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by Hoeloe
Mon Sep 26, 2016 1:36 pm
Forum: General
Topic: How should I make a "scary" SMBX level?
Replies: 23
Views: 3865

Re: How should I make a "scary" SMBX level?

Just as a point here, jumpscares are actually not very scary. At all. Jumpscares provide a shock of adrenaline, but if you're not already in the appropriate mindset receptive to being scared, you'll end up surprised, but not frightened. Jumpscares are a cheap tactic, and often they don't actually wo...
by Hoeloe
Sun Sep 25, 2016 8:40 am
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 324257

Re: SMBX 2.0 Open Beta

Oh hey, what have we here?

Stay tuned for more info, expect some soon!

by Hoeloe
Tue Sep 20, 2016 5:56 pm
Forum: General
Topic: SMBX: What's the current situation
Replies: 17
Views: 2740

Re: SMBX: What's the current situation

This was made from scratch, to my knowledge, but can open and edit levels from SMBX 1.3.0.1, 1.3, and probably prior versions too. It is worth noting that doing this will automatically convert the levels into the 38A format, if I remember correctly, which will prevent them from being opened again i...
by Hoeloe
Sat Sep 17, 2016 9:06 pm
Forum: General
Topic: How should I make a "scary" SMBX level?
Replies: 23
Views: 3865

Re: How should I make a "scary" SMBX level?

XtremePlumber wrote: Thanks for the tips! I will probably put Boos in my level, but they serve a major role in the level's lore. Is that still good?
The type of NPCs you use don't really matter, it's how you utilise them that makes the difference.
by Hoeloe
Sat Sep 17, 2016 8:48 pm
Forum: General
Topic: How should I make a "scary" SMBX level?
Replies: 23
Views: 3865

Re: How should I make a "scary" SMBX level?

Your best bet is probably trying to pull off The Uncanny . If you can build a world and environment that is unsettling to be in, you can make a lot work with very little in the way of custom assets. I used these ideas in my MAGLX Lost Levels level, qqqqqq (although that did use a lot of custom asset...
by Hoeloe
Fri Sep 16, 2016 2:32 am
Forum: General
Topic: Kuribo Blue is available (source code too)
Replies: 47
Views: 8506

Re: Kuribo Blue is available

This is very helpful,but how did you make an ENTIRELY new npc? The short answer is you can't. The long answer is technically you can but it's WAAAY more complex than just editing some NPC codes, and requires a ton of LunaLua scripts to get working properly. Not to mention 2.0, which has all of the ...
by Hoeloe
Mon Sep 12, 2016 4:15 pm
Forum: LunaLua
Topic: Disable the Float and Grab Abilities for Peach?
Replies: 7
Views: 1492

Re: Disable the Float and Grab Abilities for Peach?

Take a look at these. There's some offsets for grabbing and floating and all that. You should be able to set them to get what you want: http://wohlsoft.ru/pgewiki/SMBX_Player_Offsets Thanks so much! So these codes, to disable/enable them, would I enter them into the file, and put =0 or =1, or =fals...
by Hoeloe
Sun Sep 11, 2016 4:58 pm
Forum: General
Topic: NPC Code/ID List
Replies: 6
Views: 3521

Re: NPC Code/ID List

Alternatively, if you use a sensible editor i.e. PGE, it shows you the ID if you hover over the NPC.
by Hoeloe
Sat Sep 10, 2016 5:48 am
Forum: General
Topic: Need help with Lunadll
Replies: 2
Views: 491

Re: Need help with Lunadll

then set the NPC.id to 1. That doesn't work actually. It's a little more complicated than that. When SMBX Beta 3 comes out, there will be an API called "classExpander", which, if you load, will give you some extra features for various things like NPCs. One of the things NPCs will get is a "transfor...
by Hoeloe
Wed Sep 07, 2016 2:34 am
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 324257

Re: SMBX 2.0 Open Beta

Murphmario wrote:There are some NPCs in folders that can't be accessed, as well as the Time P-block.
There are reasons for that. Those are not currently stable enough to be properly included.
by Hoeloe
Mon Sep 05, 2016 4:31 pm
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 324257

