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by MECHDRAGON777
Wed Dec 30, 2020 10:57 pm
Forum: Video Games
Topic: Efforts on preserving Flash games
Replies: 5
Views: 318

Re: Efforts on preserving Flash games

This has reminded me a lot of my past and that there were some games that I have never completed that are infact flash-games and some flash-games I love too much.
by MECHDRAGON777
Wed Dec 30, 2020 3:08 pm
Forum: Contests and Events
Topic: World Map Design Contest [FINISHED!]
Replies: 21
Views: 2311

Re: World Map Design Contest

I would have entered if I had a tileset. If there are more than one submission, I can judge though.
by MECHDRAGON777
Mon Dec 28, 2020 2:38 am
Forum: SLAM
Topic: Bowser's Castle Discussion - STEP 3 - BOWSER'S ARCHITECTURAL SIDE-BUSINESS
Replies: 35
Views: 2699

Re: Bowser's Castle Discussion - STEP 1 - THE SHAPE OF BOWSER'S CASTLE

I think I would be more on board with merging the two ideas together and making it one level where each significant section is one entire level by itself, to remove the hassle/limitations of making it a collab level that people constantly have to send around and to remove honestly all the negatives...
by MECHDRAGON777
Sun Dec 27, 2020 3:53 pm
Forum: SLAM
Topic: Bowser's Castle Discussion - STEP 3 - BOWSER'S ARCHITECTURAL SIDE-BUSINESS
Replies: 35
Views: 2699

Re: Bowser's Castle Discussion - STEP 1 - THE SHAPE OF BOWSER'S CASTLE

Only use of a world is a few select levels for build up before the collab level.
by MECHDRAGON777
Sat Dec 26, 2020 10:16 pm
Forum: SLAM
Topic: Bowser's Castle Discussion - STEP 3 - BOWSER'S ARCHITECTURAL SIDE-BUSINESS
Replies: 35
Views: 2699

Re: Bowser's Castle Discussion - STEP 1 - THE SHAPE OF BOWSER'S CASTLE

I opt for a quick three level world for build up followed by a collaboratory level. The single level is what I like.
by MECHDRAGON777
Fri Dec 25, 2020 11:04 pm
Forum: LunaLua
Topic: [NPC Pack] Celeste Boost Bubble
Replies: 11
Views: 910

Re: [NPC Pack] Celeste Boost Bubble

I have to ask, is the speed of the booster the same as Mario's max speed or...?
by MECHDRAGON777
Fri Dec 25, 2020 1:32 am
Forum: Levels
Topic: Walder's Library [Spike Spikegel]
Replies: 80
Views: 11162

Review: Walder's Library [Transmitter]

Transmitter by Walder 8,1/10 [line] Structure - 24/30 Creativity - 15/15 Creative Implementation - 23/30 Aesthetic Synergy - 10/15 Functionality - 9/10 Overall, Transmitter was a good level, but it did have a few flaws. While it is true you can bounce into the lava and the booster will burst withou...
by MECHDRAGON777
Sat Dec 19, 2020 3:52 am
Forum: LunaLua
Topic: [NPC Pack] Celeste Boost Bubble
Replies: 11
Views: 910

Re: [NPC Pack] Celeste Boost Bubble

This is actually the thing I have been waiting for the most to be released. Thanks.
by MECHDRAGON777
Thu Dec 17, 2020 10:34 pm
Forum: General
Topic: Episode Preservation Movement
Replies: 27
Views: 1459

Re: Episode Preservation Movement

I can download all the episodes and put them on my own github. (I can also give people edit access to my github just for that reason as well) I assume one can use my github site like that.

Edit: I think this should also be done to Levels and not just episodes.
by MECHDRAGON777
Wed Dec 16, 2020 2:48 am
Forum: Graphic Request
Topic: (Request) Imprisoned npcs!
Replies: 11
Views: 1144

Re: (Request) Imprisoned npcs!

