SMBX2 PAL Release - Feedback, Questions and Bugs here!

Share and discuss custom LunaLua code and content packs for SMBX2.
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby mattybanatty » Fri Jul 19, 2019 12:28 pm

My anti virus goes insane AND windows defender keeps trying to say that i shouldnt open it. Are there viruses in this?

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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Wohlstand » Fri Jul 19, 2019 12:33 pm

mattybanatty wrote:
Fri Jul 19, 2019 12:28 pm
My anti virus goes insane AND windows defender keeps trying to say that i shouldnt open it. Are there viruses in this?
They are false positives, and this is annoying... Everything that tries to work with DLL Injection can be treated by the heuristic scanner as a false positive (LunaLua IS DLL-Injected library that works to modify and hack original SMBX's code).

Added in 40 seconds:
In some cases, false positives may become in a very odd case...
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Animebryan » Fri Jul 19, 2019 3:15 pm

How do I set music boxes for the world map? Because there's no music box tab for editing the map. It just shows Objects, Scenery & Tiles.
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby DrMekar » Fri Jul 19, 2019 3:56 pm

Animebryan wrote:
Fri Jul 19, 2019 3:15 pm
How do I set music boxes for the world map? Because there's no music box tab for editing the map. It just shows Objects, Scenery & Tiles.
View/World Map Item Browser.

It also took me some time to find it ;)
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Enjl » Fri Jul 19, 2019 4:12 pm

The real question is, what are you using the world map editor for in the build that discourages episode releases ;p
The unoptimized world map editor UI is one of the smaller reasons for the discouragement indeed.
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby DrMekar » Fri Jul 19, 2019 4:39 pm

Enjl wrote:
Fri Jul 19, 2019 4:12 pm
The real question is, what are you using the world map editor for in the build that discourages episode releases ;p
The unoptimized world map editor UI is one of the smaller reasons for the discouragement indeed.
Well I think to progress into creating the Episode. I also work on MH2's World 2 Map Part from Time to Time, so I can test the length and
enjoyment of my Episode as a whole. I think as long as Animebryan doesn't release his Episode with this version, it should be fine
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Animebryan » Fri Jul 19, 2019 5:09 pm

DrMekar wrote:
Fri Jul 19, 2019 3:56 pm
Animebryan wrote:
Fri Jul 19, 2019 3:15 pm
How do I set music boxes for the world map? Because there's no music box tab for editing the map. It just shows Objects, Scenery & Tiles.
View/World Map Item Browser.

It also took me some time to find it ;)
Image
Where? Because I don't see that option anywhere.
Enjl wrote: The real question is, what are you using the world map editor for in the build that discourages episode releases ;p
The unoptimized world map editor UI is one of the smaller reasons for the discouragement indeed.
I wasn't aware the PAL release was discouraged from making a full episode. Regardless however, I want to at least work on my project while waiting for Beta 4 to be released. That way, when Beta 4 does get released, I can import all my current work to it (perhaps fully complete or nearly complete) instead of having to wait for it just to even get started. Perhaps I should just get Beta 3 instead if I want to release a full episode?
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby DrMekar » Fri Jul 19, 2019 5:40 pm

Animebryan wrote:
Fri Jul 19, 2019 5:09 pm
DrMekar wrote:
Fri Jul 19, 2019 3:56 pm
Animebryan wrote:
Fri Jul 19, 2019 3:15 pm
How do I set music boxes for the world map? Because there's no music box tab for editing the map. It just shows Objects, Scenery & Tiles.
View/World Map Item Browser.

It also took me some time to find it ;)
Image
Where? Because I don't see that option anywhere.
Enjl wrote: The real question is, what are you using the world map editor for in the build that discourages episode releases ;p
The unoptimized world map editor UI is one of the smaller reasons for the discouragement indeed.
I wasn't aware the PAL release was discouraged from making a full episode. Regardless however, I want to at least work on my project while waiting for Beta 4 to be released. That way, when Beta 4 does get released, I can import all my current work to it (perhaps fully complete or nearly complete) instead of having to wait for it just to even get started. Perhaps I should just get Beta 3 instead if I want to release a full episode?
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Animebryan » Fri Jul 19, 2019 5:55 pm