Re: SMBX 2.0 Open Beta

Hi there. I heard somewhere a while ago that sprite swap NPCs (i.e. SMB 1 Buzzy Beetle vs. SMB3 Buzzy Beetle) wouldn't be implemented. I would just like to say that I think they should be for a couple of reasons. The reason they aren't being implemented at the moment is that we only have a few spar...
by Hoeloe
Sat Sep 03, 2016 6:54 pm
Forum: General
Topic: Reviewing: Our Levels Vs. Nintendo's Levels
Replies: 53
Views: 6897

Re: Reviewing: Our Levels Vs. Nintendo's Levels

I'm also going to add Great Palace from Zelda 2 as one of them as well. Raise your hand if you died a lot there or got lost. It is worth noting that difficulty has literally ZERO connotation with how well designed a level is. World 1-1 in SMB is not a hard level, it's almost trivially easy, but it'...
by Hoeloe
Fri Sep 02, 2016 1:50 pm
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 324257

Re: SMBX 2.0 Open Beta

I had been wondering about this for a bit.. Are all of the characters 2-player compatible? Like for instance can we have (for whatever reason) pairs of characters like Link and Klonoa (in that order) or Bowser and Wario? I remember that in the beta release that came before the "early-access beta 3"...
by Hoeloe
Tue Aug 30, 2016 6:07 pm
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 324257

Re: SMBX 2.0 Open Beta

FanofSMBX wrote:The Lucina over Uncle Broad Sword is unfinished just in case you forget.
That should have been removed a while ago, it's SO unfinished, and kind of experimental in how it works. It's odd it's still there.
by Hoeloe
Tue Aug 30, 2016 3:00 pm
Forum: LunaLua
Topic: Need help with lua? - LunaLua General Help
Replies: 1502
Views: 156471

Re: Need help with lua? - LunaLua General Help

Luigimario280 wrote:This was probably answered already, but is there some way to convert lunadll code you've already made to lunalua?
http://wohlsoft.ru/pgewiki/How_To:_Autocode_to_LunaLua
by Hoeloe
Mon Aug 22, 2016 4:52 pm
Forum: General
Topic: Delete this topic plz
Replies: 22
Views: 3551

Re: Trailer of SMBX V2.0

OH! by the way, I don't like the PGM and I was thinking about if the old editor gonna stay and I don't know what is the better difference, for me it is just to difficult to use. -faster to work with --> tileset files for example -we can't add support for the legacy editor --> you can place all the ...
by Hoeloe
Sat Aug 20, 2016 5:18 pm
Forum: General
Topic: Discodehaus | Discord chat for SMBX 2.0 and LunaLua (and other stuff)
Replies: 24
Views: 4435

Discodehaus | Discord chat for SMBX 2.0 and LunaLua (and other stuff)

Hey look a new discord channel! Discodehaus is a Discord server for SMBX 2.0, LunaLua and other general discussion. Basically a bunch of the 2.0 and LunaLua devs decided to hang out and chill, so come and join us! Join here! Here's a quick rundown of the rules (you can also find them on the #rules c...
by Hoeloe
Thu Aug 18, 2016 10:59 pm
Forum: Events and Announcements
Topic: SMBX 2.0 Open Beta
Replies: 1736
Views: 324257

Re: SMBX 2.0 Open Beta

JupiHornet wrote:
Horikawa Otane wrote:Some new blocks....
Do those bombs naturally make the other blocks explode, or did you use events?
It's a native property of those blocks, so it's not awkward to set up at all.
by Hoeloe
Thu Aug 18, 2016 4:09 pm
Forum: LunaLua
Topic: Need help with lua? - LunaLua General Help
Replies: 1502
Views: 156471

Re: Need help with lua? - LunaLua General Help

I was trying to write custom api code which would add hp system for player (do not read the code if you don't want to get cancer). I don't know how to make hpData rise while getting a mushroom if the player is already big. Would anyone consider helping me? :D I would suggest taking a look at HUD of...
by Hoeloe
Tue Aug 16, 2016 9:16 pm
Forum: General
Topic: Are people willing to play episode made with Lunalua?
Replies: 19
Views: 2039

Re: Are people willing to play episode made with Lunalua?

Okay, that's the one I used. I found this: http://www.supermariobrosx.org/forums/viewtopic.php?t=12546 , so I have to use a lunadll.lua to use characters like Samus? For the moment, yes. However, a new version is on the way which supports the use of new characters without writing any Lua code yours...

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