[NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade

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[NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade

Postby 1AmPlayer » Fri Jun 07, 2019 11:23 pm

Rotten Mushroom from Super Mario Maker 2 is now here. It chases the player, climbs over ledges, and harms the player when touching it. This one also includes a new Devilish Rotten Mushroom, which is an upgrade to the Rotten Mushroom that can jump higher, moves faster, and jumps randomly over time as well as jumping through ledges. It also capable of killing the player, so watch out.

A showcase of them in the wild:
Spoiler: show
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Installation Instructions: Handbook, Enjl's Thread

Custom properties the Rotten Mushrooms have:
- jumpheight: The negative speed Y of the jump the NPC will have. Defaults to 6 for Rotten Mushroom, and 10 for Devilish Rotten Mushroom.
- maxspeed: The maximum speed of the NPC when chasing. Defaults to 1.8 (walking npc's speed) for the Rotten Mushroom, and 2.5 for the Devilish Rotten Mushroom.
- timerlimit (might need a better name): The max amount of timer required for the Devilish Rotten Mushroom to jump (least amount is timerlimit - 72). Defaults to 192.

Known issues:
- Particles don't disappear when the NPC despawned.
- Devilish Rotten Mushroom can't jump normally with low amounts of timerlimit, and can only jump through ledges.

Feel free to use it, but a credit is required. Modifications, adaptation, and optimization is allowed as well.
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Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade

Postby MmmMario » Sat Jun 08, 2019 1:21 am

These look hella nice! Congrats!
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Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade

Postby PROX » Mon Jun 10, 2019 2:17 am

these could be cool to use. I'll have to try making a level with them
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Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade

Postby AndrewPixel » Mon Jun 10, 2019 5:11 am

With custom graphics this thing can have kind of a potential
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Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade

Postby MegaDood » Tue Jun 11, 2019 11:40 pm

This is really cool! I like the extra effort to make the devil mushroom, the sprite work on that is very detailed and the particle effects are spot on too.
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Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade

Postby Enjl » Wed Jun 12, 2019 2:31 am

MegaDood wrote:
Tue Jun 11, 2019 11:40 pm
the particle effects are spot on too.
Spot on? The original doesn't even have particles.
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Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade

Postby 1AmPlayer » Wed Jun 12, 2019 3:03 am

Yeah, they don't. Some people wanted particles on it though.
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Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade

Postby MegaDood » Fri Jun 14, 2019 1:23 am

Enjl wrote:
Wed Jun 12, 2019 2:31 am
MegaDood wrote:
Tue Jun 11, 2019 11:40 pm
the particle effects are spot on too.
Spot on? The original doesn't even have particles.
They didn't? I seriously thought they did... Maybe it's a case of the Mandela Effect.
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Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade

Postby PROX » Thu Oct 10, 2019 4:36 am

so will this code be updated so that the rotten mushrooms act the way they do in SMM2 now?
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If it makes sense then it must make dollars

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My Project (No logo yet): viewtopic.php?f=90&t=18321&start=20

My Graphics Pack:
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World Map Pack: viewtopic.php?f=31&t=20173

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Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade

Postby 1AmPlayer » Thu Oct 10, 2019 11:13 pm

PROX wrote:
Thu Oct 10, 2019 4:36 am
so will this code be updated so that the rotten mushrooms act the way they do in SMM2 now?
I don't have a Switch, so this code will probably be obsolete as I can't update them to have their full potential.
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Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade

Postby Enjl » Fri Oct 11, 2019 1:03 am

1AmPlayer wrote:
Thu Oct 10, 2019 11:13 pm
PROX wrote:
Thu Oct 10, 2019 4:36 am
so will this code be updated so that the rotten mushrooms act the way they do in SMM2 now?
I don't have a Switch, so this code will probably be obsolete as I can't update them to have their full potential.
You could use reference videos.
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