Hi all, here's a collection of NPCs I made for various reasons over the past year or so. I hope you all enjoy them.
Some of these NPCs are edits of basegame ones, while others are completely custom.
Credit goes to AndrewPixel for the base code of the Skeeter, Waddle for the Laser Statue's original code,
and all the basegame NPCs such as bros, chargin' chucks and monty moles. Credits for each NPC can be found in their folder or in their main AI file.
1.1.5 - Fixed an issue with the coin bubbles to make them less laggy.
1.1.4 - Registered regular cooligans to enter clear pipes and whatnot.
1.1.3 - Fixed an oversight with the Huckit Crab balls where they were breaking if hitting a block that was already destroyed.
1.1.2 - Polished out the Brolders more and reduced lag with the biddybuds.
1.1.1 - Updated the whomps to crush blocks underneath with relative ease.
1.1 - Added more NPCs
1.0 - Added various NPCs
I'm having quite a lot of trouble getting the extended cheep cheep AI to work
Everytime I set a cheep cheep to their new behavior, they just swim forward without doing anything
Hm, are you moving all of the files into your level folder?
It should work, so long as everything is moved. Everything other than "Note.txt" needs to be in your level folder. Are you using a custom NPC with the cheep cheep AI? It only accounts for the basegame cheep cheeps.
I'm having quite a lot of trouble getting the extended cheep cheep AI to work
Everytime I set a cheep cheep to their new behavior, they just swim forward without doing anything
Hm, are you moving all of the files into your level folder?
It should work, so long as everything is moved. Everything other than "Note.txt" needs to be in your level folder. Are you using a custom NPC with the cheep cheep AI? It only accounts for the basegame cheep cheeps.
The thing is that every file in the extended cheep cheep AI folder is easy to move, it's just the luna file on that folder that's causing problems. It tries to replace the luna file I already have on my level folder
I'm having quite a lot of trouble getting the extended cheep cheep AI to work
Everytime I set a cheep cheep to their new behavior, they just swim forward without doing anything
Hm, are you moving all of the files into your level folder?
It should work, so long as everything is moved. Everything other than "Note.txt" needs to be in your level folder. Are you using a custom NPC with the cheep cheep AI? It only accounts for the basegame cheep cheeps.
The thing is that every file in the extended cheep cheep AI folder is easy to move, it's just the luna file on that folder that's causing problems. It tries to replace the luna file I already have on my level folder
Ah. In that case you'd have to open the luna.lua file with something like notepad++ and move all the code into your existing luna.lua file and save it. Make sure it's not put into any functions.
Hm, are you moving all of the files into your level folder?
It should work, so long as everything is moved. Everything other than "Note.txt" needs to be in your level folder. Are you using a custom NPC with the cheep cheep AI? It only accounts for the basegame cheep cheeps.
The thing is that every file in the extended cheep cheep AI folder is easy to move, it's just the luna file on that folder that's causing problems. It tries to replace the luna file I already have on my level folder
Ah. In that case you'd have to open the luna.lua file with something like notepad++ and move all the code into your existing luna.lua file and save it. Make sure it's not put into any functions.
Thanks! It worked! Opening the file with notepad++ wasn't necessary since I already had my lua files opened with visual studio