Murphmario's NPC Pack (Version 1.0.3.1, Bug Fixes)

Share and discuss custom LunaLua code and content packs for SMBX2.
Murphmario
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Murphmario's NPC Pack (Version 1.0.3.1, Bug Fixes)

Postby Murphmario » Sun May 08, 2022 1:20 am

Hello, and welcome to the thread for my NPC pack! It contains many NPCs, from Enemies to Bosses to even stuff from non-Mario games. Hope you all enjoy the contents in this pack!

Note that some of these are older than others, and as such might have flaws in them the others don't. That shouldn't impact things too much though.

SCREENSHOTS:
Spoiler: show
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-Stretch Blocks not included
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-Custom graphics not included
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-Same here
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LIST OF NPCS AND PLANNED ADDITIONS:
https://docs.google.com/spreadsheets/d/ ... sp=sharing

DOWNLOAD:
https://drive.google.com/file/d/1VcViGD ... sp=sharing (Version 1.3, Latest)
https://drive.google.com/file/d/1X8zhxt ... sp=sharing (Version 1.2)
https://drive.google.com/file/d/1DmsJhD ... sp=sharing (Version 1.0)

CHANGELOG:
Spoiler: show
-Version 1.0: The initial release.
-Version 1.1:
Spoiler: show
--Fixed Squished Bruiser Rex not showing up in the editor
--Floating Mushroom Blocks now appear as they should when grabbed
--Fixed Morton Koopa stretching more than he should when stomped
--Fixed Missile Bills not having a proper effect when stomped on
--Fixed Zeb's explosion being offset
--Zebs now have four frames instead of 7
--Fixed debug text appearing for SMW Morton, SM64 Thwomp, Tourian Turret, Grab Block Generator, Moving Wooden Spike, and YI Bill Blaster
--Removed Axis-Bound Sprite for now as it's causing crashes
--Fixed Met and Spine not calling the proper sound effects
--Whispy Wood's sound effects are included now
--Gordo and the Falling Meteors now have their config files
--Removed an extra "end" in the Sidehopper's code. It should now work
--Wallmasters are now able to grab the player if they're standing in front of a Checkpoint Flag
-Version 1.2: Fixed a sound effect error with Spines.
-Version 1.3:
--The Flagpole config file now works properly in PGE
--Fixed Wallmasters being able to grab players inside Barrel Cannons
-Version 1.3.1:
--Fixed some debug text with meteors. Very minor update.
GENERAL CREDITS:
A lot of these NPCs were referenced from preexisting basegame NPCs, so thanks to the SMBX2 dev team for making them as well as SMBX2 in general.
The post-NPC-hit code is based on code from BlueStorm's SMW Elite Koopas, so I'd like to thank them for that as well.
Special thanks to the Codehaus server for help with LunaLua as well! Don't remember all the names off the top of my head but Hoeloe, MrDoubleA, and Rednaxela for sure all helped me out at some point.

Feel free to use these in whatever. I'm open to bug reports as well, I'll try and fix any errors I overlooked previously. If there's any credits I missed as well please tell me, I'll make sure to properly add them.

And for graphic creators; feel free to make custom graphics for these, just link this in a .txt file please.
Last edited by Murphmario on Sun Jun 26, 2022 8:52 pm, edited 6 times in total.

MegaDood
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Re: Murphmario's NPC Pack (Version 1.0)

Postby MegaDood » Sun May 08, 2022 1:35 am

Your NPC pack is very impressive, you should be very proud.

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Re: Murphmario's NPC Pack (Version 1.0)

Postby Enjl » Sun May 08, 2022 6:39 am

this is so cool

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Re: Murphmario's NPC Pack (Version 1.0)

Postby Dragon0307 » Sun May 08, 2022 8:58 am

You forgot the sounds for Wispy Woods.

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Re: Murphmario's NPC Pack (Version 1.0)

Postby AirShip » Sun May 08, 2022 10:25 am

Astounding work!

nice.

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Re: Murphmario's NPC Pack (Version 1.0)

Postby Chilly14 » Sun May 08, 2022 10:42 am

YOOOOO nice

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Re: Murphmario's NPC Pack (Version 1.0)

Postby POPME » Sun May 08, 2022 11:12 am

The smbx community never ceases to amaze me

This is probably one of, if not the most impresive npc pack I've ever seen

You've done a great job Murphmario!

Chilly14
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Re: Murphmario's NPC Pack (Version 1.0)

Postby Chilly14 » Sun May 08, 2022 11:37 am

A bug: I can't find the Gordo's settings in the editor. This may also be the case with other NPCs but I haven't tested them.

