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by Axiom
Thu Feb 02, 2017 5:03 pm
Forum: Sandbox
Topic: what's stuck in your head?
Replies: 452
Views: 23014

Re: what's stuck in your head?


so
fucking
catchy
by Axiom
Thu Feb 02, 2017 5:02 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.13, Engine v0.3)
Replies: 735
Views: 76568

Re: PGE Project thread (Editor v0.3.1.12, Engine v0.2.6)

but doesn't Qt have smart sizing or whatever for components? i dont know, it's been some time since I've fooled around with Qt.
by Axiom
Wed Feb 01, 2017 8:55 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.13, Engine v0.3)
Replies: 735
Views: 76568

Re: PGE Project thread (Editor v0.3.1.12, Engine v0.2.6)

Windows and OS X have standard fonts/font sizes. can't you just implement those? and maybe on linux just pull the system wide-font size. actually..aren't those what Qt uses by default is the system's font/point size?
by Axiom
Wed Feb 01, 2017 4:21 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.13, Engine v0.3)
Replies: 735
Views: 76568

Re: PGE Project thread (Editor v0.3.1.12, Engine v0.2.6)

i just relaunched that dev build and its reverted to the previous oddly wide size it was before. just make sure it doesn't default to fullscreen on OS X and i'll be happy. there's a lot of things i want to go through and cleanup for OS X. the font's much too big in some places. section settings is t...
by Axiom
Tue Jan 31, 2017 7:43 pm
Forum: General
Topic: SMBX NPC Code Editor [Final Tiebreaker Vote]
Replies: 163
Views: 44274

Re: SMBX NPC Code Editor [Final Tiebreaker Vote]

this program came out before PGE was stable and more widespread.
by Axiom
Tue Jan 31, 2017 7:42 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.13, Engine v0.3)
Replies: 735
Views: 76568

Re: PGE Project thread (Editor v0.3.1.12, Engine v0.2.6)

time to see if i can compile it on OS X!
edit: forgot about your nightlies.

Image

looks much better!
by Axiom
Sat Jan 28, 2017 6:28 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.13, Engine v0.3)
Replies: 735
Views: 76568

Re: PGE Project thread (Editor v0.3.1.12, Engine v0.2.6)

nah, i don't have a high DPI display. i only have a 1440x900 display. (Mac Pro 1,1 running 10.11.6)
by Axiom
Sat Jan 28, 2017 1:36 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.13, Engine v0.3)
Replies: 735
Views: 76568

Re: PGE Project thread (Editor v0.3.1.12, Engine v0.2.6)

Image

why is this the default size on OS X?
by Axiom
Sat Jan 28, 2017 9:34 am
Forum: Sandbox
Topic: Show ya Desktop screen(or whatever you have)
Replies: 541
Views: 42179

Re: Show ya Desktop screen(or whatever you have)

Image

on my new old Mac Pro
by Axiom
Sun Oct 30, 2016 8:40 am
Forum: Graphics
Topic: [LunaLua] Real Red Birdo
Replies: 35
Views: 5286

Re: [LunaLua] Real Red Birdo

Enjl wrote:
PixelPest wrote:Try adding local frameCount = 0; to the top of the file

Fixed. I thought you were aware you should always make things local.


i just completely forget to copy that in when i put it on github i guess
by Axiom
Wed Aug 31, 2016 9:10 pm
Forum: Sandbox
Topic: Show ya Desktop screen(or whatever you have)
Replies: 541
Views: 42179

Re: Show ya Desktop screen(or whatever you have)

Spoiler: show
Image

if windows wasn't so poop and i had all similar monitors, this would look so much better
by Axiom
Wed Aug 31, 2016 9:08 pm
Forum: Sandbox
Topic: Post a picture of yourself
Replies: 812
Views: 72358

Re: Post a picture of yourself

the guy on the right isn't me it's just a lookalike :^)
by Axiom
Wed Aug 17, 2016 3:16 pm
Forum: Sandbox
Topic: Show ya Desktop screen(or whatever you have)
Replies: 541
Views: 42179

Re: Show ya Desktop screen(or whatever you have)

>driver booster 3
by Axiom
Wed Aug 10, 2016 8:36 pm
Forum: General
Topic: SMBX NPC Code Editor [Final Tiebreaker Vote]
Replies: 163
Views: 44274

Re: SMBX NPC Code Editor [Final Tiebreaker Vote]

Wohlstand wrote:Github is much better way to share releases if you have no persistent and stable hosting like at me. So, this is right place for releases ;-)

yes you're very right. in hindsight i should've done that in the first place but yano
by Axiom
Wed Aug 10, 2016 8:27 pm
Forum: Sandbox
Topic: Show ya Desktop screen(or whatever you have)
Replies: 541
Views: 42179

Re: Show ya Desktop screen(or whatever you have)

2. i literally downgraded from 10 to 8.1 because i loved windows 8 so much I downgraded back to 8.1 because 10 was messing up quite a bit. Some of the visuals were also really annoying. and then they chose after 10 isn't free anymore to release an update... yeah my windows 10 was having some issues...
by Axiom
Tue Aug 09, 2016 9:49 pm
Forum: Sandbox
Topic: Post a picture of yourself
Replies: 812
Views: 72358

Re: Post a picture of yourself

Image
gf
by Axiom
Tue Aug 09, 2016 9:41 pm
Forum: General
Topic: SMBX NPC Code Editor [Final Tiebreaker Vote]
Replies: 163
Views: 44274

Re: SMBX NPC Code Editor [Final Tiebreaker Vote]

i'd update the links but x10hosting won't let me have access to my account rn

Image
slightlyupset.png

i'm not using any proxy or vpn btw

EDIT: https://github.com/Luigifan/smbx-npc-editor/releases/tag/1.4.2.3 fixed
by Axiom
Tue Aug 09, 2016 9:39 pm
Forum: Sandbox
Topic: Show ya Desktop screen(or whatever you have)
Replies: 541
Views: 42179

Re: Show ya Desktop screen(or whatever you have)

1. I should definitely go on playing FFX 2. And in my Windows 8 Virtual Machine, lol (Man, I love Windows 8, I should definitely return to it) 1. you really should. if you have the patience it really does unfold into a wonderfully emotional story. i absolutely love it. 2. i literally downgraded fro...
by Axiom
Mon Aug 08, 2016 10:18 pm
Forum: Sandbox
Topic: Show ya Desktop screen(or whatever you have)
Replies: 541
Views: 42179

Re: Show ya Desktop screen(or whatever you have)

Image
(click for larger)
it cycles wallpapers but in the mix are some FFX themed ones (i know that one of auron is fairly low quality i just cant be arsed to find a higher res one and it changes frequently enough that it doesn't bother me anyway)
by Axiom
Sat Aug 06, 2016 9:58 am
Forum: Video Games
Topic: Visual Super Mario Bros. X (VSMBX) Thread [DISCONTINUED]
Replies: 955
Views: 97804

Re: Visual Super Mario Bros. X (VSMBX) Thread [DISCONTINUED]

AeroMatter wrote:No, not really. Nothing useful supports VB code so the new project will have to be in C#, so I can't just recycle old code.

write in c u nerd

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