[NPC/Block] Extension Pack (2.1)

Share and discuss custom LunaLua code and content packs for SMBX2.
Sam4354
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Re: [NPC/Block] Extension Pack (2.1)

Postby Sam4354 » Wed Aug 17, 2022 3:45 pm

So, I'm having quite a tough time figuring out how to use the Boss NPC. Can you tell me how it works?

ditditdit
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Re: [NPC/Block] Extension Pack (2.1)

Postby ditditdit » Sun Sep 25, 2022 5:40 pm

how do i use boss?

Bulletbill510
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Re: [NPC/Block] Extension Pack (2.1)

Postby Bulletbill510 » Sat Oct 29, 2022 3:59 pm

What does the mud block do? Looking at the gif, it looks like graphics for the slime block, but I don't know if that's true or if there is something different about it compared to the slime block.

MaximalCuboid
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Re: [NPC/Block] Extension Pack (2.1)

Postby MaximalCuboid » Thu Nov 17, 2022 8:11 am

Is there any way to make the Long Question Mark Blocks give multiple NPCs, i.e. like how in 3DL/W it gives two coins on the sides and a power-up in the middle?

It also doesn't follow power-up progression, i.e. giving a Fire Flower or Super Leaf even in small form.

lugiaTheAntarticLord
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Re: [NPC/Block] Extension Pack (2.1)

Postby lugiaTheAntarticLord » Wed Nov 23, 2022 3:36 pm

Scatter blooper nanny variant?

DRACalgar Law
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Re: [NPC/Block] Extension Pack (2.1)

Postby DRACalgar Law » Fri Nov 25, 2022 5:56 pm

The Tryclyde doesn't have a projectile implemented for it. It just spawns... nothing. The projectile doesnt have a gfx and lua script for it. Also, can I make a Mushroom Kingdom Fusion Revival out of Tryclyde, where it has 6 hp and has Pinch Mode behavior?


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