EDIT: Another bug found, this time with Whispy Woods. Every time the boss attempts to spit out its air bullets, the game throws out this error:
Spoiler: show
Image

Murphmario
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Re: Murphmario's NPC Pack (Version 1.0.1, Bug Fixes)

Postby Murphmario » Sun May 08, 2022 11:57 am

Thanks everyone! MegaDood sent me a bunch of bugs, so I fixed them up and released an update. Sadly an NPC had to be removed since I don't know how to fix it ATM, hopefully it'll be back in another update.

POPME
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Re: Murphmario's NPC Pack (Version 1.0.1, Bug Fixes)

Postby POPME » Sun May 08, 2022 12:31 pm

Hey, so I found an error with the spine npc, where everytime I spinjump on them, I get this:

Image

Murphmario
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Re: Murphmario's NPC Pack (Version 1.0.1, Bug Fixes)

Postby Murphmario » Sun May 08, 2022 3:33 pm

POPME wrote:
Sun May 08, 2022 12:31 pm
Hey, so I found an error with the spine npc, where everytime I spinjump on them, I get this:

Image
Fixed, updated link in the OP.

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Re: Murphmario's NPC Pack (Version 1.0.1, Bug Fixes)

Postby SuperAlex » Sun May 08, 2022 3:58 pm

Murphmario wrote:
Sun May 08, 2022 11:57 am
Thanks everyone! MegaDood sent me a bunch of bugs, so I fixed them up and released an update. Sadly an NPC had to be removed since I don't know how to fix it ATM, hopefully it'll be back in another update.
The Axis Sprite has several crashes, but Maybe there's a future possibility to fix, Oh Amazing custom enemies Made.

Murphmario
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Re: Murphmario's NPC Pack (Version 1.0.1, Bug Fixes)

Postby Murphmario » Sun May 08, 2022 5:09 pm

SuperAlex wrote:
Sun May 08, 2022 3:58 pm
Murphmario wrote:
Sun May 08, 2022 11:57 am
Thanks everyone! MegaDood sent me a bunch of bugs, so I fixed them up and released an update. Sadly an NPC had to be removed since I don't know how to fix it ATM, hopefully it'll be back in another update.
The Axis Sprite has several crashes, but Maybe there's a future possibility to fix, Oh Amazing custom enemies Made.
It's been removed for now in the latest version.

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Re: Murphmario's NPC Pack (Version 1.0.1, Bug Fixes)

Postby ChunkyChimp » Fri May 13, 2022 5:43 pm

Where can I find those SMW Stretch Blocks? They don't look like theyre included in the pack.
Last edited by ChunkyChimp on Sat May 14, 2022 11:32 am, edited 1 time in total.

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Re: Murphmario's NPC Pack (Version 1.0.1, Bug Fixes)

Postby Shodax » Fri May 13, 2022 9:04 pm

very good job. I will add some npcs to my project.
If you give me permission

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Re: Murphmario's NPC Pack (Version 1.0.1, Bug Fixes)

Postby Dragon0307 » Sat May 14, 2022 2:00 am

Shodax wrote:
Fri May 13, 2022 9:04 pm
very good job. I will add some npcs to my project.
If you give me permission
Any NPCs on the LunaLua subforum do not require permission (why else would they be uploaded on here for people to download?), although it is considered good practice to credit the asset.

TheGameyFireBro105
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Re: Murphmario's NPC Pack (Version 1.0.1, Bug Fixes)

Postby TheGameyFireBro105 » Sun May 22, 2022 12:28 pm

What's the thing with the hammer bros?

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Re: Murphmario's NPC Pack (Version 1.0.1, Bug Fixes)

Postby Chilly14 » Sun May 22, 2022 12:36 pm

TheGameyFireBro105 wrote:
Sun May 22, 2022 12:28 pm
What's the thing with the hammer bros?
What thing?

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Re: Murphmario's NPC Pack (Version 1.0.1, Bug Fixes)

Postby TheGameyFireBro105 » Mon May 23, 2022 5:59 pm

What's different from vanilla 2.0?

MegaDood
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Re: Murphmario's NPC Pack (Version 1.0.1, Bug Fixes)

Postby MegaDood » Mon May 23, 2022 10:12 pm

TheGameyFireBro105 wrote:
Mon May 23, 2022 5:59 pm
What's different from vanilla 2.0?
They shoot faster and have more accurate movement compared to the X2 ones (jumping above and below blocks for example). The fire bro also shoots fire a little differently.


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