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by Hoeloe
Sun Feb 28, 2016 5:41 pm
Forum: General
Topic: What Version of SMBX do you use?
Replies: 56
Views: 8555

Re: What Version of SMBX do you use?

Also why tell someone to use lunalua? Let him use what he wants. Because LunaLua not only allows you to play episodes that use it (as well as episodes that don't), but also fixes a bunch of bugs and problems with 1.3.0.1, such as the "mushroom touching lava causes the game to crash" bug. There are ...
by Hoeloe
Sun Feb 14, 2016 6:29 pm
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 162917

Re: LunaLua Offical Thread - SMBX Usermod Framework

Nat The Porcupine wrote: help me out?
This sounds like you have an older version of LunaLua. The newest version is 0.7.3.
by Hoeloe
Sun Feb 14, 2016 2:20 pm
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 162917

Re: LunaLua Offical Thread - SMBX Usermod Framework

When using the multipoints API, the checkpoint is still active even after the level is finished. Is there a way to deactive the checkpoint after finishing the level? This shouldn't be the case. The checkpoints are activated by the SMBX checkpoint code, so they should only activate if a regular SMBX...
by Hoeloe
Sat Feb 13, 2016 7:43 pm
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 162917

Re: LunaLua Offical Thread - SMBX Usermod Framework

I'm having issues with loading a custom standing sprite in for Super Mario. Capitalisation makes a difference. Player.Character is not the same thing as player.character The first of these looks for a variable called "Character" in the Player class, while the second looks for a variable called "cha...
by Hoeloe
Thu Feb 11, 2016 2:32 pm
Forum: General
Topic: What's A good program to use to record SMBX Videos?
Replies: 13
Views: 1655

Re: What's A good program to use to record SMBX Videos?

PixelPest wrote:Bandicam is the only screen recorder that works on my computer since I have two graphics cards instead of one
I have two graphics cards and OBS works just fine, as does Camtasia.
by Hoeloe
Thu Feb 11, 2016 3:35 am
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 308694

Re: SMBX 2.0 Open Beta

Well for multiplayer support you can put everything in a for loop like this: for playerIndex, thePlayer in pairs(Player.get()) do --code of specialness end It makes everything pretty easy - just use thePlayer in place of player and playerIndex as, well, the player index. ...I probably didn't need t...
by Hoeloe
Sat Jan 16, 2016 6:59 pm
Forum: LunaLua
Topic: LunaLua Offical Thread - SMBX Usermod Framework
Replies: 947
Views: 162917

Re: LunaLua Offical Thread - SMBX Usermod Framework

Like, make a new variable for health and update it based on the player's conditions so you can make the powerup whatever you want. I'm working on a HUD that has the health redone, so when I'm done with it I'll let you know and you can look at it. *cough* http://engine.wohlnet.ru/pgewiki/HUDofTime.lua
by Hoeloe
Thu Jan 14, 2016 10:24 am
Forum: General
Topic: legacy editor!
Replies: 46
Views: 4813

Re: legacy editor!

You're just going above and beyond supplying it and trying to shove it down people's throats. Responding to people's concerns is not "shoving it down their throats". This thread is, above all, a discussion. There's no discussion if people state their viewpoint and leave, discussion invites response.
by Hoeloe
Thu Jan 14, 2016 10:02 am
Forum: General
Topic: legacy editor!
Replies: 46
Views: 4813

Re: legacy editor!

If I wanted to just force this on people, this thread would not exist. Now you're thinking you made this thread? Seriously, kid, calm down. I'm not saying I made the thread, just that the developers wouldn't be here talking to people. Too bad. It's their choice. You've tried. No need to phrase it d...
by Hoeloe
Thu Jan 14, 2016 9:51 am
Forum: General
Topic: legacy editor!
Replies: 46
Views: 4813

Re: legacy editor!

You do not get people to go from potato chips to fruit just because you force it on them. Human beings do not work that way, and you are not their dad. If I wanted to just force this on people, this thread would not exist. I'm not trying to "force people to go from potato chips to fruit", I'm simpl...
by Hoeloe
Thu Jan 14, 2016 9:42 am
Forum: General
Topic: legacy editor!
Replies: 46
Views: 4813

Re: legacy editor!

