(V1.0 NOW OUT) lifeCountPlus.lua: Improved life counters

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CJ_RLushi
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Re: (V1.0 NOW OUT) lifeCountPlus.lua: Improved life counters

Postby CJ_RLushi » Wed Jul 22, 2020 1:59 pm

To be honest I don't exactly remember how did I fix it, that was like 4 months ago

Added in 2 minutes 30 seconds:
One thing I just remembered, this thing doesnt hide the base life counter, it rather, like, uses I think a capture buffer to draw a chunk of the screen to cover the original life counter and then uhh, draw the new lifecounter?

If I recall correctly, thats what Imagic was used for, so thats why I removed it
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Re: (V1.0 NOW OUT) lifeCountPlus.lua: Improved life counters

Postby Cedur » Wed Jul 22, 2020 2:04 pm

so, by any chance, can you showcase how your fixed script plays out?
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Re: (V1.0 NOW OUT) lifeCountPlus.lua: Improved life counters

Postby SPEEDIE » Wed Jul 22, 2020 4:58 pm

Cedur wrote:
Wed Jul 22, 2020 12:52 pm
Dunno if I'm understanding this right but what was the point of hiding the life counter when the point of this script is to enable 3-digit lives?
Not sure but maybe to get infinite lives but I still don't get that when you can just use the cheat "liveforever" so I don't know.
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Re: (V1.0 NOW OUT) lifeCountPlus.lua: Improved life counters

Postby Cedur » Thu Jul 23, 2020 7:08 am

Thing is, there are episodes so abundant of coins and lives that it would be good to have 3 digits, so it doesn't get stuck at 99 at World 2 already.
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