Ah, so that's where it is! That's a really stupid place to hide it. I never would've guessed to look there. I expected it to be in the Tileset Item Box with the other tabs like Objects, Scenery & Tiles. Thanks!
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby DrMekar » Fri Jul 19, 2019 6:04 pm

Animebryan wrote:
Fri Jul 19, 2019 5:55 pm
Ah, so that's where it is! That's a really stupid place to hide it. I never would've guessed to look there. I expected it to be in the Tileset Item Box with the other tabs like Objects, Scenery & Tiles. Thanks!
No Problem ;)

Yeah, it's really an unfortunate place to put it. Let's hope it gets fixed in Beta 4, alongside an Option to use spc or oggs for the Worldmap
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Wohlstand » Fri Jul 19, 2019 6:36 pm

Animebryan wrote:
Fri Jul 19, 2019 5:55 pm
Ah, so that's where it is! That's a really stupid place to hide it. I never would've guessed to look there. I expected it to be in the Tileset Item Box with the other tabs like Objects, Scenery & Tiles. Thanks!
Item browsers are built-in default item set toolboxes with full list of all config pack items while tileset itembox was a customizable and flexible additional item set toolbox for organizing items into categories, tabs, subtabs and groups. The main idea of default tileset itembox to be default itemset box was Hoeloe's (As reason, to give more familiar to old SMBX users itemset which will have ready to use organized groups are more friendly for SMBX users while item browsers are different and just giving everything to show up and finding necessary item for newbie may take a while expired users knowing names of elements and can quickly find them by using of a search filter field). Music boxes are totally not fit into tileset itembox by their specific. As an option, I can make music boxes toolbox be separated floating widget that will be always shown by default to reduce further confusions.

P.S. A small tip: Default visibility of toolboxes is defined in config pack's "main.ini" (data/PGE/configs/SMBX2-Integration/main.ini), if you want, you can disable enforcing of hiding of some toolboxes to make them stay visible like other widgets are.
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Natsu » Sat Jul 20, 2019 4:08 pm

If I may suggest something, I think the rate at which the Kirby star blocks are destroyed should be customizable. Maybe I want to make it faster than the current rate.
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Dracyoshi » Sun Jul 21, 2019 9:36 pm

I've found that setting a SMW Switch Platform on a generator causes a Lua crash, and setting a SMB3 Wooden Platform on a generator will lead it to always generate inactive even if set otherwise. I am using the .lvlx format, and the legacy platforms generate as expected. Am I doing something wrong, or is this a bug?

Here's the stack traceback for the Switch Platform crash
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And here's what the settings are for the SMB3 Wooden Platform that starts inactive
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Enjl » Mon Jul 22, 2019 1:06 pm

Extra settings currently don't work on objects that are being generated, this much is known. The crash is probably happening because initialization for those platforms happens at an unfortunate time as far as spawned platforms are concerned.
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby MadDest » Tue Jul 23, 2019 4:34 am

I have a bug in new PAL version - background does not continue vertically forever.
How does it look in editor:
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How does it look in game engine:
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby DrMekar » Tue Jul 23, 2019 5:22 am

MadDest wrote:
Tue Jul 23, 2019 4:34 am
I have a bug in new PAL version - background does not continue vertically forever.
How does it look in editor:
Image

How does it look in game engine:
Image
That means that the Background is broken/too small.
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Wohlstand » Tue Jul 23, 2019 5:23 am

Note that in PGE Editor and PGE Engine, the empty space of legacy (are marked as vanilla) vertically non-paralaxing background (like these trees) is filling with color taken from a left-top pixel of the sprite. When a picture is aligned to top (in-ship, for example), from left-bottom pixel.
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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby milesman34 » Tue Jul 23, 2019 11:02 pm

In Mario Challenge, for some reason, levels I have created do not show up in the challenge. How can I fix this issue?

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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby Hoeloe » Wed Jul 24, 2019 5:28 am

Currently, lvlx files will not show up in Mario Challenge. To fix that, we need Wohl to finish giving us access to the file loader from the Lua side.

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Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Postby ndiniz » Wed Jul 24, 2019 6:43 pm

how do I get SMBX 2 to run?


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