep 18, 2016 11:24 am
Forum: General
Topic: NPC Code/ID List
Replies: 6
Views: 3738

Re: NPC Code/ID List

Gawd, I remember when I made a npc list some years ago, I said I'll do SMB2 section where I never do it.

This list is more refine and readable.
by Catskart
Sun Apr 24, 2016 1:24 am
Forum: General
Topic: Music Delay
Replies: 8
Views: 1097

Re: Music Delay

Mp3 adds always a silence at the beggining.
But smbx can reads wav format too.
by Catskart
Sat Apr 23, 2016 2:24 pm
Forum: Casual Levels
Topic: [1.4.2] La grande nuit.
Replies: 5
Views: 1717

Re: [1.4.2] La grande nuit.

SMBX 1.4.2 is very easier to set up than SMBX 1.4.1.

Because you must no longer to put your pc in chenese, and you don't need anymore to install two dlls file.
by Catskart
Sat Apr 23, 2016 10:43 am
Forum: Casual Levels
Topic: [1.4.2] La grande nuit.
Replies: 5
Views: 1717

Re: [1.4.2] La grande nuit.

It's the reason why I put my level in casual level.
I respect the rules.
by Catskart
Sat Apr 23, 2016 9:56 am
Forum: Casual Levels
Topic: [1.4.2] La grande nuit.
Replies: 5
Views: 1717

[1.4.2] La grande nuit.

In november 2015 I discoverted SMBX 1.4, I became to use it, and I was interessed. I learned some assets about Teascript, I see I can post here so I post. I made a level which is in night ! Some scripts are used in this level, of course, they do a big effect ! Here the video : http://www.youtube.com...
by Catskart
Wed Dec 17, 2014 9:07 am
Forum: Archives
Topic: LunaDLL - SMBX Extension Module
Replies: 942
Views: 171383

Re: LunaDLL - SMBX Extension Module

Gamearchaeology is die, can you uptade lunadll command reference elsewhere ? :3
by Catskart
Tue Dec 16, 2014 7:44 am
Forum: Graphics
Topic: [Template] background2-40
Replies: 0
Views: 659

[Template] background2-40

It's not a real graphics, It's just a template for the peoples who want make custom graphics on this background.
;3
Image
by Catskart
Fri Dec 12, 2014 8:49 am
Forum: Graphics
Topic: How to make a Custom HUD (LunaDLL V.8+) UPDATED!
Replies: 39
Views: 12589

Re: How to make a Custom HUD (LunaDLL V.8+) UPDATED!

How do we do for the Mario's (or Luigi's) reserve box ? :3
by Catskart
Tue Aug 12, 2014 12:39 pm
Forum: Graphics
Topic: [Playable character] Cecil Harvey (From final fantasy IV)
Replies: 3
Views: 1848

Re: [Playable character] Cecil Harvey (From final fantasy IV

thank your for compliments, I made other Screenshots to see more :
Image
Image
Image

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