SMBX2 PAL Release - Feedback, Questions and Bugs here!

Share and discuss custom LunaLua code and content packs for SMBX2.
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FirestarPlays
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby FirestarPlays » Sun Mar 31, 2019 10:29 am

Updated my drivers, that did not work. THE drivers are fine, but I still have the same issue in game.

Added in 9 minutes 35 seconds:
My system can't run the game :P
I got it working, but Mario Challenge still does not work (mirror 2)
Last edited by FirestarPlays on Sun Mar 31, 2019 11:06 am, edited 1 time in total.
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Westretroman » Sun Mar 31, 2019 11:05 am

FirestarPlays wrote:
Sun Mar 31, 2019 10:39 am
Updated my drivers, that did not work. THE drivers are fine, but I still have the same issue in game.

Added in 9 minutes 35 seconds:
My system can't run the game :P
Hey...I have a question...why does it say it is installed on the D: drive?

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby FirestarPlays » Sun Mar 31, 2019 11:06 am

That's where I normally install games to.
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Westretroman » Sun Mar 31, 2019 11:07 am

FirestarPlays wrote:
Sun Mar 31, 2019 11:06 am
That's where I normally install games to.
Install it to C: or the Desktop like in the OP post.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby FirestarPlays » Sun Mar 31, 2019 11:22 am

I got it to work on D: except for Mario Challenge

I can play episodes but not Mario Challenge
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Westretroman » Sun Mar 31, 2019 11:24 am

FirestarPlays wrote:
Sun Mar 31, 2019 11:22 am
I got it to work on D: except for Mario Challenge

I can play episodes but not Mario Challenge
I think this problem stems from the fact that Mario Challenge needs certain dlls from the computer that cannot be accessed on the D: Drive, did it do this with Beta 3?
Edit:
I also advise you use your desktop or c: for the time being, if you want to use the game without running into any errors and this is a preview, after all.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby DrMekar » Sun Mar 31, 2019 11:32 am

This looks as expected absolutly Awesome. I do have entcountered 2 "Bugs"

The First is that my Custom Character Ninja Girl (GIF File with Mask) gets a Black Sqare around her when using the Mega Mushroom.
But of course looks fine in normal state.
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The Second is a Debug Error Message when trying to use the NSMB Platform, following the Background to turn Black and all NPCs
to not interact with the Player.
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Waddle » Sun Mar 31, 2019 11:41 am

DrMekar wrote:
Sun Mar 31, 2019 11:32 am
This looks as expected absolutly Awesome. I do have entcountered 2 "Bugs"

The First is that my Custom Character Ninja Girl (GIF File with Mask) gets a Black Sqare around her when using the Mega Mushroom.
But of course looks fine in normal state.
Image

The Second is a Debug Error Message when trying to use the NSMB Platform, following the Background to turn Black and all NPCs
to not interact with the Player.
Gif files with masks have been deprecated- use PNG files with transparent backdrops instead.

As for the error you encountered, please take a screenshot of the debug message and post it here.
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby FirestarPlays » Sun Mar 31, 2019 11:42 am

Westretroman wrote:
Sun Mar 31, 2019 11:24 am
FirestarPlays wrote:
Sun Mar 31, 2019 11:22 am
I got it to work on D: except for Mario Challenge

I can play episodes but not Mario Challenge
I think this problem stems from the fact that Mario Challenge needs certain dlls from the computer that cannot be accessed on the D: Drive, did it do this with Beta 3?
Edit:
I also advise you use your desktop or c: for the time being, if you want to use the game without running into any errors and this is a preview, after all.
This did not happen with Beta 3 and I stored that on the D: drive
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Westretroman » Sun Mar 31, 2019 11:47 am

FirestarPlays wrote:
Sun Mar 31, 2019 11:22 am
I got it to work on D: except for Mario Challenge
This did not happen with Beta 3 and I stored that on the D: drive
Must be a bug with MAGLX3 then, anyways, I hope you enjoy messing around in the MAGLX3 build and finding bugs that will be fixed in the final release.
Last edited by Westretroman on Sun Mar 31, 2019 3:18 pm, edited 1 time in total.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Enjl » Sun Mar 31, 2019 11:59 am

I have tested SMBX2 on my S: drive, so no. That's irrelevant. What error do you encounter with the mario challenge?
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby DrMekar » Sun Mar 31, 2019 12:08 pm

Waddle Derp wrote:
Sun Mar 31, 2019 11:41 am
Gif files with masks have been deprecated- use PNG files with transparent backdrops instead.
This doesn't really explains it to be honest xD since Tina (Another Custom Character) works just fine aswell as OG Waluigi.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Enjl » Sun Mar 31, 2019 12:34 pm

DrMekar wrote:
Sun Mar 31, 2019 12:08 pm
Waddle Derp wrote:
Sun Mar 31, 2019 11:41 am
Gif files with masks have been deprecated- use PNG files with transparent backdrops instead.
This doesn't really explains it to be honest xD since Tina (Another Custom Character) works just fine aswell as OG Waluigi.

Image
I'm fixing that error message in the upcoming patch.

Megashroom draws the player sprite. Lua code doesn't use masks. As such, only the player sprite is drawn, and since everything "transparent" is black on it, black is drawn.
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby DrMekar » Sun Mar 31, 2019 12:40 pm

Enjl wrote:
Sun Mar 31, 2019 12:34 pm
I'm fixing that error message in the upcoming patch.

Megashroom draws the player sprite. Lua code doesn't use masks. As such, only the player sprite is drawn, and since everything "transparent" is black on it, black is drawn.
Great. This Platforms will come in really handy

That's an explanation Thanks and now I'm really glad I didn't used straight Black for her Body :D
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby ultralazer_gaming » Sun Mar 31, 2019 12:45 pm

How to reset the score? It is stuck on very high numbers as i did experiment.

Added in 1 minute 43 seconds:
Another issue i have is that the BGOs go behind the semisolids, not allowing me to create a waterfall on semisolid.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Enjl » Sun Mar 31, 2019 12:49 pm

ultralazer_gaming wrote:
Sun Mar 31, 2019 12:47 pm
How to reset the score? It is stuck on very high numbers as i did experiment.

Added in 1 minute 43 seconds:
Another issue i have is that the BGOs go behind the semisolids, not allowing me to create a waterfall on semisolid.
Score: Delete the save files in your level's directory.
BGOs: Water has always gone behind sizeables in SMBX history. You can however use background-n.txt files in order to change the waterfall's priority as of this version.
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby ultralazer_gaming » Sun Mar 31, 2019 12:56 pm

Levels have saves now? Can i disable it?
And they save score?

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Electriking » Sun Mar 31, 2019 1:06 pm

Clear pipe cannons don't seem to shoot the player automatically (as the desription suggests they would after a short delay).
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Waddle » Sun Mar 31, 2019 2:15 pm

Electriking wrote:
Sun Mar 31, 2019 1:06 pm
Clear pipe cannons don't seem to shoot the player automatically (as the desription suggests they would after a short delay).
The description, then, is wrong; it shoots you at the press of the jump button
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby PROX » Sun Mar 31, 2019 2:20 pm

idk if I'm using them wrong or not, but npcs don't seem to interact with clear pipes at all. I'm sure you guys have already heard about it from other people.
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