I would suggest making a BGO for the bars and have the area behind them darker, but transparent. This will have the BGO darken what is behind it. Also, using a TXT, you can make the priority higher than the NPC in question, but still behind blocks and the player.
by MECHDRAGON777
Sun Dec 06, 2020 3:27 am
Forum: Projects
Topic: Super Mario Brothers: The Classic Journey
Replies: 18
Views: 1170

Re: Super Mario Brothers: The Classic Journey

Thirty star coins per level seem a bit much.
by MECHDRAGON777
Sat Dec 05, 2020 2:20 pm
Forum: Projects
Topic: Super Mario Brothers: The Classic Journey
Replies: 18
Views: 1170

Re: Super Mario Brothers: The Ultimate Journey

Don't quote me but I read the title of the thread as "Super Mario Brothers: The Ultimate Johnny" My aim here is to try and make one of the longest SMBX episodes ever! Quantity is not the same as quality friend. I'm talking from experience here, I once started a 500 level episode and eventually real...
by MECHDRAGON777
Sat Dec 05, 2020 2:10 pm
Forum: Projects
Topic: Super Mario Brothers: The Classic Journey
Replies: 18
Views: 1170

Re: Super Mario Brothers: The Ultimate Journey

If you use the world map system that SMBX is most known for, you would run out of level tiles without using warps. (400 level tile limit)
by MECHDRAGON777
Fri Dec 04, 2020 11:11 pm
Forum: Contests and Events
Topic: World Map Design Contest [FINISHED!]
Replies: 21
Views: 2311

Re: World Map Design Contest

Usually this is my kind of deal. I will be in as I usually host these and are not usually allowed to enter. I have a complaint though. Why is there a maximum of 30 levels on the map?
by MECHDRAGON777
Mon Nov 30, 2020 7:53 pm
Forum: General
Topic: Super Mario Bros X and Twitch
Replies: 16
Views: 1328

Re: Super Mario Bros X and Twitch

Greetings, I noticed this game seems very popular. On this forum alone there are tons of episodes/levels. On YouTube there is no shortage of videos about this game or playthroughs of community made levels. My question is, why is no one streaming this on Twitch? Twitch does have a category for it an...
by MECHDRAGON777
Sun Nov 29, 2020 5:15 pm
Forum: SLAM
Topic: [Abstract/Netherworld] Even in Death 1.9
Replies: 7
Views: 601

Re: [Abstract/Netherworld] Even in Death

That error points to line 59 of megaman.lua which is where it tries to load the charge particles file. Could it be that you accidentally deleted it? I never touched the base game script files which is what is weirder. Sanct told me to redownload SMBX to see if that fixes it, but it is a shame I am ...
by MECHDRAGON777
Sun Nov 29, 2020 12:43 pm
Forum: SLAM
Topic: [Abstract/Netherworld] Even in Death 1.9
Replies: 7
Views: 601

Re: [Abstract/Netherworld] Even in Death

this level feels untested and terrible to play while 8luestorm's level focuses on replaying the same section 15 times to make platforms appear, this one is about replaying the same section 15 times because the boost blocks are difficult to deal with without proper coin trails the fact that this one...
by MECHDRAGON777
Sat Nov 28, 2020 11:35 pm
Forum: General
Topic: Naming a scrapyard-themed world
Replies: 13
Views: 631

Re: Naming a scrapyard-themed world

Systematic Yielding?
Junkyard Peak?
Scrapyard Zone?
Scrapyard Hill?

(Really was thinking of Peaks/Hills, but that disobeys your second rule. I think I can think of a name beginning which of those characters though.)
by MECHDRAGON777
Sat Nov 28, 2020 9:58 pm
Forum: Level Contests
Topic: Chocolate Contest X1 - WE HAVE A WINNER
Replies: 128
Views: 23943

Re: Chocolate Contest X1 - WE HAVE A WINNER

Knowing the history of contest episodes in recent years, it may still take a good while. Did you know that the world map is 98% complete and was 95% complete three days ago? The final step is going to take a bit. It slowed down due to SLAM's deadline coming up. Edit: 99% of my work on the episode i...

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