I'm attaching a note to my vote that says, "Not right now." And this is entirely my point. No-one is suggesting removing the legacy editor right now . The suggestion is simply whether it should be removed eventually . Not to mention other valid reasons like, "Because I'm used to the legacy editor,"...
by Hoeloe
Thu Jan 14, 2016 9:32 am
Forum: General
Topic: legacy editor!
Replies: 46
Views: 4813

Re: legacy editor!

Legacy editor is still usable to test levels. Besides It shows backgrounds how it looks in game! I often watch how backgrounds look in the current level and edit them sometimes. This is the point. This is the whole point. The reason I continually restate myself is because people seem to continually...
by Hoeloe
Thu Jan 14, 2016 9:17 am
Forum: General
Topic: legacy editor!
Replies: 46
Views: 4813

Re: legacy editor!

It's not confusing to me or you, but many new SMBX 2.0 users have been confused about this. Source this claim. I'm not just going to take your word for it. (Though when we get right now to it, the legacy editor isn't the only thing confusing about 2.0.) Hell, I've seen how bad English gets in this ...
by Hoeloe
Thu Jan 14, 2016 8:47 am
Forum: General
Topic: legacy editor!
Replies: 46
Views: 4813

Re: legacy editor!

Why is having two different editors confusing? One of them says "new editor" and one says "legacy editor," it doesn't get much more simple and clear-cut than that. The fact that PGE lacks a proper test function is more inconvenient than confusing. Once that changes the old editor will indeed be obs...
by Hoeloe
Thu Jan 14, 2016 8:04 am
Forum: General
Topic: legacy editor!
Replies: 46
Views: 4813

Re: legacy editor!

I don't see what reason there is to remove the legacy editor. Somebody said it was "confusing" but I don't see how so. It has a separate button on the launcher clearly denoting what it is, so where does the confusion come from? The fact that there are two editors at all is confusing, especially whe...
by Hoeloe
Wed Jan 13, 2016 2:11 pm
Forum: General
Topic: legacy editor!
Replies: 46
Views: 4813

Re: legacy editor!

PixelPest wrote: DeuxEx: PGE only has the Alpha testing built in and it's not very good.
At the moment, but the plan is to add full SMBX testing to PGE, and then deprecate the legacy editor.
by Hoeloe
Wed Jan 13, 2016 12:03 pm
Forum: General
Topic: legacy editor!
Replies: 46
Views: 4813

Re: legacy editor!

No need for the harshness, DarkMatt. Hoeloe: I believe the point DarkMatt is really making may be that we should have a period of time where both editors are supported even when PGE can do better. We're going to support it when 2.0 is initially released (simply because PGE won't be developed enough...
by Hoeloe
Tue Jan 12, 2016 4:36 pm
Forum: General
Topic: legacy editor!
Replies: 46
Views: 4813

Re: legacy editor!

This sort of thing is, oddly enough, a reason why we want to discourage the legacy editor. The legacy editor is unsupported. If there are problems with it (which there are, and many of them) we cannot fix them. With PGE, these issues can be fixed. With a bit more detail on where the problem is, I b...
by Hoeloe
Tue Jan 12, 2016 11:06 am
Forum: General
Topic: legacy editor!
Replies: 46
Views: 4813

Re: legacy editor!

That's the point. The only reason the legacy editor exists now is so that levels can be tested. This functionality is being planned to be incorporated directly into PGE (using the SMBX engine, not the PGE engine) . When this happens, there is a discussion as to whether the legacy editor should be r...
by Hoeloe
Tue Jan 12, 2016 9:37 am
Forum: General
Topic: legacy editor!
Replies: 46
Views: 4813

Re: legacy editor!

Until PGE can emulate all the legacy editor's features, the legacy editor shouldn't be replaced. This includes testing. That's the point. The only reason the legacy editor exists now is so that levels can be tested. This functionality is being planned to be incorporated directly into PGE (using the...

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