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by Valtteri
Sun Jan 26, 2014 12:40 pm
Forum: Introductions
Topic: hi
Replies: 12
Views: 1965

Re: hi

Welcome, friend. :)
by Valtteri
Sun Jan 26, 2014 12:40 pm
Forum: Help and Support
Topic: Horizontal Lakitu.
Replies: 16
Views: 3118

Re: Horizontal Lakitu.

Hang on - I think it is possible to make a horizontal Lakitu using NPC codes. Although I haven't made one yet for my project, I THINK that in order to do it, you need to make a TXT file for npc-168 (Bully) and insert the nogravity=1 and noblockcollision=1 codes, and then place it in the level with ...
by Valtteri
Sat Jan 25, 2014 5:42 pm
Forum: Guides
Topic: Cheat Codes, Custom NPC Codes, Hidden NPC Tab
Replies: 217
Views: 122551

Re: SMBX NPC Code List

Boolean means 1 (or higher) for yes and 0 for no. My original list had it explained in a simple way but somebody felt the need to make it look more complex than it really is.
by Valtteri
Fri Jan 24, 2014 6:05 pm
Forum: Pit of 100 Pages
Topic: SMBX Screenshots/Videos Thread
Replies: 978
Views: 155399

Re: SMBX Screenshots/Videos Thread

Kep wrote:
elitalianoverde wrote:That shy guy is missing some shading don't you think?
Super Mario World-esque enemies aren't intended to include shading.
It still looks pretty bad. It should be redrawn.
by Valtteri
Fri Jan 24, 2014 7:23 am
Forum: Episodes
Topic: Super Mario and the Tower of Biased 5
Replies: 26
Views: 15914

Re: Super Mario and the Tower of Biased 5

Part 20 of MECHDRAGON777's playthrough shows the final boss in its entirety. Check it out! 10:33

by Valtteri
Fri Jan 24, 2014 7:12 am
Forum: Introductions
Topic: Hellau
Replies: 6
Views: 1266

Re: Hellau

Welcome, pal. :)
by Valtteri
Fri Jan 24, 2014 7:11 am
Forum: Episodes
Topic: Valtteri Island - Revisited
Replies: 82
Views: 100460

Re: Valtteri Island - Revisited

Like wow! This looks amazing! Haven't tried the new version yet but from the screenshots it looks great. First, your skill with world maps is insane. Second, how did you get a fully fleshed picture like that for the world map? It looks cool but how did you get the full sized picture? I took many sc...
by Valtteri
Thu Jan 23, 2014 1:34 pm
Forum: Pretty Good
Topic: reghrhre level 2
Replies: 6
Views: 2037

Re: reghrhre level 2

This is a wonderfully constructed level, although I got lost a lot. The level should indicate where to go next more clearly, as it got quite tedious sometimes. The level is a bit repetitive as well, but otherwise very fun to play. The atmosphere is stolen from reghrhre's levels, hence the name of th...
by Valtteri
Thu Jan 23, 2014 11:09 am
Forum: Graphics
Topic: The SMBX2 Custom Assets Library
Replies: 640
Views: 200838

Re: The NEW SMBX CGFX Pack (Released)

I screwed up when I packed my Metroid things for the pack long ago. The items I titled MZM Arm Cannon, Main Deck tileset, Nightmare and Gunship are obviously from Metroid: Fusion, not Metroid: Zero Mission. Can you fix the folder titles and change the MZM to MF? Thanks.
by Valtteri
Thu Jan 23, 2014 10:52 am
Forum: SuperMarioBrosX.org
Topic: Post Count Ranks?
Replies: 29
Views: 5147

Re: Post Count Ranks?

A lot of forums use the post count rank system and I don't find it as a problem. We should continue the tradition, as it's fun.
by Valtteri
Sun Jan 19, 2014 2:00 pm
Forum: Archives
Topic: Level Design Tips
Replies: 401
Views: 79889

Re: Level Design Tips

It has to be a Venus Fire Trap and it has to fire WHILE you're warping. Otherwise it won't crash, obviously.
by Valtteri
Sun Jan 19, 2014 12:44 pm
Forum: Archives
Topic: Level Design Tips
Replies: 401
Views: 79889

Re: Level Design Tips

Joey wrote:I don't get crashes with either of these.
Really? Not even the Venus Fire Trap one? That always crashes for me. Even if it doesn't crash for some you should still avoid making such situations possible in your levels.
by Valtteri
Sat Jan 18, 2014 6:40 pm
Forum: Introductions
Topic: Hey. 'Sup?
Replies: 12
Views: 1794

Re: Hey. 'Sup?

Welcome!
by Valtteri
Sat Jan 18, 2014 6:36 pm
Forum: Pit of 100 Pages
Topic: Your avatar
Replies: 983
Views: 122218

Re: Your avatar

It's my Terraria guy.
by Valtteri
Sat Jan 18, 2014 5:05 pm
Forum: Video Games
Topic: Your Favourite Top Ten Games!
Replies: 48
Views: 15536

Re: Your Favourite Top Ten Games!

Frozen wrote:OH Shet thats 13 not 10.
That's not worth pointing out.
by Valtteri
Sat Jan 18, 2014 5:04 pm
Forum: Archives
Topic: Level Design Tips
Replies: 401
Views: 79889

Re: Level Design Tips

I'd just like to point out, putting Piranha Plants or Venus Fire Traps on pipes does not cause runtime errors. Same thing with the mushrooms falling into lava. They don't caue runtime errors, either. Why are you trying to trick people? Is this some kind of joke? Venus Fire Traps do cause a crash if...
by Valtteri
Sat Jan 18, 2014 9:07 am
Forum: Pit of 100 Pages
Topic: SMBX Screenshots/Videos Thread
Replies: 978
Views: 155399

Re: SMBX Screenshots/Videos Thread

Here's a bunch of my recent videos. http://www.youtube.com/watch?v=LtMwFp8_Z4c http://www.youtube.com/watch?v=tQ5lD1XBnyE http://www.youtube.com/watch?v=VeFS_r7bzpo http://www.youtube.com/watch?v=TbF2WejVbEY http://www.youtube.com/watch?v=Dx4_VfQeva0 http://www.youtube.com/watch?v=aWVzreAvvF0 http:/...
by Valtteri
Sat Jan 18, 2014 8:49 am
Forum: Projects
Topic: New Great Castle Adventure (Released on a newer Topic!)
Replies: 183
Views: 33671

Re: New Great Castle Adventure Is Back!

Chad quit but I think he made a few levels.
by Valtteri
Sat Jan 18, 2014 8:41 am
Forum: Archives
Topic: Level Design Tips
Replies: 401
Views: 79889

Level Design Tips

1. If you're going to use custom graphics, make sure they look good and fit to the level. 2. Add enemies, pits, coins to make it a more fun experience and scenery and pipes and such to make it more lively. 3. Make sure everything fits together. It's best to use one theme per level. 4. Make sure the ...
by Valtteri
Sat Jan 18, 2014 7:29 am
Forum: Sandbox
Topic: .RAR Files
Replies: 19
Views: 5241

Re: .RAR Files

I personally use .zip for the same reason as elitalianoverde. Some people don't have a .rar extractor. I know it's far from difficult or even time consuming to get one, but since I can create .zips just as easily as .rars, I might as well go with .zips since I do want everyone to be able to access m...

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